Am I the only one thinking this whole thing is just deliberated? We talked about how SE is clueless about what the players want when Pagos came out, than just a week later they released a small fix (that doesn't really do anything) with a forewarned promise that they will "continuously monitor thing and adjust things as need week by week", and now here we are. I've been playing this game long enough and continuously enough that I think I kinda have a suspicious that they definitely know what they're doing. For years now, SE has always been trying to look for a way to pace and throttle the contents so that the "grind" gap (not skill gap) between the hardcore and casual. Basically, they don't want the hardcore gets too far ahead too quickly, and the casual case follow close enough behind. Thinking about this situation:
- The early release have a gigantic speed bum, but the hardcore grinded through it anyway, and hit max level in a week or two.
- Now that the hardcore had reached the end, it's time for the more casual to catch up.
Looking at this upcoming change, it's fairly obvious who gonna benefit the most (the people who haven't got max level) and who benefit the least (the one who already capped). Remember the whole shenanigan about crafting at the beginning of HW? It was done for the exact same reason: to slow the hardcore down so the casual can have time to catch up. But that was so poorly thought out and kinda blatantly in your face, so they do it a bit more subtle now. But I seriously doubt they're making these changes due to the players protest. The "nefting schedule" was probably already set in place before the content roll out. They get a bit of flak at the beginning but face it, they know the hardcore will just grit their teeth and grind through it anway, which they did no matter how much they complain, and now SE can also so earn some obligatory "THEY LISTEN TO US" cheers from the player base.


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