See, I’m of the mind that they don’t need to add more skills in 5.0. Or that they could simply do upgrades to existing skills to make them more powerful (a la how BRD’s DoTs got upgraded in SB). Or give traits to make jobs more interesting, or give them a different mechanic. We don’t need “5-10 more abilities”.
Or they could prune the actual useless abilities, which they should have done prior to 4.0 (Repelling Shot, Blank Shot, One-Ilm Punch, to name a few—how these are still in this game boggles my mind). Throw the CC skills in there too, if they aren’t going to make them relevant outside of niche scenarios (I’d rather see them be made relevant, but I don’t think that will happen).
With regards to the controller talk, building up muscle memory helps a lot with regards to swapping hotbars, toggling the extended cross (or W-cross), etc.. If you don’t practice the muscle memory, of course you will struggle. As it stands now, though, neither DRG nor BRD (two jobs you’ve mentioned in this thread) have trouble with button space on a controller.
As for your comments earlier about BRD....
I would not want to see the removal of songs/consolidation into just “1 song”. I disagree about removing complexity and simplifying everything simply “because”—the different songs give you different things you have to do in order to optimize your rotation, and I think that’s a good thing. Rather than just mindlessly spamming a boring and empty rotation. Why is having something a bit complex such a bad thing?
I would also like for the developers to at least have an expansion where they don’t completely overhaul my job and force me to relearn how it actually plays. They would be foolish to do much more than small QoL changes to BRD, because it’s pretty much unanimously agreed that the job is perfect now.



Reply With Quote



