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  1. #51
    Player
    ChewieFlakes's Avatar
    Join Date
    Aug 2013
    Posts
    66
    Character
    Yunalesca Syl
    World
    Leviathan
    Main Class
    Archer Lv 100
    Exp buff is great, but spawning them with a train similar to Anemos seems to be taking FOREVER, and they sometimes seem to spawn at random on the other side of the map.

    They push out an update to bring trains back and make this content NOT so god awful but they can't even do that right. Can't say I'm surprised though.
    (1)

  2. #52
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by dark494 View Post
    I don't know where you guys get off saying this content was dead or dying because it couldn't be further from the truth.
    Then SE would've had no reason to make this change, but here we are. The fact they also keep adding in the patch notes that they'll continue adjusting Pagos means they're fully aware how dissatisfied the playerbase is with this. It's like people who kept saying MSQ roulette was fine after the cutscene changes, and then SE turns around and basically tripled the awards. Hmmmm wonder why they did that what a mystery.

    We have had several thousands of players in several discord servers coordinating efforts in multitudes of ways
    Not that I believe that number is relevant for anything, but this game boasts 10Mil subscriptions. Even cutting it down to a more logical number, "several thousands" isn't even a drop in the bucket for content that's supposed to cater to the vast majority of players. It might look like a lot to you, but it really isn't.

    This is meaningless coming from people who had no interest in even participating nor putting in any effort in this content.
    First, hi Ad Hominem, wondered where you'd show up. Second, you mean that as an insult, but that's the core reason why a lot of people don't run the content, but not from laziness, but lack of return of investment.

    And I wouldn't expect those kinds of people to understand why those of us that did put in that effort and liked how rewarding it was are extremely slighted and put-off by this rehash of lazy train mentality from anemos all over again.
    I'm laughing because some of the people you're debating with (myself excluded, I'm a filthy casual) progress Savage and last I heard, UwU. They're not afraid of commitment or effort.
    (21)

  3. #53
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by BillyKaplan View Post

    First, hi Ad Hominem, wondered where you'd show up. Second, you mean that as an insult, but that's the core reason why a lot of people don't run the content, but not from laziness, but lack of return of investment.
    Not to mention that a lot of the people who dislike Pagos are max level and contributed in said Discords.

    Damned if you do, damned if you don't. You didn't play Pagos? Then you can't talk. You did play Pagos? Then you clearly liked it because if you didn't like it you would have not played it.
    (19)

  4. #54
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ChewieFlakes View Post
    Exp buff is great, but spawning them with a train similar to Anemos seems to be taking FOREVER, and they sometimes seem to spawn at random on the other side of the map.

    They push out an update to bring trains back and make this content NOT so god awful but they can't even do that right. Can't say I'm surprised though.
    Yeah, Pagos instance I was in was trying to spawn the Goat NM, but it just wasn't spawning (two other NM's spawned, though. Eternity and Does it have to be a Snowman?). Someone said something about NM's being on queue or something?
    (0)

  5. #55
    Player
    Rizon's Avatar
    Join Date
    Mar 2011
    Location
    Quincy, Il
    Posts
    939
    Character
    Rizon Cerberus
    World
    Hyperion
    Main Class
    Marauder Lv 81
    Quote Originally Posted by Tsumdere View Post

    Damned if you do, damned if you don't. You didn't play Pagos? Then you can't talk. You did play Pagos? Then you clearly liked it because if you didn't like it you would have not played it.
    What an asinine statement. I tried Pagos wanting to like it. I was hoping that they would improve it. They didn't. I played Pagos but didn't like it because it is a flawed system totally devoid of fun. I no longer play it.
    (3)

  6. #56
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Pretty sure that was sarcasm...
    (9)

  7. #57
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Raven2014 View Post
    Am I the only one thinking this whole thing is just deliberated? We talked about how SE is clueless about what the players want when Pagos came out, than just a week later they released a small fix (that doesn't really do anything) with a forewarned promise that they will "continuously monitor thing and adjust things as need week by week", and now here we are. I've been playing this game long enough and continuously enough that I think I kinda have a suspicious that they definitely know what they're doing. For years now, SE has always been trying to look for a way to pace and throttle the contents so that the "grind" gap (not skill gap) between the hardcore and casual. Basically, they don't want the hardcore gets too far ahead too quickly, and the casual case follow close enough behind. Thinking about this situation:

    - The early release have a gigantic speed bum, but the hardcore grinded through it anyway, and hit max level in a week or two.
    - Now that the hardcore had reached the end, it's time for the more casual to catch up.

    Looking at this upcoming change, it's fairly obvious who gonna benefit the most (the people who haven't got max level) and who benefit the least (the one who already capped). Remember the whole shenanigan about crafting at the beginning of HW? It was done for the exact same reason: to slow the hardcore down so the casual can have time to catch up. But that was so poorly thought out and kinda blatantly in your face, so they do it a bit more subtle now. But I seriously doubt they're making these changes due to the players protest. The "nefting schedule" was probably already set in place before the content roll out. They get a bit of flak at the beginning but face it, they know the hardcore will just grit their teeth and grind through it anway, which they did no matter how much they complain, and now SE can also so earn some obligatory "THEY LISTEN TO US" cheers from the player base.
    I guess it's possible, but if that was their goal, there are better ways to do it that players will be more receptive to. The easiest way is to design the system around diminishing returns. For instance, if instead of the challenge log we had somewhat less rewarding dailies and then after that you could go chain mobs, you'd still have players go hard in the paint to do it all day 1, week 1, or whatever, but players who don't like the look of grinding mobs could take it slower and focus on maximizing the efficiency of the time they're in there by only doing the dailies. In designing this way and giving the players this information you empower them to choose what's right for them based on their own needs and tastes while also preventing too great of a disparity between hardcore players and more casual players.

