Page 12 of 25 FirstFirst ... 2 10 11 12 13 14 22 ... LastLast
Results 111 to 120 of 241
  1. #111
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by MomomiMomi View Post
    I'm going to guess that most of the people against it don't play on a controller, where of the 8 buttons you have immediate access to, 6 of them are dedicated to executing your combos. Which makes accessing any other buttons really clunky.
    I'm a PS4 player.....
    (1)

  2. #112
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Sigma-Astra View Post
    I'm a PS4 player.....
    I also doubt you even know how the combo consolidation even works based on your posts.
    (0)

  3. #113
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by MomomiMomi View Post
    I also doubt you even know how the combo consolidation even works based on your posts.
    Nice ad hominem because you can't come up with anything else. I'll move on now, thanks. Clearly, you can't offer a good critique or debunk what I said about monk after I explained it to you because you asked nicely.

    So yea, guess we're done here. Especially since someone has decided to throw a temper tantrum because they don't like being told that they're wrong to their face.
    (5)
    Last edited by Sigma-Astra; 09-12-2018 at 06:26 AM.

  4. #114
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Sigma-Astra View Post
    Nice ad hominem because you can't come up with anything else. I'll move on now, thanks. Clearly, you can't offer a good critique or debunk what I said about monk after I explained it to you because you asked nicely.

    So yea, guess we're done here.
    So you do know how it works? It's okay to not know how it works. Maeka even admitted they didn't know how it works.

    It's not an attack, it's just that you can't argue against something if you don't know what you're arguing against.

    I asked about Monk because I don't play Monk, neither in PvE or PvP. I don't know what its combos look like in PvP.

    And no matter what it looks like, you have to consider that it could be added in optionally.
    (0)
    Last edited by MomomiMomi; 09-12-2018 at 06:27 AM.

  5. #115
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by MomomiMomi View Post
    I'm going to guess that most of the people against it don't play on a controller, where of the 8 buttons you have immediate access to, 6 of them are dedicated to executing your combos. Which makes accessing any other buttons really clunky.
    I play exclusively on a controller, and I’ve never had an issue with button bloat on any job I play (and I do play a pet class—SCH).

    Each hotbar has 16 buttons by default. Using the extended cross (L2+R2 and R2+L2) gives you 16 more (this is not clunky to activate once you train your fingers to properly access it). Making using of the W-crossbar gives you 16 more (I don’t use this, but I’ve never heard complaints of clunkiness with regards to this either). That’s 48 buttons, not including that you can have up to 8 sets of regular crossbars if you want to have ones for “out of combat things” like mounts, minions, menu buttons, etc., and ones for “in-combat things” like skills (it is possible to customize these based on having weapons drawn or sheathed last I checked. Buttons are not an issue on controller anymore, and very few jobs use up all 48 of those available spots. The key is people need to use the resources available to them instead of just throwing their hands up and crying “button bloat”.

    Quote Originally Posted by MomomiMomi View Post
    I asked about Monk because I don't play Monk, neither in PvE or PvP. I don't know what its combos look like in PvP.
    I don’t play MNK, but I do play BRD, and I dislike their PvP setup.

    The way BRD’s skills are set up currently, it only allows for 2 songs (Minuet and Army’s Paeon), Barrage cannot be used in Minuet (which is where you would use your damage buff Raging Strikes) but only in Army’s Paeon (your most lackluster song in terms of damage contribution). Bloodletter is only accessible in one of the songs, not readily accessible during all three songs (or two in PvP).

    We don’t have a main combo, but our rotation is primarily DoT upkeep (via Iron Jaws) > Straight Shot buff upkeep > Heavy shot filler while we weave in oGCDs and wait for procs (Pitch Perfect in Minuet, and Bloodletter resets in Mage’s Ballad, and Refulgent Arrow). Currently, the PvP set up consolidates Straight Shot and Heavy Shot, alternating between the two as spam—this is not how these skills work individually. The only good aspect of it is that both of our DoTs are in a single button, but we have no Iron Jaws to refresh them with, so we have to constantly reapply them every 30 seconds, and we wait 2 GCDs doing so as opposed to just 1 with IJ.

