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  1. #141
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Aster_E View Post
    What would be fantastic is achievements that challenge you to do content a certain way, or promote doing things with out-of-the-box thinking. You like out-of-the-box think, right, Squeenix?
    In some ways this existed in 1.23 all be it on a pretty small level. But you had little achievement challenges like "breathless" that you got for completing Aurum Vale without consuming any of the fruit to combat the poison. Was by no means essential but was just an optional extra little challenge players could do. Would have been nice to expand on that.

    Quote Originally Posted by Yzuna View Post
    How about releasing new gears, but not increasing the ilvl ? Like new gears, same ilvl and different stats ? So people could actually choose what to farm for different playstyle/situations...
    Oh wait, but they would need a compelling stats/item system...

    I wonder how they could do it, it's not like any other MMO had managed to do that.
    I think the devs have created the problem here because they've over simplified everything so much they've not for any room to be creative or inventive. Gear stats are one of the bigger examples here. The only stat that matters 8s item level because they've simplified everything else so much it's irrelevant. Main stats are always capped by I level and secondaries just don't male much of a difference. Generally speaking. Just equip the highest I level piece and your good to go.

    I Don't really pity the devs for being unable to win because it's there over simplification of everything that creates many of the games problems.

    A little complexity is not a bad thing.
    (6)
    Last edited by Dzian; 08-12-2018 at 05:16 PM.

  2. #142
    Player
    Aster_E's Avatar
    Join Date
    Apr 2017
    Posts
    601
    Character
    Aster Enelysion
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by Dzian View Post
    In some ways this existed in 1.23 all be it on a pretty small level. But you had little achievement challenges like "breathless" that you got for completing Aurum Vale without consuming any of the fruit to combat the poison. Was by no means essential but was just an optional extra little challenge players could do. Would have been nice to expand on that.
    Yes, my boyfriend told me something to this effect once, as he was a 1.0 player. He knows I like achievements, and still isn't sure what to think of my abandonment of XIV's achievements as an active hunter at this point (he hasn't exactly logged in often as of late).
    (0)

  3. #143
    Player
    Yzuna's Avatar
    Join Date
    Sep 2012
    Posts
    120
    Character
    Yzuna Oengus
    World
    Omega
    Main Class
    Gladiator Lv 67
    Quote Originally Posted by Dzian View Post
    I think the devs have created the problem here because they've over simplified everything so much they've not for any room to be creative or inventive. Gear stats are one of the bigger examples here. The only stat that matters 8s item level because they've simplified everything else so much it's irrelevant. Main stats are always capped by I level and secondaries just don't male much of a difference. Generally speaking. Just equip the highest I level piece and your good to go.

    I Don't really pity the devs for being unable to win because it's there over simplification of everything that creates many of the games problems.

    A little complexity is not a bad thing.
    Exactly my point.

    Quote Originally Posted by Dzian View Post
    In some ways this existed in 1.23 all be it on a pretty small level. But you had little achievement challenges like "breathless" that you got for completing Aurum Vale without consuming any of the fruit to combat the poison. Was by no means essential but was just an optional extra little challenge players could do. Would have been nice to expand on that.
    And that was nice. An incentive to run dungeons again.

    The conditions to get coffers was nice too. The better your party is, the more rewards you get. And it was quite difficult to reach.
    Now, everything is streamlined, boringly easy and give the same experience however you choose to do it.

    It's always, pull multiple groups of trash, aoe 'till deaths. Boos 1. Pull multiple groups of trash, aoe 'till deaths. Boos 2. Pull multiple groups of trash, aoe 'till deaths. Final boss.
    EVERY dungeons is like that. Don't they, as developpers, get tired of making the same content ?
    (4)

  4. #144
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Yzuna View Post

    It's always, pull multiple groups of trash, aoe 'till deaths. Boos 1. Pull multiple groups of trash, aoe 'till deaths. Boos 2. Pull multiple groups of trash, aoe 'till deaths. Final boss.
    EVERY dungeons is like that. Don't they, as developpers, get tired of making the same content ?
    Shouldn't that be "Final Boos"?

    I'm not critiquing anyone's typing skills when mine are abysmal just that I think Herr Freud might have some comment about slips.
    (1)

  5. 08-13-2018 09:14 PM

  6. #145
    Player
    Ruf's Avatar
    Join Date
    Nov 2017
    Posts
    414
    Character
    Rufuso Aesir
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    http://forum.square-enix.com/ffxiv/t...on-dans-ce-jeu
    Quote Originally Posted by NekoBaka View Post
    Le Cash Shop !!
    Ok en soit il faut bien qu'ils se fasse de l'argents, mais si au moins on pouvait mettre les objets du kiosque mog en vente a L'hv... les riche IRL achète IRL et les pauvre Irl et riche Ig achète a l'hv et voilaaaaaaaaaaaa
    (Hv=Hotel des ventes|tableau des ventes\Market Board)
    Traduction : Ok in itself,they need to make money, but if only we could put items on mog station to sell on MB… Rich persons IRL buy IRL & poor persons buy on MB & voilaaaaaaaaaaaa.

