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  1. #1
    Player
    Mwynn's Avatar
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    Mar 2015
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    778
    Character
    Dio'orsa Pulse
    World
    Odin
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by ko_ View Post
    I never understand the whole, it's never changed since its start statements. What did people expect? A different game after one patch? No game changes its flat core like that. What are they posed to do? Cause they DO try new things. Noone likes what they do try. You cant not count the new stuff just cause you dont like it. Dungeons will always be dungeons. Which we get ALOT of. Hell in tera and other mmos they take dungeons out the GAME! Like those dungeons aren't even there anymore. You want to fix dungeons? Make them so they dont care about gear. Make them 10 levels above you all the time. Thats a good way to do it. Least for dungeons.
    Has something to do with the Fact that Yoshida himself said that ARR is the fundament of the Game and every Expansion would add something on top of that fundamental.
    This hasn't happened so far, not yet, and I'd be damned to say it... but if 4.4 is gonna be the same as 4.3, it does no good for the Game.

    Not saying the Game is doomed, that's kinda too far stretched in the end, yet the numbers of People actively playing in uneven numbered Patches speak for itself.
    (6)
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  2. #2
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    Quote Originally Posted by Mwynn View Post
    Has something to do with the Fact that Yoshida himself said that ARR is the fundament of the Game and every Expansion would add something on top of that fundamental.
    This hasn't happened so far, not yet, and I'd be damned to say it... but if 4.4 is gonna be the same as 4.3, it does no good for the Game.

    Not saying the Game is doomed, that's kinda too far stretched in the end, yet the numbers of People actively playing in uneven numbered Patches speak for itself.
    Things have been added on top of the game. Last I checked deep dungeon, eureka, the cross over events, lords of v, and many others have been added along with the qol things that's been added since. I'm not saying all that's good but to say NOTHING has been done is purely false. :c
    (4)

  3. #3
    Player
    Mwynn's Avatar
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    Mar 2015
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    Dio'orsa Pulse
    World
    Odin
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    Astrologian Lv 70
    Quote Originally Posted by ko_ View Post
    Things have been added on top of the game. Last I checked deep dungeon, eureka, the cross over events, lords of v, and many others have been added along with the qol things that's been added since. I'm not saying all that's good but to say NOTHING has been done is purely false. :c
    Things the Community hardly wanted and were received negatively, yet they continue to build these things even though... those Features have failed multiple times.
    Those Features usually last a few Patches and then are left alone in the dust. Unlike the Features we have like Dungeons and Trials, which they could improve more and more because you will always do Dungeons like Sastasha or Trials if they Reward you.

    Instead of adding Content that becomes pointless right away when they are released, why not add stuff on the Core Features? Adding more Options to Dungeons or Trials, Gathering and Crafting.

    Let's take a look on how Games have done it in the Past, a Expansion made use of the Core Features and added stuff on top of that which did enhance the Gameplay quite a lot, this is hardly the case here as we have a fixed Rotation.
    We can basically Predict what we are getting and that is one of the Issues.

    This is like if the Game is over 10 Years old already and still has the same old Core Issues from back then, it just won't work and is unacceptable.
    (3)
    Last edited by Mwynn; 08-12-2018 at 12:06 AM.
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  4. #4
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    Quote Originally Posted by Mwynn View Post
    Things the Community hardly wanted and were received negatively, yet they continue to build these things even though... those Features have failed multiple times.
    Those Features usually last a few Patches and then are left alone in the dust. Unlike the Features we have like Dungeons and Trials, which they could improve more and more because you will always do Dungeons like Sastasha or Trials if they Reward you.
    Deep dungeon wasnt a failure tho. Like you said there will always be dungeons. So lets talk about that. How about making them 10 levels higher? That way it's always harder and makes them not braindead.
    (3)

  5. #5
    Player
    Mwynn's Avatar
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    Dio'orsa Pulse
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    Odin
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    Astrologian Lv 70
    Quote Originally Posted by ko_ View Post
    Deep dungeon wasnt a failure tho. Like you said there will always be dungeons. So lets talk about that. How about making them 10 levels higher? That way it's always harder and makes them not braindead.
    This is correct, tho as for now Deep Dungeon is dead and Heaven on High is booming, if they have done it the way as you said and added more Floors like Floor 210 - 300, it would have been a success.
    For now I hardly see People in Quarrymill, which used to be extremely full back then even in 4.0, this is a Core Issue of a Feature, letting Content bite the dust isn't a Option but a horrible one.

    Probably misread that Part with the 10 Levels, assumed it was adding more Floors, whoops.
    (1)
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  6. #6
    Player
    Ignimortis's Avatar
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    Dec 2017
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    Gridania
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    67
    Character
    Sorathos Rennedri
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by ko_ View Post
    Deep dungeon wasnt a failure tho. Like you said there will always be dungeons. So lets talk about that. How about making them 10 levels higher? That way it's always harder and makes them not braindead.
    It doesn't. It just means you will miss a lot, take more damage and deal less damage. It's still braindead, you need mechanics to make combat good, not RNG and big numbers.
    (0)

  7. #7
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    Quote Originally Posted by Ignimortis View Post
    It doesn't. It just means you will miss a lot, take more damage and deal less damage. It's still braindead, you need mechanics to make combat good, not RNG and big numbers.
    Mechs only last until you learn them tho. Then it becomes dead. Like every thing in this game after a month. Least upping them to 10 levels insures you'll never blast thur cause you're op. It's not the best option but it's an idea.
    (1)

  8. #8
    Player
    Dzian's Avatar
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    Feb 2012
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    Ul'dah
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    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by ko_ View Post
    Mechs only last until you learn them tho. Then it becomes dead. Like every thing in this game after a month. Least upping them to 10 levels insures you'll never blast thur cause you're op. It's not the best option but it's an idea.
    They could do a hell of a lot just by randomising fights a lot more. and moving away from the heavily scripted and predictable stuff we have now.

    it's really not fun or engaging when you know what a boss is going to do well in advance. its why many people find tanking / healing boring because its so predictable. you can often time time tank busters to the second for example which makes shielding them and healing them incredibly mundane and easy..

    you can even see it in trash where if you pulls several mobs at the same time they all pop the same aoe attacks at the same time because its so scripted. i think if you randomised mechanics and actually made tactical stuff like stuns silences heavys sleeps binds. pacifies and various other stuff genuinely functional then you'd go along way to making the combat more fun and engaging.

    one of the best things about XI was the fights were a lot more randiomised. i might have fault omega 1000 times but it was never the same twice. in xiv i can enter a fight and pretty much tell you to the second when a boss will use x ability
    (3)
    Last edited by Dzian; 08-12-2018 at 02:08 AM.

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