Quote Originally Posted by Asiragan View Post

If S.E. wants to fix it, they will definitely needs to drop some type of content and focus on others, while they want to define where they want to go with FFXIV as a MMO.
I disagree, they don't have to drop content. Rather they just need to dedicate teams to whatever content they want to use, pvp and pve can occupy the same game very well, look at wow. Both types of players feel satisfied because there are teams dedicated to helping them feel that way.

Just as you said they spread themselves too thin and everything comes out shallow and unsatisfying. Nothing feels fleshed out, when I used to try to pull people to this game my main praise was that fights were unique and mechanic based rather than dodge only hp sponges. Back in arr and hw fights like bismark and leviathan were amazing conceptually I loved the boat tipping and sliding around. The fear of scanning the water for movement. Even titans ring knock was fun and interesting. Now. .. just everything is round up mobs and melt until you get to savage. Content which ps4 players are at a disadvantage with the Lack of certain tools to monitor their performance.

It's strange going through leveling zones and not encountering anyone, it just feels empty.

The code definitely needs work, you can't tell me the code from vanilla wow to current isn't a completely different beast. They've upgraded to take care of their players.

When I play mobius on mobile, there are tons of "whalers" who spend hundreds of bucks trying to pull cards. I'm sure FfDOO BE and RK bring in quite a bit..and when people complain about lack of content or updates, most have come to the belief that a large chunk of that money goes to this Games upkeep, but where is it? Why are all their games so... underdeveloped for the amount of money they make. It's bled into their single player Games post ffx. They've all felt incomplete, ffxii needed 3 games over years to tell a simpler story than ff7,8, or 9. Ffxv on launch was so gutted that entire chunks had to be added later, key points happened off screen so they didn't cost money. Then they had the audacity to recharge for "royal edition" meaning most people who didn't get season pass for the episodes and other content paid 60 for a beta on release. Only to be charged again, how many times did they expect people to replay the story for a few more moments of content at a time.

This last one is personal but I only get a few hours to play a week, and if by chance they don't line up with my fc being available (who I love being a part of, they are great to interact with in game/discord) and I have to use df, I am lucky to do maybe one pvp game or dungeon with the insane ques.