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  1. #1
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    Dec 2017
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    Ul'dah
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    Well, apparently THEY REALLY hated the nm train and this is their answer. Well played se, well played. We know how they feel now, but that kindof spite is going to get them in trouble. Even if I agree with it. But they should do something and give players a bone. Or just drop this content.
    (1)

  2. #2
    Player
    Souljacker's Avatar
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    Apr 2011
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    Last Hero
    World
    Coeurl
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    Thaumaturge Lv 90
    Quote Originally Posted by ko_ View Post
    Well, apparently THEY REALLY hated the nm train and this is their answer. Well played se, well played. We know how they feel now, but that kindof spite is going to get them in trouble. Even if I agree with it. But they should do something and give players a bone. Or just drop this content.
    This is SE's way of operating and we as players have historically accepted it. Their go-to is ALWAYS to punish the player instead of redesign the content in a way that encourages the play they want. People fishing for queues? Give them a penalty. You know what other games did? Took away the option to select a "fresh" instance or not and everyone gets in whatever RANDOM DUNGEON THAT IS RANDOMLY PICKED FOR THEM.

    Other games have this right. SE has it wrong.

    Housing a problem? Let's not fix our stupid design and instance the content so that every player can have a house and not have to worry about losing it (like XI and every other game seems to have), let's punish the players for owning a house by demolishing them if they have to take a break. That will solve the problem.

    Players are doing content in a way we didn't anticipate? Why create a PTR so we can see how they will use it before launch? That's a waste of time when we can just punish them in the next iteration of the content for misbehaving instead.

    I'm letting my sub lapse and this time, despite enjoying being with my old friends from XI again, I'm not coming back. SE clearly hates their players. The game just isn't fun.
    (6)

  3. #3
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    Quote Originally Posted by Souljacker View Post
    This is SE's way of operating and we as players have historically accepted it. Their go-to is ALWAYS to punish the player instead of redesign the content in a way that encourages the play they want. People fishing for queues? Give them a penalty. You know what other games did? Took away the option to select a "fresh" instance or not and everyone gets in whatever RANDOM DUNGEON THAT IS RANDOMLY PICKED FOR THEM.

    Other games have this right. SE has it wrong.

    Housing a problem? Let's not fix our stupid design and instance the content so that every player can have a house and not have to worry about losing it (like XI and every other game seems to have), let's punish the players for owning a house by demolishing them if they have to take a break. That will solve the problem.

    Players are doing content in a way we didn't anticipate? Why create a PTR so we can see how they will use it before launch? That's a waste of time when we can just punish them in the next iteration of the content for misbehaving instead.

    I'm letting my sub lapse and this time, despite enjoying being with my old friends from XI again, I'm not coming back. SE clearly hates their players. The game just isn't fun.
    Yeah a PTR wouldve fixed this before it was a problem I'm in full agreement there 100%. Must be a Japanese thing cause I never seen Japanese devs provide us with a PTR. It's been mostly western devs who do, proving the east clearly don't understand their western fans. Sega has this problem too and capcom also in a few games to name a few.
    (2)

  4. #4
    Player
    Remus's Avatar
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    Aug 2013
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    Garlemald
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    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ko_ View Post
    Yeah a PTR wouldve fixed this before it was a problem I'm in full agreement there 100%. Must be a Japanese thing cause I never seen Japanese devs provide us with a PTR. It's been mostly western devs who do, proving the east clearly don't understand their western fans. Sega has this problem too and capcom also in a few games to name a few.
    From what I have noticed Japanese developers prefer to keep things as a surprise instead of testing to make sure it's right. A lot of the time they have good ideas but they have such a small sample size to actually try it (usually only internal) and they say it's good so they presume most will have the same opinion but that generally isn't always the case (I mean who thought Diadem on the team was good to release?).
    (6)

  5. #5
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    Riardon's Avatar
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    Nov 2013
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    1,333
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    Leowald Chestwood
    World
    Twintania
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    Dark Knight Lv 80
    Quote Originally Posted by Remus View Post
    From what I have noticed Japanese developers prefer to keep things as a surprise instead of testing to make sure it's right. A lot of the time they have good ideas but they have such a small sample size to actually try it (usually only internal) and they say it's good so they presume most will have the same opinion but that generally isn't always the case (I mean who thought Diadem on the team was good to release?).
    The Devs who are not actual players and never play the game enough to understand how a gamer feels/thinks/wants.
    They don't have time to play enough with their product if at all to actually test it properly.
    They think as coders and not as gamers so many things are good on paper but they suck in reality.
    That being said can't see how they sould implement an actual PTS without having massive leaks about the story and dungeons/features way before release.
    This is why they will never do a PTS.
    (3)

  6. #6
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    Souljacker's Avatar
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    Apr 2011
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    Last Hero
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    Coeurl
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    Thaumaturge Lv 90
    Quote Originally Posted by Riardon View Post
    That being said can't see how they sould implement an actual PTS without having massive leaks about the story and dungeons/features way before release.
    This is why they will never do a PTS.
    The same way all the other games on the PLANET do it?

    Meaning, the reception of their product is far more important than the bit of a spoiler that might come down because of testing. Besides that, have you ever even been part of any beta testing? You don't get to play the story or the entirety of the content. You get to play very specific bits so that mechanics can be tested and verified as viable. Blizzard has had a PTR for as long as I can remember and somehow, that game has maintained at least ten times the subscribers as this one despite the spoiler or two coming out. The paranoia about spoilers is really out of control in this community.

    And, you always have the option of like, not going and looking for information before a patch.

    It's just not a good enough reason.
    (8)

  7. #7
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    Bourne_Endeavor's Avatar
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    Sep 2015
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    Ul'Dah
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    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Riardon View Post
    That being said can't see how they sould implement an actual PTS without having massive leaks about the story and dungeons/features way before release.
    This is why they will never do a PTS.
    A PTS is usually an entirely separate test server where things like story and whatnot have been purposely removed so they aren't spoiled. Mechanics can be tested through placeholder bosses since again, nothing has to "make sense" per se, it just needs to work from a gameplay perspective. Had they play tested Eureka, people could easily point out the boring grind, lack of progression and that NMs should be the highlight. Instead, we got the assumption this is what people wanted.
    (5)