BRD is the most popular job and always has been. Just because you “don’t see them on your server” doesn’t change that fact. You hate the site, but even with it being a small percentage of the playerbase, the majority of uploads on that site are from BRDs. Not RDMs and not WHMs.
Rarely do you ever have a Mage’s Ballad where you only get a couple procs at the end. Controlling and boosting your proc rate is something that you do have a semblance of control over: proper gear and melds, and knowing when to snapshot crit-enhancing buffs on your DoTs. I never go a run where I only get procs at the beginning or tail-end of Mage’s, and I play almost exclusively BRD at this point.They are reliant on crits, "working as intended" is always going to have chance, the problem is bloodletter procs are ok if you don't get a lot of them for 20 seconds and a bunch after, but for the songs not so much.
With Army’s Paeon, where it’s ideal to get your four Repertoire stacks early on to get as much benefit as you can from them. Even so, though, the benefit is minuscule, and not enough to stay in Army’s for the full 30 second duration—especially with a Minuet+RS window coming up in 20.Ah no, what I meant was they don't work so hot if you need 3 procs or 4 procs within a certain amount of time. You get the four procs early, great. You get them 20 sec in, not so good. Mages is ok ,the other two songs though lose a lot when you can't.
Not getting a full 3-stack PP during RS is a crappy feeling, but if you time your EA usage, you are always guranteed at least a 2-stack during an RS window—EA is used once and only once in Army’s, and delayed until Minuet so that you can use it twice during your RS window to force procs.
I have to point out the irony that you’re complaining about jobs being overly complex and about hotbars real estate, yet you’re insisting here that jobs need more than potency increases and essentially more rotational complexity. That directly contradicts what you said earlier.You miss the point, just raw potency increases is not enough. Not everyone grinds just so they can get 50 more potency or what have you on an ability, they need more than that. The weapon is cool, or the ability looks great, or it changes how you play or gives more options.
Then speak to the developers about making enmity matter in the game; about increasing the need for tanks to stay in tank stance, or for healers to actually have to heal. The latter would mean harder hitting outgoing damage from mobs/bosses though.Again, if the game were a bit more robust it'd be ok, but since everything boils down to damage, straight potency or minor buffs will have less impact save for the min max crowd.
I’m not going to continue using posts to argue with you; it always feels like a pointless endeavor. So I am leaving the conversation at this. I still don’t think that new expansions means “add 5-10 new skills”; boosting potencies and adding traits to vary job mechanics can be just as engaging as adding an extra button to press (and considering how a lot of players in this playerbase don’t even want to press their buttons... I mean, they did nerf Heavy Thrust simply because people couldn’t it hit every 11th button...).