It's so much slower and more grindy than anemos that I personally kind of hate it.
Anemos was a slog but at least felt like a worthwhile effort
Quickly came to the feeling that challenge log done = no more for the week


It's so much slower and more grindy than anemos that I personally kind of hate it.
Anemos was a slog but at least felt like a worthwhile effort
Quickly came to the feeling that challenge log done = no more for the week
Last edited by Nihility; 08-09-2018 at 09:52 AM.
Player



Mostly of the whine are from players that used to be afk into the Anemos boring train.
The fun of Pagos is to try new things, and figure out what is the best way to gain XP.
I'm Loving the content. It's optional. It's better than the other 2 relics.
Players speak of this content as it would take years to reach level cap. For the love sake, Last anemos I got do lvl 20 in the same week, with lots of fun discovering things, give me a break of this exaggeration.
It's slow at the start, and getting better as you discover it's depth.





The best way to get EXP in Pagos is just like Anemos—Challenge Log + NM Train. NM Train EXP is far more worth it per hour spent than chaining mobs. I spent 3 hours chaining 3 hours chaining mobs 7~8 levels higher than me with a group yesterday, and got maybe half a level from it. 2~3k per mob, with a small jump for x10, x20, and x30 is just not worth it. And you better hope others not in your party don’t tag the mob; otherwise, you get even less.
At levels 30+, it’s already appearing like you need upwards of 3 million EXP to get to the next level; they’re predicting 4 million EXP to level 35. If you want to spent that time pulling mobs, by all means. But it is the inferior option, and I think, quantifiably, that has been proven in both Anemos and Pagos.
This is subjective and varies between individuals. I’d rather have Anima steps back—I’d rather have unnerfed Unidentifiable step back, and I did two full Animas before any of the steps were nerfed.I'm Loving the content. It's optional. It's better than the other 2 relics.
I’ll say to you what I said to your reply in the other thread: there is a difference between a grind where you feel like you’re making progress—where you feel like the grind is relatively worthwhile—and a grind where the only thing progressing is your carpal tunnel. Pagos and chain-pulling most definitely is what I would consider a carpal tunnel-grind.
Last edited by HyoMinPark; 08-09-2018 at 09:52 AM.
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Hyomin Park#0055



NM chain is still the most efficient XP builder in Pagos but SE has even managed to make it wasted time. The larger number of kills needed to spawn NM's and increasing the timer interval means you don't get as many opportunities to kill them for the better XP.The best way to get EXP in Pagos is just like Anemos—Challenge Log + NM Train. NM Train EXP is far more worth it per hour spent than chaining mobs. I spent 3 hours chaining 3 hours chaining mobs 7~8 levels higher than me with a group yesterday, and got maybe half a level from it. 2~3k per mob, with a small jump for x10, x20, and x30 is just not worth it. And you better hope others not in your party don’t tag the mob; otherwise, you get even less.
At levels 30+, it’s already appearing like you need upwards of 3 million EXP to get to the next level; they’re predicting 4 million EXP to level 35. If you want to spent that time pulling mobs, by all means. But it is the inferior option, and I think, quantifiably, that has been proven in both Anemos and Pagos.
-snip-
I've been to Pagos twice and am not sure I will go back. In fact I'm not sure I will stick around for 4.4 with the way 4.36 has turned out. I've emptied my house and unless SE makes an unlikely change in direction will let it demo and cancel my sub.





