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  1. #461
    Player
    Lumis_Arvalo's Avatar
    Join Date
    Mar 2017
    Posts
    37
    Character
    Lumis Arvalo
    World
    Jenova
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Vnolan View Post
    Contrary to what the forums have been saying, they aren't that rare.
    As someone who has been in numerous Pagos instances every day since it's release and having experienced 80-90 minute gaps between NM spawns in nearly all of them...

    ...yes, they are.
    (14)

  2. #462
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Souljacker View Post
    I'm really stretching my memory here but I can't think of a single camp that is anywhere near the level of unforgiving with mob placement, spawns, or terrain as this new map.
    Garlaige Citadel.

    The RMT used to MPK you with Serket if you exp'ed there. Players often mpked by accident the camp at the zone if they had to flee the lower camp. It was a multilevel map with undead that would blood aggro, and you had to drop down often. FFXI wasn't all relaxing either; just trying to navigate to any camps in yuhtunga except the zone ones was a hassle, because the jungle was maze like and the maps didnt show connections.

    FFXI was pretty stressful too, just saying.
    (1)

  3. #463
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by MuseTraveller View Post
    They tweaked the HP of the bunny fate... the one fate no one wants to do. > >;;
    And SE totally missed why no one wants to do the bunny fate. Here's a hint Yoshi it has nothing to do with the HP of the fate mobs and everything to do with no XP on top of lousy rewards.


    Quote Originally Posted by Souljacker View Post
    And let's not forget that you had the entire pool of players to build parties with, and multiple jobs at different given levels which extended the possibilities a great bit.

    We have a pool of 144 people and the instances make absolutely no effort to distribute players by level or in any meaningful way. 144 sounds like a lot, but when every player has exactly one elemental level (as opposed to XI and even outside Eureka where every job is leveled individually), you get one shot to be within level range of any other given person before either they outlevel you or you outlevel them.

    SE just doesn't think ahead which is baffling, considering they had 15 years of this to learn from.
    (3)
    Last edited by Claviusnex; 08-15-2018 at 07:18 AM.

  4. #464
    Player
    Rhus's Avatar
    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    605
    Character
    Y'dyalani Rhus
    World
    Louisoix
    Main Class
    Black Mage Lv 90
    Good few day. Levelled to 24 from 23 yeasterday. Hit 24 and logged for the night. Started today and hit 26 before logging. However, 27 requires over a million xp so might take me a while to get that one. As for nms I done 4 over 6 hours. 2 ash dragons. The worm and snow queen (this was the last one I done before logging tonight and got me to 26) compared to anemos that's pretty rare. Louhi spawned once afaik that entire time
    (0)

  5. #465
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    This hotfix was a pretty weak response to all the complaints. Sorry Yoshi, it's going to take more than reducing the HP on the bunny fate to get me to go back in there.
    (8)

  6. #466
    Player
    Kalinas's Avatar
    Join Date
    Dec 2013
    Posts
    149
    Character
    Kalinas Luminas
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    This content is just gross. It feels like pure padding to stall for time until the next big patch.

    I've done multiple 2.0 relics while current and same with 3.0 ones. I'm no stranger to grinds, but Pagos just isn't fun...it's frustrating. They literally cut the map in half between high and low level players. There is no way to get around the map easily as SE decided to put the first teleport shard at 20, 2nd at 21, 3rd at 30, and 4th at 32, mounts at 35. You can't even get a Pagos Fairy for the buff most of the time because they spawn in high level areas. There's no way to really play with friends if you're at different elemental levels. The bunny thing is ridiculous cause it sends you to high level areas if you do get a group to kill the fates.

    You have to do the same movements nonstop...I raid and even prog isn't nearly as punishing on my hands compared to Pagos. The white background also makes my eyes and head hurt after awhile (even with blue light reduction enabled on my pc).

    Also people are getting kinda toxic. There are groups who will kick a person who has to afk for a min or dc's. I've seen people also lol'ing in shout at players asking for rez's. I've been sniped at in party chat because I took a min to relay quest info to someone in shout and wasn't dpsing. Then I saw someone being told not to run down the hill to rez someone until the chain was complete. NMs, if they pop, are almost pulled right away, so good luck if you're trying to run across the map. It's not the ffxiv community I've known for the last 5 years.

    Not saying that this is everyone...twelve knows I've had my levels saved by some amazing players who went out of their way me and I've done the same. I just don't like where this is going.

    This content isn't pulling the community together as much as even Anemos did in it's own way. There's is just such a focus on the grinding down of mobs for exp that people are turning into rotation machines. No more banter or time to talk to your party since you might drop the chain. I don't even want to get into the kettle of light stuff...