    And this isn’t including all the differences, just a few.

    Significant changes would have to be made to the PvP layout for my job to even make it viable in PvE. This isn’t including anything they would change in 5.0 or 6.0 or 7.0, and skills they may add.

    And no matter what it looks like, you have to consider that it could be added in optionally.
    And that would probably be the day I either become a full-time crafter/gatherer, or just quit outright. I find the PvP consolidation mind-numbing and unengaging (as well as frustrating because I lost half of my toolkit), and I would hate to see it transition over into PvE. It’s doubtful the developers would make it “optional” either; a change like this would likely be forced on everyone.
    (5)
    Last edited by HyoMinPark; 09-12-2018 at 06:55 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  6. #116
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by MomomiMomi View Post
    So you do know how it works? It's okay to not know how it works. Maeka even admitted they didn't know how it works.

    It's not an attack, it's just that you can't argue against something if you don't know what you're arguing against.

    I asked about Monk because I don't play Monk, neither in PvE or PvP. I don't know what its combos look like in PvP.

    And no matter what it looks like, you have to consider that it could be added in optionally.
    Do you understand how things like branching combos (Storms Path/Eye, most of MNK, PLD or damage, the entirety of SAM and DRG) would be screwed up by this?

    Don't be deliberately obtuse, they aren't going to make a large change like this optional.

    I feel like perhaps you need a greater understanding of melee and tanks at 70, your opinions seem like they're based more in theory than practice.
    (4)

  7. #117
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by HyoMinPark View Post
    I play exclusively on a controller, and I’ve never had an issue with button bloat on any job I play (and I do play a pet class—SCH).

    Each hotbar has 16 buttons by default. Using the extended cross (L2+R2 and R2+L2) gives you 16 more (this is not clunky to activate once you train your fingers to properly access it). Making using of the W-crossbar gives you 16 more (I don’t use this, but I’ve never heard complaints of clunkiness with regards to this either). That’s 48 buttons, not including that you can have up to 8 sets of regular crossbars if you want to have ones for “out of combat things” like mounts, minions, menu buttons, etc., and ones for “in-combat things” like skills (it is possible to customize these based on having weapons drawn or sheathed last I checked. Buttons are not an issue on controller anymore, and very few jobs use up all 48 of those available spots. The key is people need to use the resources available to them instead of just throwing their hands up and crying “button bloat”.
    I use those. They are clunky compared to accessing the default 16 buttons, where I would prefer to have my buttons that I'd like immediate access to. They're fine for less used abilities, but things like oGCD would be better accessed in the same 8 buttons where your combos are. But that's not possible.
    (0)

  8. #118
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by MoroMurasaki View Post
    Do you understand how things like branching combos (Storms Path/Eye, most of MNK, PLD or damage, the entirety of SAM and DRG) would be screwed up by this?

    Don't be deliberately obtuse, they aren't going to make a large change like this optional.

    I feel like perhaps you need a greater understanding of melee and tanks at 70, your opinions seem like they're based more in theory than practice.
    They aren't. Each finisher is its own combo. Branching combos are not a problem.
    (0)

  9. #119
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by MomomiMomi View Post
    I'm going to guess that most of the people against it don't play on a controller, where of the 8 buttons you have immediate access to, 6 of them are dedicated to executing your combos. Which makes accessing any other buttons really clunky.
    I use a controller and I am against the system you are suggesting.
    (4)

  10. #120
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Miste View Post
    I use a controller and I am against the system you are suggesting.
    Mind explaining why? If it's optional, why would you be against it? You can simply keep doing what you've been doing all along.
    (0)

Page 12 of 25 FirstFirst ... 2 10 11 12 13 14 22 ... LastLast