My guess is that they were trying to discourage it... but the issue with that, is that they didn’t make the alternative worthwhile in any possible way. Chaining mobs still gives crap experience, and there’s zero reason to do them save for Challenge Logs. Though, the Light step they have incorporated has forced you to grind the mobs to get light; NMs give light as well, but I’m not sure if they’re RNG light like mobs can be (I’ve read reports of people getting light for a mob, the next three giving zero light, then getting light again for one or two, ad nauseam).NM chain is still the most efficient XP builder in Pagos but SE has even managed to make it wasted time. The larger number of kills needed to spawn NM's and increasing the timer interval means you don't get as many opportunities to kill them for the better XP.
I've been to Pagos twice and am not sure I will go back. In fact I'm not sure I will stick around for 4.4 with the way 4.36 has turned out. I've emptied my house and unless SE makes an unlikely change in direction will let it demo and cancel my sub.
Either way, I am not satisfied. I want the relics, because they would make nice glamour. But, I also don’t know if it would even be worth it. And, sadly, I don’t have high hopes that future installments will be any different.
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Hyomin Park#0055




What depth? Eureka is literally the most basic concept the developers could imagine. Reskinned trash mobs with absurdly large HP pools and zero mechanics. Wow, what depth and discovery! At least light and tome farming allowed for choice on the content you did. Yes, non-stop ARF spam was optimal, but it wasn't required. In Pagos, I have exactly one option: grind the same mob endlessly until a NM finally spawns over an hour later. The leveling would be fine if the content was actually appealing. It isn't. It's a pretty zone and nothing else. That's the equivalent of a pretty dungeon. Do those have depth? About the same amount Eureka does.Mostly of the whine are from players that used to be afk into the Anemos boring train.
The fun of Pagos is to try new things, and figure out what is the best way to gain XP.
I'm Loving the content. It's optional. It's better than the other 2 relics.
Players speak of this content as it would take years to reach level cap. For the love sake, Last anemos I got do lvl 20 in the same week, with lots of fun discovering things, give me a break of this exaggeration.
It's slow at the start, and getting better as you discover it's depth.
If you fancy it, fine. Enjoy it. Just accept a great number of people prefer than mindlessly spamming their rotation as they have to kill 400+ Blood Demons to finally be entertained by a NM spawn.
Yes well that probably cause Pagos is a slow boring grind which 14 isn't a slow game nor a slow grind we can do two to four dungeon runs at 69 to hit 70, so mimicking the worst aspect of XI the grind that even it nerfed itself is a stupid idea for this game not stuck in old old ways of classic MMOs.Mostly of the whine are from players that used to be afk into the Anemos boring train.
The fun of Pagos is to try new things, and figure out what is the best way to gain XP.
I'm Loving the content. It's optional. It's better than the other 2 relics.
Players speak of this content as it would take years to reach level cap. For the love sake, Last anemos I got do lvl 20 in the same week, with lots of fun discovering things, give me a break of this exaggeration.
It's slow at the start, and getting better as you discover it's depth.
That fun is already figured out we know how spawn almost all the NMs it's just that they're not feeling like spawning even with multiple groups slaughtering the mobs needed to spawn them.
What.. the other 2 Relics were much better simple because offered so much each step was almost completely different to last & the books/ dungeons/ Maps/ Light farms in various content, Pagos is literally just Anemos with everything over tuned. You had options far more then Eureka offers so far.
For some it may, some biggest complainers are probably those with 2hours maybe 3 hours play every other day people have lives/jobs & can't put in as much time as some others who maybe forgo socialising & put 5 - 10+ hours in.
It shouldn't be slow though, we're not starting from 1 which is what this feels like it feels like a far more larger grind then Anemos Week 1 felt & you're punished from the start for deaths instead say at reasonable level such as 26.. as for depth outside of bunnies it's a deep as a frozen puddle it's flat as f.. it's very much just nearly completely identical to Anemos. While I look forward with hope the lagos logos system is something amazing Eureka so far just doesn't feel great & hasn't changed.
A system error occurred during event movement.
They really ought to make chaining more rewarding if they're trying to push it as the primary way of gaining EXP by nerfing the NM spawn rate so badly. I never really was a fan of the train and like that they're actually trying to encourage being active in Eureka both through that and by making the relics require monster kills, though.
On a related subject, I rather like the whole random factor of certain monsters occasionally adapting/mutating by becoming gigantic or changing into something else entirely.
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