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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Aster_E View Post
    What would be fantastic is achievements that challenge you to do content a certain way, or promote doing things with out-of-the-box thinking. You like out-of-the-box think, right, Squeenix?
    In some ways this existed in 1.23 all be it on a pretty small level. But you had little achievement challenges like "breathless" that you got for completing Aurum Vale without consuming any of the fruit to combat the poison. Was by no means essential but was just an optional extra little challenge players could do. Would have been nice to expand on that.

    Quote Originally Posted by Yzuna View Post
    How about releasing new gears, but not increasing the ilvl ? Like new gears, same ilvl and different stats ? So people could actually choose what to farm for different playstyle/situations...
    Oh wait, but they would need a compelling stats/item system...

    I wonder how they could do it, it's not like any other MMO had managed to do that.
    I think the devs have created the problem here because they've over simplified everything so much they've not for any room to be creative or inventive. Gear stats are one of the bigger examples here. The only stat that matters 8s item level because they've simplified everything else so much it's irrelevant. Main stats are always capped by I level and secondaries just don't male much of a difference. Generally speaking. Just equip the highest I level piece and your good to go.

    I Don't really pity the devs for being unable to win because it's there over simplification of everything that creates many of the games problems.

    A little complexity is not a bad thing.
    (6)
    Last edited by Dzian; 08-12-2018 at 05:16 PM.

  2. #2
    Player
    Aster_E's Avatar
    Join Date
    Apr 2017
    Posts
    601
    Character
    Aster Enelysion
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by Dzian View Post
    In some ways this existed in 1.23 all be it on a pretty small level. But you had little achievement challenges like "breathless" that you got for completing Aurum Vale without consuming any of the fruit to combat the poison. Was by no means essential but was just an optional extra little challenge players could do. Would have been nice to expand on that.
    Yes, my boyfriend told me something to this effect once, as he was a 1.0 player. He knows I like achievements, and still isn't sure what to think of my abandonment of XIV's achievements as an active hunter at this point (he hasn't exactly logged in often as of late).
    (0)

  3. #3
    Player
    Yzuna's Avatar
    Join Date
    Sep 2012
    Posts
    120
    Character
    Yzuna Oengus
    World
    Omega
    Main Class
    Gladiator Lv 67
    Quote Originally Posted by Dzian View Post
    I think the devs have created the problem here because they've over simplified everything so much they've not for any room to be creative or inventive. Gear stats are one of the bigger examples here. The only stat that matters 8s item level because they've simplified everything else so much it's irrelevant. Main stats are always capped by I level and secondaries just don't male much of a difference. Generally speaking. Just equip the highest I level piece and your good to go.

    I Don't really pity the devs for being unable to win because it's there over simplification of everything that creates many of the games problems.

    A little complexity is not a bad thing.
    Exactly my point.

    Quote Originally Posted by Dzian View Post
    In some ways this existed in 1.23 all be it on a pretty small level. But you had little achievement challenges like "breathless" that you got for completing Aurum Vale without consuming any of the fruit to combat the poison. Was by no means essential but was just an optional extra little challenge players could do. Would have been nice to expand on that.
    And that was nice. An incentive to run dungeons again.

    The conditions to get coffers was nice too. The better your party is, the more rewards you get. And it was quite difficult to reach.
    Now, everything is streamlined, boringly easy and give the same experience however you choose to do it.

    It's always, pull multiple groups of trash, aoe 'till deaths. Boos 1. Pull multiple groups of trash, aoe 'till deaths. Boos 2. Pull multiple groups of trash, aoe 'till deaths. Final boss.
    EVERY dungeons is like that. Don't they, as developpers, get tired of making the same content ?
    (4)

  4. #4
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Yzuna View Post

    It's always, pull multiple groups of trash, aoe 'till deaths. Boos 1. Pull multiple groups of trash, aoe 'till deaths. Boos 2. Pull multiple groups of trash, aoe 'till deaths. Final boss.
    EVERY dungeons is like that. Don't they, as developpers, get tired of making the same content ?
    Shouldn't that be "Final Boos"?

    I'm not critiquing anyone's typing skills when mine are abysmal just that I think Herr Freud might have some comment about slips.
    (1)

  5. 08-13-2018 09:14 PM

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