    I'm pretty sure that big, tall white mountain thing we see in the middle of the Pagos map isn't actually ice, but salt cause SE likes to troll us.
    (11)

  7. #467
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by RiyahArp View Post
    Garlaige Citadel.

    The RMT used to MPK you with Serket if you exp'ed there. Players often mpked by accident the camp at the zone if they had to flee the lower camp. It was a multilevel map with undead that would blood aggro, and you had to drop down often. FFXI wasn't all relaxing either; just trying to navigate to any camps in yuhtunga except the zone ones was a hassle, because the jungle was maze like and the maps didnt show connections.

    FFXI was pretty stressful too, just saying.
    There were only a handful of places to camp - either upstairs on bats\beetles in the two safe spots (Entrance and locked door) that were very far from any of the undead, or on the beetles downstairs again which were not near any undead and were certainly not near Serket. I don't know where you were xping but in the 13ish years I played that game I can count on no hands the number of times I died to either Serket while leveling or blood aggro from the wights while leveling. If you were camping near either of those places you weren't doing it right. If you were 'dropping down often' you were there for another purpose and not to level. Maybe you are remembering getting genkai items there? I recall bomb coal being in there.

    As far as getting lost in the jungles - you were on a chocobo. So how stressful could it have been? No one leveled there until 20+ so by then you should have had your license. If you had the airship pass before your license you were also doing it wrong.

    Maps in game didn't show connections, but like with many other things the players learned and filled in the gaps. I still have maps on my walls of how to get through places like that. So yes, it could be frustrating. Did you die and lose all your progress as a result of being a little turned around at the big downed tree versus the tunnel on the lower floor?

    No. That's the difference between XI and this new garbage. This new garbage is punishing with no remorse about it. XI was just an interesting place that the devs wanted you to explore and yes, maybe get lost in.
    (1)

  8. #468
    Player
    Zsolen's Avatar
    Join Date
    Sep 2015
    Location
    Tailfeather
    Posts
    817
    Character
    Zanelle Solainteau
    World
    Coeurl
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rokke View Post
    PAGOS IS MINDLESS


    and a serious reply:
    Your argument is that all relics are grindy so thats why pagos should be grindy. Ok, well all relics gave me options to the grind ..but you say pagos shouldn’t because options are freebies. Were the old relics all freebies then? My Zeta, my various Anima were all given to me because I didn't want to beat my head against a single thing for days on end?
    And this is why no one bothers talking to people on the forum... you have nothing to say and aim to push others out of speaking their minds. Yes, the former relics were freebies (to an extent), if you chose not to focus on them. SE is heading in the correct direction. Relics are not meant to be easily obtainable items.Anemos was also way too easy.
    (2)

  9. #469
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Zsolen View Post
    And this is why no one bothers talking to people on the forum... you have nothing to say and aim to push others out of speaking their minds. Yes, the former relics were freebies (to an extent), if you chose not to focus on them. SE is heading in the correct direction. Relics are not meant to be easily obtainable items.Anemos was also way too easy.
    Where exactly are you getting the information that relics are not meant to be easily obtainable items? And what exactly has been 'hard' about any of them thus far?

    Pagos sucks because it sucks. I am not even getting started on the relic - the content itself isn't content at all and NONE of the relics have been hard, but at least the earlier ones just had you repeating decent content ad naseum. I'll take that over this any day.

    I played a bunch in anemos because believe it or not, the train brought back that feeling of hanging around with players in a party that I had in XI. Except instead of 5 others, it was half the instance. The shout chat was glorious. It wasn't the GREATEST content ever created but damn, I enjoyed it once it really started to roll.

    This iteration goes out of its way to not even be remotely enjoyable. I don't care if they reduce drop rates to 1 thing per every 20 things as long as the content is reasonably fun to play.

    You want a relic that took forever and was serious work? Get a time machine and go build an Apoc.

    At least Dynamis was fun.
    (17)
    Last edited by Souljacker; 08-15-2018 at 09:39 AM.

  10. #470
    Player
    Soupa's Avatar
    Join Date
    Oct 2015
    Posts
    261
    Character
    Soupa Eptco
    World
    Coeurl
    Main Class
    Scholar Lv 80
    I'm level 29 and its been a week and I haven't done my challenge logs yet this week. I have a full time job before anyone asks. Content is fine and all I've been doing is grouping/chaining with friends and talking in discord about dumb things in my free time. Its been fun for me so far. Kinda glad the train is dead, got tired of afking.
    (2)

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