Deep dungeon wasnt a failure tho. Like you said there will always be dungeons. So lets talk about that. How about making them 10 levels higher? That way it's always harder and makes them not braindead.Things the Community hardly wanted and were received negatively, yet they continue to build these things even though... those Features have failed multiple times.
Those Features usually last a few Patches and then are left alone in the dust. Unlike the Features we have like Dungeons and Trials, which they could improve more and more because you will always do Dungeons like Sastasha or Trials if they Reward you.
This is correct, tho as for now Deep Dungeon is dead and Heaven on High is booming, if they have done it the way as you said and added more Floors like Floor 210 - 300, it would have been a success.
For now I hardly see People in Quarrymill, which used to be extremely full back then even in 4.0, this is a Core Issue of a Feature, letting Content bite the dust isn't a Option but a horrible one.
Probably misread that Part with the 10 Levels, assumed it was adding more Floors, whoops.
#GetSelliBack2016
It doesn't. It just means you will miss a lot, take more damage and deal less damage. It's still braindead, you need mechanics to make combat good, not RNG and big numbers.
Mechs only last until you learn them tho. Then it becomes dead. Like every thing in this game after a month. Least upping them to 10 levels insures you'll never blast thur cause you're op. It's not the best option but it's an idea.
Id like that challenge for dungeons even if it was just a mode you could opt into for rewards. And please remove level sync, leave me all my spells so I can enjoy my leveled kit in more content than a few dungeons/raids at end of patch. Just scale down spell damage and stats to match the level.
My biggest complaint is a lack of public test server. How much content, like Diadem 1.0, could have been improved before launch if players were able to try it out and give feedback?
Everything I ever read about test realms is they don't really work. Why do people think they would work here, when other games that have them still release stuff thats broken or doesn't work.
They could do a hell of a lot just by randomising fights a lot more. and moving away from the heavily scripted and predictable stuff we have now.
it's really not fun or engaging when you know what a boss is going to do well in advance. its why many people find tanking / healing boring because its so predictable. you can often time time tank busters to the second for example which makes shielding them and healing them incredibly mundane and easy..
you can even see it in trash where if you pulls several mobs at the same time they all pop the same aoe attacks at the same time because its so scripted. i think if you randomised mechanics and actually made tactical stuff like stuns silences heavys sleeps binds. pacifies and various other stuff genuinely functional then you'd go along way to making the combat more fun and engaging.
one of the best things about XI was the fights were a lot more randiomised. i might have fault omega 1000 times but it was never the same twice. in xiv i can enter a fight and pretty much tell you to the second when a boss will use x ability
Last edited by Dzian; 08-12-2018 at 02:08 AM.
While I don't necessarily disagree with you, I suggest you take a look at the tantrum people are throwing over Rathalos. It's probably the most "randomized" fight currently in the game what with none of his attacks having ground indicators like most bosses. And people are freaking out over how hard it is. Could you imagine the reaction the devs would have to deal with if they randomized, and therefore upped the difficulty, across the board? I wouldn't personally mind it at all, but I certainly understand why they wouldn't want to do it. It's one of those situations where they are damned if they do and damned if they don't; no matter what they do, part of the playerbase would be angry.
I wouldn't mind if they added harder 4man content in addition to the tiers of content we have now. Something to act as "savage" content for smaller groups. I don't know if they would ever have the budget for such a thing, but it would be a way to cater to both the people who like the more "story mode" of the game and those who want something more challenging.
Last edited by Rymm; 08-12-2018 at 02:31 AM.
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