    On the other hand, if you present the players with a single situation as-is, you may know you intend to change it a week or two down the road, but the players don't. All they see is a final state and they react accordingly in terms of both feelings and behavior. When they then make the decisions that are right for them in that situation, quite possibly by doing things they don't enjoy, but feel are critical to accomplishing what they want out of this game, only for you to implement planned changes down the road, they feel like they've been taken for a ride and that their investment in the game was undermined. It will only engender bitterness and resentment if done that way. Players may celebrate the hotfixes, but they will ultimately see it as stupid SE coming to their senses, rather than having trust that the developer is competent and has their interests in mind.

    Quote Originally Posted by Luna-M View Post
    Even if I have to chain for the relic lights, the level experience is the worst part cause there isn't a level sync system in place. If train really is back that would at least help low level people to catch up exp wise.
    I don't know about anyone else, but I only finished light grinding just before I finished leveling to 35. The relic weapon lined up really nicely with hitting 35 via chaining.

    Anyway, I did most of a Pagos. Here is what spawned in a fresh instance:
    ash dragon 20 min
    snow queen 35 min
    asag 37 min
    glavoid 50 min
    anapos 76 min
    surahbi 80 min
    king igloo 118
    hakutaku 136

    Times indicate how long into the duty it spawned. People tried to start a train, but it quickly died. The NMs spawn more frequently, but don't seem to be as predictable, and I think a steady spawn still depends on people chaining in different areas. There's also the fact that the crystals require 30 and 32 in the north, which means that half the NMs are pretty much out of reach of lowbies. Maybe the train will get going for realsies, but I expect it will simply end up being a larger bonus to people in the instance chaining. Alternatively, I guess you could camp NMs from Icepoint if you really want.

    Quote Originally Posted by ChewieFlakes View Post
    Exp buff is great, but spawning them with a train similar to Anemos seems to be taking FOREVER, and they sometimes seem to spawn at random on the other side of the map.

    They push out an update to bring trains back and make this content NOT so god awful but they can't even do that right. Can't say I'm surprised though.
    Who says they wanted to bring trains back?
    (0)
    Last edited by Nixxe; 08-21-2018 at 04:45 PM.

  8. #58
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Yeah, I'm guessing this just was SE noticing NMs were spawning too slowly and gave poor rewards exp wise, and balanced that. From what I read here, all the other aspects haven't been touched, and it's still sounding like a slog.
    (4)

  9. #59
    Player
    Krojack's Avatar
    Join Date
    Aug 2013
    Posts
    760
    Character
    Avellin Adorel
    World
    Excalibur
    Main Class
    Conjurer Lv 100
    Personally I think the amount of exp the NMs give now is to much. I went from 2.2m to 5.9m in 160m time span. Ash Dragon gave like 250k.
    (0)

  10. #60
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by dark494 View Post
    I don't know where you guys get off saying this content was dead or dying because it couldn't be further from the truth.
    I guess we’ll just ignore the multitude of reports of instances dying fairly quickly and being recycled fairly quickly. And the reports of instances having 2~3 members left in it (sometimes even just 1) when Louhi spawns.

    We have had several thousands of players in several discord servers coordinating efforts in multitudes of ways, we've tracked hundreds of different, unique, instances being utilized and recycled and even figured out how they're handling it. Instances are always full, dozens of PF's up regularly recruiting people, it's never dead, not even close. We have more data to back that up than baseless assumptions that "Oh, SE must have made these changes because this content must have been dying."
    Then why make these changes so soon? If the content wasn’t struggling, why make all these adjustments to it? Inb4 comments of “because people complained”—people complained that Weeping City, Dun Scaith, Final Steps, Royal Menagerie, and Castrum Fluminis were too hard and needed to be nerfed because people could not clear. Strange how no adjustments were ever made to these pieces of content. Maybe because they weren’t actually unclearable?

    This is meaningless coming from people who had no interest in even participating nor putting in any effort in this content. And I wouldn't expect those kinds of people to understand why those of us that did put in that effort and liked how rewarding it was are extremely slighted and put-off by this rehash of lazy train mentality from anemos all over again.
    I would appreciate it if you wouldn’t assume things about my character. But, of course, that is what tends to happen when people cannot actually argue the point—they turn to arguing the character of the person they’re disagreeing with instead. I tried Pagos, mind you. It wasn’t rewarding. It was tiring and tedious; and it wasn’t just me who felt that: that was a sentiment that was shared across the majority of the playerbase in all 3 regions. Hence why changes and hotfixes were implemented as early as Week 2 after the content was released.

    As for effort, I’m a Savage raider that has been progging UwU for hours on end since its release, and I progged UCoB for 5~6 days a week, 4 hours each day, for a month and a half as a recruit for a group that fell apart before 4.2 and Sigmascape dropped—I may not have cleared (yet), but I made it to Blackfire. As for UwU, I’m progging towards Annihilation. I have also done several past relics with no complaints towards their grinds (unnerfed and nerfed), and I spent the time to get all 15 Anemos weapons, and have over 50% completion on all Anemos gearsets while also helping friends of mine that were level 5 and below level up to 20 and get gear that they wanted/needed. I don’t shy away from putting in time and effort into things. So, again. I would appreciate it if you would stop assuming things about my character since you don’t know me. You don’t see me debating your character.

    Quote Originally Posted by Rizon View Post
    What an asinine statement. I tried Pagos wanting to like it. I was hoping that they would improve it. They didn't. I played Pagos but didn't like it because it is a flawed system totally devoid of fun. I no longer play it.
    He’s being sardonic.
    (15)
    Last edited by HyoMinPark; 08-21-2018 at 06:14 PM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

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