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  1. #11
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by MomomiMomi View Post
    I'm going to guess that most of the people against it don't play on a controller, where of the 8 buttons you have immediate access to, 6 of them are dedicated to executing your combos. Which makes accessing any other buttons really clunky.
    I play exclusively on a controller, and I’ve never had an issue with button bloat on any job I play (and I do play a pet class—SCH).

    Each hotbar has 16 buttons by default. Using the extended cross (L2+R2 and R2+L2) gives you 16 more (this is not clunky to activate once you train your fingers to properly access it). Making using of the W-crossbar gives you 16 more (I don’t use this, but I’ve never heard complaints of clunkiness with regards to this either). That’s 48 buttons, not including that you can have up to 8 sets of regular crossbars if you want to have ones for “out of combat things” like mounts, minions, menu buttons, etc., and ones for “in-combat things” like skills (it is possible to customize these based on having weapons drawn or sheathed last I checked. Buttons are not an issue on controller anymore, and very few jobs use up all 48 of those available spots. The key is people need to use the resources available to them instead of just throwing their hands up and crying “button bloat”.

    Quote Originally Posted by MomomiMomi View Post
    I asked about Monk because I don't play Monk, neither in PvE or PvP. I don't know what its combos look like in PvP.
    I don’t play MNK, but I do play BRD, and I dislike their PvP setup.

    The way BRD’s skills are set up currently, it only allows for 2 songs (Minuet and Army’s Paeon), Barrage cannot be used in Minuet (which is where you would use your damage buff Raging Strikes) but only in Army’s Paeon (your most lackluster song in terms of damage contribution). Bloodletter is only accessible in one of the songs, not readily accessible during all three songs (or two in PvP).

    We don’t have a main combo, but our rotation is primarily DoT upkeep (via Iron Jaws) > Straight Shot buff upkeep > Heavy shot filler while we weave in oGCDs and wait for procs (Pitch Perfect in Minuet, and Bloodletter resets in Mage’s Ballad, and Refulgent Arrow). Currently, the PvP set up consolidates Straight Shot and Heavy Shot, alternating between the two as spam—this is not how these skills work individually. The only good aspect of it is that both of our DoTs are in a single button, but we have no Iron Jaws to refresh them with, so we have to constantly reapply them every 30 seconds, and we wait 2 GCDs doing so as opposed to just 1 with IJ.

    And this isn’t including all the differences, just a few.

    Significant changes would have to be made to the PvP layout for my job to even make it viable in PvE. This isn’t including anything they would change in 5.0 or 6.0 or 7.0, and skills they may add.

    And no matter what it looks like, you have to consider that it could be added in optionally.
    And that would probably be the day I either become a full-time crafter/gatherer, or just quit outright. I find the PvP consolidation mind-numbing and unengaging (as well as frustrating because I lost half of my toolkit), and I would hate to see it transition over into PvE. It’s doubtful the developers would make it “optional” either; a change like this would likely be forced on everyone.
    (5)
    Last edited by HyoMinPark; 09-12-2018 at 06:55 AM.
    Sage | Astrologian | Dancer

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    Hyomin Park#0055