And then the final weapon let you keep the ws when not using it, would that make it worth it?
And then the final weapon let you keep the ws when not using it, would that make it worth it?
This isn't ffxi.
However, Eureka is the biggest throwback to FFXI in game ever. They started with the same chain grinding xp, lots of familiar NMs and equipment. It wouldn't be too far a stretch for them to adds something like that, but I seriously doubt they would put in the effort required for it.
Eureka is such a pain to do that they could literally give me a no cooldown instant kill and it still wouldn't have been worth my time.
I mean, they could do that... and it would certainly boost participation in the content, but... unless it was a Eureka-only skill the backlash wouldn't be worth it.
I’ve always wanted the relic to do something special, nothing game changing but something that makes it stand out as a unique weapon. Something like unlocking a unique job limit break while solo when you have it equipped, something flashy and effective but not really doing much to balance since it’s solo only.
I just that it would be new and something different. The game i think needs something like that.
While equipped loot rolls are +1 and /random +100.
![]()
If they really want to make it unique, it could make Eureka fun.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.