JP patch notes apparently list the following changes:
- NM gives more exp.
- Number of mobs to spawn NMs has been reduced.
https://jp.finalfantasyxiv.com/lodes...71e766d37f038b
JP patch notes apparently list the following changes:
- NM gives more exp.
- Number of mobs to spawn NMs has been reduced.
https://jp.finalfantasyxiv.com/lodes...71e766d37f038b
Bit early to say, requirements might still be higher than Anemos.
That is a relief, at least.
Unless they buff the light gains from NMs, you won't escape the chain by running the train.
A lot of people aren't going to care, especially when NMs at least give a constant amount of light instead of waiting for chance. Better light would be great, it would be fantastic for those of us with all fifteen relics to do, but that nerf/buff won't come until 4.5, most likely.
Anything about chain timers, mob HP, chain breaking, playing with lower levels, item drop rates from chest, fate item drop rates, light increase rate..?
Last edited by Jxnibbles; 08-21-2018 at 12:21 PM.
According to the JP notes, they did address the issue where SMN pets killing a mob broke the EXP chain. I’m hoping this also applies to other “pets” as well (e.g., MCH turrets).
The rest of that, no. There were no adjustments mentioned about timers, HP, Party Level Sync, or Drop Rates.
Rough Translation:Originally Posted by Hotfixes 8/20
■以下の不具合を修正しました。
・「禁断の地 エウレカ:パゴス編」において、ペットの攻撃のみでモンスターを倒した場合、エレメンタル経験値を入手できない。
The following has been corrected:
—In Forbidden Land of Eureka: Pagos, when a pet action defeats a monster, Elemental Experience is not received.
Last edited by HyoMinPark; 08-21-2018 at 12:18 PM.
Sage | Astrologian | Dancer
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Hyomin Park#0055
Well that is a shame. It helps people who are lower level but since I am done I guess I have no reason to go back in. I will just wait till belt is cheap and buy it.According to the JP notes, they did address the issue where SMN pets killing a mob broke the EXP chain. I’m hoping this also applies to other “pets” as well (e.g., MCH turrets).
The rest of that, no. There were no adjustments mentioned about timers, HP, Party Level Sync, or Drop Rates.
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