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  1. #11
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Aster_E View Post
    What would be fantastic is achievements that challenge you to do content a certain way, or promote doing things with out-of-the-box thinking. You like out-of-the-box think, right, Squeenix?
    In some ways this existed in 1.23 all be it on a pretty small level. But you had little achievement challenges like "breathless" that you got for completing Aurum Vale without consuming any of the fruit to combat the poison. Was by no means essential but was just an optional extra little challenge players could do. Would have been nice to expand on that.

    Quote Originally Posted by Yzuna View Post
    How about releasing new gears, but not increasing the ilvl ? Like new gears, same ilvl and different stats ? So people could actually choose what to farm for different playstyle/situations...
    Oh wait, but they would need a compelling stats/item system...

    I wonder how they could do it, it's not like any other MMO had managed to do that.
    I think the devs have created the problem here because they've over simplified everything so much they've not for any room to be creative or inventive. Gear stats are one of the bigger examples here. The only stat that matters 8s item level because they've simplified everything else so much it's irrelevant. Main stats are always capped by I level and secondaries just don't male much of a difference. Generally speaking. Just equip the highest I level piece and your good to go.

    I Don't really pity the devs for being unable to win because it's there over simplification of everything that creates many of the games problems.

    A little complexity is not a bad thing.
    (6)
    Last edited by Dzian; 08-12-2018 at 05:16 PM.

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