    Lol, that would be wrong indeed.
    (0)
    Last edited by Ruf; 08-17-2018 at 09:35 AM.

  7. #146
    Player
    Oriens's Avatar
    Join Date
    Aug 2013
    Posts
    139
    Character
    Oriens Nadir
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    At its core: the game's 100% vertical progression model. Makes content outdated very quick which I think is sad given how long it takes to develop everything they give us.
    (3)

  8. #147
    Player
    Wolf_Heartnet's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    276
    Character
    Saikhan Kha
    World
    Faerie
    Main Class
    Viper Lv 100
    Content Patches
    -We are receiving less and less per expansion. When stormblood released, we only got 2 jobs instead of 3 and no race and the justification was so that they could focus on balance and guess what? Balance hasn't improved any more than heavenward balance.
    -Patch 4.3 for example has HALF the content of 3.3 and in fact, we are going to end up with LESS relic glamors than ARR and HW because there is going to be less steps now.

    Stale content
    -We have the exact same content cycle over and over and theres hardly anything new or fun. Additionally, most content thats added is just grinding content and nobody does it for fun. People only do it for incentives. Content needs to be fun and/or they need to come out with FUN content.

    PvP
    -It needs to be remade completely. The vast majority of the playerbase doesn't play it because it sucks and the only reason anyone seems to do it is for the same reason listed above. (incentives)

    Fates
    -This needs to be brought back. This gave DPS something good to use to lvl up to make up for slow dungeon ques at launch of a new expansion. As of this moment, its too slow for dps to lvl compared to tanks or healers until they add some equivalent to potd/hoh on launch of a new expansion (and honestly, it makes more sense to release hoh at the start then wait 10+ months after an expansion)

    DPS Parsers and modding
    -We need DPS parsers in end game. End of story. It is a necessary tool for progression and not having it actually adds more toxicity to the game because we have people not participating in content or not wanting to learn and we don't have the tools necessary to see whats going on.
    -Add the modding that was promised from the start. Alot of people bought the game based on the promise that it would be added.

    Eureka
    -Why do we have this? Wasn't it clear that Diadem was a failure and then the remade Diadem only had people for incentives and weapons? Why do you take a concept nobody cared for and then make it even worse and punish the players for making the NM trains?

    Content lul
    -WHY do we have a content lul that is 6-8+ months RIGHT AFTER the launch of a new expansion? There is no point in remaining subbed to the game past the first month of an expansion launch because of this.

    FC Housing And Player Housing
    -Why don't we seperate player and FC housing to accommodate both players and FC owners and turn all the current wards into player homes and grandfather all the current fc's into those wards? This would help solve the housing problem for FC's and possibly make a more unique housing area for FC's.

    Terrible Support
    -Square Enix support is terrible and GM's seem to do little to nothing based on reports in-game. The forum GM's/Mods are extremely ban happy and people are constantly complaining about terrible support from SE. SE Mogstation sometimes makes a mistake and incorrectly flags a purchase as fraudulent and then bans the player and then they have to contact support who won't help and theres no way to contest a ban from a gm in-game through any of their support portals on the website. A player on reddit who had connections lost his house over a mistake on SE's side and SE support would not help him till he used his connections and gained alot of awareness on reddit to lift his ban and keep his house.

    -Server Locking
    What was done to gilgamesh hurt alot of people who had friends and split people apart. That was legitimately terrible. If the problem is that there is not as many people on the smaller servers then you should MERGE the smaller servers.

    Inventory expansion
    -We were promised a 2nd half to the inventory expansion but we never received it. If you are to count the chocobo saddlebag as the other half then that is not acceptable. We were promised another HALF meaning more inventory AND armoury space and we got neither and saddlebag did not make up for that amount of space.

    Content patches being spread out
    -STOP IT. We went from getting a decent amount of content to only getting 1 or 2 pieces when they could have released it all at once. Now we are even more bored and theres no sense in subbing until the end of the patch/content cycle because of this.

