Nice ad hominem because you can't come up with anything else. I'll move on now, thanks. Clearly, you can't offer a good critique or debunk what I said about monk after I explained it to you because you asked nicely.
So yea, guess we're done here. Especially since someone has decided to throw a temper tantrum because they don't like being told that they're wrong to their face.
Last edited by Sigma-Astra; 09-12-2018 at 06:26 AM.
So you do know how it works? It's okay to not know how it works. Maeka even admitted they didn't know how it works.
It's not an attack, it's just that you can't argue against something if you don't know what you're arguing against.
I asked about Monk because I don't play Monk, neither in PvE or PvP. I don't know what its combos look like in PvP.
And no matter what it looks like, you have to consider that it could be added in optionally.
Last edited by MomomiMomi; 09-12-2018 at 06:27 AM.
I play exclusively on a controller, and I’ve never had an issue with button bloat on any job I play (and I do play a pet class—SCH).
Each hotbar has 16 buttons by default. Using the extended cross (L2+R2 and R2+L2) gives you 16 more (this is not clunky to activate once you train your fingers to properly access it). Making using of the W-crossbar gives you 16 more (I don’t use this, but I’ve never heard complaints of clunkiness with regards to this either). That’s 48 buttons, not including that you can have up to 8 sets of regular crossbars if you want to have ones for “out of combat things” like mounts, minions, menu buttons, etc., and ones for “in-combat things” like skills (it is possible to customize these based on having weapons drawn or sheathed last I checked. Buttons are not an issue on controller anymore, and very few jobs use up all 48 of those available spots. The key is people need to use the resources available to them instead of just throwing their hands up and crying “button bloat”.
I don’t play MNK, but I do play BRD, and I dislike their PvP setup.
The way BRD’s skills are set up currently, it only allows for 2 songs (Minuet and Army’s Paeon), Barrage cannot be used in Minuet (which is where you would use your damage buff Raging Strikes) but only in Army’s Paeon (your most lackluster song in terms of damage contribution). Bloodletter is only accessible in one of the songs, not readily accessible during all three songs (or two in PvP).
We don’t have a main combo, but our rotation is primarily DoT upkeep (via Iron Jaws) > Straight Shot buff upkeep > Heavy shot filler while we weave in oGCDs and wait for procs (Pitch Perfect in Minuet, and Bloodletter resets in Mage’s Ballad, and Refulgent Arrow). Currently, the PvP set up consolidates Straight Shot and Heavy Shot, alternating between the two as spam—this is not how these skills work individually. The only good aspect of it is that both of our DoTs are in a single button, but we have no Iron Jaws to refresh them with, so we have to constantly reapply them every 30 seconds, and we wait 2 GCDs doing so as opposed to just 1 with IJ.
And this isn’t including all the differences, just a few.
Significant changes would have to be made to the PvP layout for my job to even make it viable in PvE. This isn’t including anything they would change in 5.0 or 6.0 or 7.0, and skills they may add.
And that would probably be the day I either become a full-time crafter/gatherer, or just quit outright. I find the PvP consolidation mind-numbing and unengaging (as well as frustrating because I lost half of my toolkit), and I would hate to see it transition over into PvE. It’s doubtful the developers would make it “optional” either; a change like this would likely be forced on everyone.And no matter what it looks like, you have to consider that it could be added in optionally.
Last edited by HyoMinPark; 09-12-2018 at 06:55 AM.
Sage | Astrologian | Dancer
마지막 날 널 찾아가면
마지막 밤 기억하길
Hyomin Park#0055
Do you understand how things like branching combos (Storms Path/Eye, most of MNK, PLD or damage, the entirety of SAM and DRG) would be screwed up by this?So you do know how it works? It's okay to not know how it works. Maeka even admitted they didn't know how it works.
It's not an attack, it's just that you can't argue against something if you don't know what you're arguing against.
I asked about Monk because I don't play Monk, neither in PvE or PvP. I don't know what its combos look like in PvP.
And no matter what it looks like, you have to consider that it could be added in optionally.
Don't be deliberately obtuse, they aren't going to make a large change like this optional.
I feel like perhaps you need a greater understanding of melee and tanks at 70, your opinions seem like they're based more in theory than practice.
I use those. They are clunky compared to accessing the default 16 buttons, where I would prefer to have my buttons that I'd like immediate access to. They're fine for less used abilities, but things like oGCD would be better accessed in the same 8 buttons where your combos are. But that's not possible.I play exclusively on a controller, and I’ve never had an issue with button bloat on any job I play (and I do play a pet class—SCH).
Each hotbar has 16 buttons by default. Using the extended cross (L2+R2 and R2+L2) gives you 16 more (this is not clunky to activate once you train your fingers to properly access it). Making using of the W-crossbar gives you 16 more (I don’t use this, but I’ve never heard complaints of clunkiness with regards to this either). That’s 48 buttons, not including that you can have up to 8 sets of regular crossbars if you want to have ones for “out of combat things” like mounts, minions, menu buttons, etc., and ones for “in-combat things” like skills (it is possible to customize these based on having weapons drawn or sheathed last I checked. Buttons are not an issue on controller anymore, and very few jobs use up all 48 of those available spots. The key is people need to use the resources available to them instead of just throwing their hands up and crying “button bloat”.
They aren't. Each finisher is its own combo. Branching combos are not a problem.Do you understand how things like branching combos (Storms Path/Eye, most of MNK, PLD or damage, the entirety of SAM and DRG) would be screwed up by this?
Don't be deliberately obtuse, they aren't going to make a large change like this optional.
I feel like perhaps you need a greater understanding of melee and tanks at 70, your opinions seem like they're based more in theory than practice.
I use a controller and I am against the system you are suggesting.
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