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  1. #1
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Kiraine Kalivarsa
    World
    Faerie
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by MomomiMomi View Post
    It's actually more like 111, 222, 333, with oGCDs throw in between and whatever other abilities you have. The current system we have now doesn't require any more thought into it than the pvp combos do, they just require more buttons. Before you've pressed your 1, 2, or 3, you already predetermined what your second and third button presses are going to be.
    Aye, but that picture is an old meme. A shorthand for "there's a disconnect between what's happening on the screen and what a player is doing."

    There have been a couple comments in this thread already in the vein of people not feeling like any action has any real weight or meaning to/behind it. Strip away the engagement, for lack of a better word, of pressing 2 after 1 instead of pressing 1 twice and that problem becomes worse. It especially becomes worse when they implement single button combos if they haven't redesigned jobs to be more fun at lower levels by then.

    Edit: It's worth mentioning, too, that just because it may feel good in PvP doesn't necessarily mean it would feel good in PvE. One is fast and unpredictable, and the other is anything but.
    (2)

  2. #2
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,248
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 100
    @OP: I really would like to see a gameplay footage of you. I have heard or read your arguments many times over the years and after watching how they played, it was more a thing how the system got used than the system itself.
    (0)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  3. #3
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Hmm, perhaps I misunderstood how the buttons work, because I simply don't PvP.

    Okay so you hit the same hotkey and it changes itself automatically?

    That's kinda.... eh.

    That, to me, would seem kinda boring... hitting the same key over and over again. That's what I do as WHM with Stone and it's boring as crap. 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 during a whole dungeon is some of the worst gameplay in FFXIV.

    Don't get me wrong, I like FFXIV, but playing a healer during trash packs is insanely boring. I hate DPSing as a healer, because it feels so.... less-than-satisfying until I get into Lv50+ dungeons where Holy enters the picture, and even then.... can't spam that too much without dumping my MP into the ground.

    So back to to Stone Stone Stone Stone spam.

    I don't want all my DPS classes to be like this.
    (1)

  4. #4
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MomomiMomi View Post
    Then make it optional. You can keep your button bloat if you want, and others can get rid of it..
    Have you seen this development team? They don't tend to do optional well. If they implement combo consolidation, they'll just go back to throwing us new skills and telling everyone who dislikes it to basically deal. Look at how Role Actions were handled. We're a week away from them scrapping the whole thing because their attempt at "optional" skills was universally hated.

    Unless they do extensive changes, my main job will essentially boil down to spamming 1 or 2 repeatedly. We would need several additional oGCDs to offset how repetitive that would become, which defeats the entire point of less button bloat.
    (4)
    Last edited by Bourne_Endeavor; 09-12-2018 at 07:12 AM.

  5. #5
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    So if I'm correct there is some debate here about having the pvp combat system in pve? I can understand why people like the idea but I don't think it would work very well. It works in pvp because classes have been brought down to a very basic level. I don't think it would work for a full set of lvl 70 abilities. It might work for some classes, but I seriously doubt it would work for them all. And it would be pretty meaningless for healers given they don't have any sort of combo system or strict rotation.
    (4)

  6. #6
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Button consolidation in a game where a controller player can have access to 50+ buttons in a combat scenario. :thinking:

    L2, R2 in set 1 =16
    L2, R2 in set 2 =16 (R1 is an easy tap to swap sets)
    L2+R2=8
    R2+L2=8
    L3 and R3=2
    L2+L2=4
    R2+R2=4

    58 easily accessible button spaces.
    (3)

  7. #7
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Dualgunner View Post
    58 easily accessible button spaces.
    Not really that accessible, anything above 32 is a pain to use. the double tap extended bar is really easy to mess up (double tap l2 or r2) and using r+a face button is easier than r alone to switch between sets. But the base 16 is the only viable stuff for combos and very often used OGCDS, with the second 16 for less common stuff. Anything longer feels like just long enough of a delay to mess up moves. Like I used to use r+O to switch to DPS spells as a whm in HW, then r+ triangle to go back to heals, but it was a big pain.

    Like a lot of moves the second or less it takes to switch matters. I can't use cover effectively as pld because there's a delay between selecting target, second 16, activating. Something like Dragon eye is ok because it's not context sensitive as much, i dont need to react with it.
    (2)
    Last edited by RiyahArp; 09-12-2018 at 10:28 AM.

  8. #8
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Kiraine Kalivarsa
    World
    Faerie
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by RiyahArp View Post
    But the base 16 is the only viable stuff for combos and very often used OGCDS, with the second 16 for less common stuff. Anything longer feels like just long enough of a delay to mess up moves.
    Practice more.



    Set2 is L2->R2/R2->L2, Set3 is mostly text macros, Hotbar1 is strictly for seeing CDs. I have no idea why I didn't delete Internal Release; never bothered to redo it post-SB launch.

    Like a lot of moves the second or less it takes to switch matters. I can't use cover effectively as pld because there's a delay between selecting target, second 16, activating. Something like Dragon eye is ok because it's not context sensitive as much, i dont need to react with it.
    Reactive vs proactive is the issue here.
    (3)

  9. #9
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Darrcyphfeid View Post
    Practice more.
    I don't think this is a fair thing to say. For a start some classes have more abilities than others, so from that alone the difficulty of getting your ui to work for you can be harder or easier depending on what you play. Secondly some people are better suited to joypad, others are better suited to keyboard and mouse. I personally found the joypad clunky as hell in combat. I really hate it. However I know players who love playing on joypad, and some of them find using keyboard and mouse awful.

    I really do think the option to play in either way is one of the great things about this game. You can use whatever you like best and still play in the same content with the same people.

    As a side note I do far prefer joypad for gathering.
    (0)

  10. #10
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Darrcyphfeid View Post
    Practice more.
    Just curious, why did you show less than 32 job actions when they said "anything more than 32 is a pain to use"?

    Quote Originally Posted by Miste View Post
    To be fair you are arguing for it on an assumption as well, the assumption that SE would make it optional.
    Of course I am. My formal request would be "SE, would you please add in consolidated combos as an option?" Your assumption, though, is that they would screw it up. If we're basing anything on that, they should just never make anything new, ever, because I'm pretty sure plenty of players are going to assume they're going to screw everything up with their track record.

    BUT I may have misunderstood what you meant here since I missed a lot of the conversation. Just figured I'd point that out though.
    You did, but you weren't the only one. I should have just worded it better.
    (1)
    Last edited by MomomiMomi; 09-12-2018 at 12:30 PM.

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