    Retainers, Companion APP, server space
    -One of the top responses that SE always gives for not adding more inventory space or character creation additions is that it'll stress the servers. Really? REALLY? Everytime something is added to the game, it is the exact same thing. Server space is also pretty cheap from what I hear. It seems like they just don't want to do it and INSTEAD charge you and nickel and dime you for inventory space with paying for ADDITIONAL retainers and adding ANOTHER sub fee on top of the companion app. Do you know how much space these retainers have? They can add retainers but give us no additional space for free?
    -Companion app is now introducing purchaseable currency and I don't know how easily that IPA can be hacked but the way apple works, u can make a purchase and then refund it and square enix wont be informed what customer refunded what. So it may be possible that we are getting market inflation and manipulation over this terrible idea. I am personally tired of this greed.

    Gear/Equipment/Cross-Skills
    -Just make all the gear for the same ilvl for each job have the same stats. Everyone is going to min/max anyways so just streamline it.
    -Get rid of the cross class skills. Its pointless to have because EVERYONE tend to take all the same skills which are needed. The only exception is when someone is new and takes the wrong skill and then gets berated and harassed by players for a problem SE created. Just get rid of it so its not an issue anymore.

    Edit:

    Put the extra time in to make content fun!
    -Take Verminion. They added that with little thought to the fun factor or the lvl of addictiveness it had and nobody ends up doing it. Now look at Blitzball. They are on the fence about adding it at all because verminion failed. Yoshi says that if they add it like how it was in 10, they would make it different and he is not sure how players would react to it and instead wants to play it safe by making it a boring football manager clone which won't take alot of work on their end. But heres the problem, Devs shouldn't be adding content for the sake of adding it. You need to add content that is actualy fun and I feel like they aren't doing that. They are just adding for the sake of adding but in reality we not only need content variety and change but we need FUN content and this is why blizzard is the online gaming giant that they are today. (their focus is on the fun) This includes sometimes taking risks. You can't make a great game if you are too afraid to try.

    Have the Devs become complacent or Lazy?
    -As mentioned before, we are getting less and less content. In fact, the relics have fallen behind in progress and if this latest patch of stretching out content is anything to look into, it seems that the devs team either cant deliver content on time anymore or aren't what they used to be. It seems like less work is being put into this game and SE is moving the devs elsewhere to work on other games.
    -Devs seems to be getting less creative and passing their work onto the community. During heavensward, we had hair and armor contests to become gear in-game and not only could the playerbase not vote for the final designs that they liked to make it into the game but alot of the gear being made for stormblood (alot in my opinion) are the contest winners and now we see them starting up theses contests AGAIN to make the armors for 5.0+

    Male Armor Design
    -Why are males armor designs so greatly neglected in this game? We got ALOT of the same looking gear ESPECIALLY when it comes to pants and boots but female designs tend to have waaaay more variety and unique designs. Whats worse is that alot of the gear males get are the female version of gear that are too feminine for males so u see guy characters running around with skirts and stuff which is ridiculous.
    (11)
    Last edited by Wolf_Heartnet; 08-18-2018 at 06:46 AM.

  9. #148
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I want more innovation. I want the developers to look at what their competitors are doing and go above and beyond in an attempt to refine such things with a Final Fantasy twist. It's worrying to see that Blizzard have taken note of FFXIV as a rival and have adjusted their content cycle to match its releases. That is something they did not do for many other MMO's that came before FFXIV's rebirth. I'm also led to believe that WoW's latest expansion has added a lot more customisation options in the form of 'Allied Races', has been focusing more on story content and has also upped the quality of the voice acting and music. The latter of which was always fairly good to begin with.

    Yet on FFXIV's side of the fence it feels like we're just getting more of the same and what we do get is staggered in its release and doesn't really shake things up. There's very few actual surprises. Even in terms of the game's story, the stakes rarely feel very high because it's very easy to predict which characters will never be in any real danger.
    (8)

  10. #149
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Gear progression is boring as fuck. Seriously, everyone hated on Diadem, but its the only content that stepped out of the norm with gear stats. (Materia is a joke. It feels shoehorned in at this point)

    Tank BiS is at the mercy of crafters. Wait a minute! SB was all about closing the gap and making other roles easier and accessible!? So lets take an already diminishing role population and have them be pressured into buying accessories for millions of Gil.

    Raids are just trials.

    Latency isn’t factored in when creating new job skills. There’s just so much, but like 70% of this thread hit the nail on the head.
    (8)

  11. #150
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    The devs just don't seem bothered anymore, it's the little things, like the HoH story for example. Big locked mysterious tower reaching off way into the sky that was the subject of much speculation and all it got was a bare bones excuse plot.
    Palace of the Dead wasn't exactly the most involved story but it feels like Shakespeare next to Heaven on High.

    I mean, there are bigger problems, but it does feel to me that they aren't paying as much attention to the little details as they used to and it's part of what gives me the impression the team as a whole are maybe not as interested as they used to be.
    (9)
    Last edited by Jandor; 08-18-2018 at 12:13 AM.

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