Quote Originally Posted by Nariel View Post
Nha its just a totaly easy fight that use other game mecanics ignoring the way FFXIV work : One trash to justify the tank being here...

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This is frustrating me the most. You DO NOT need to attack the little adds at all. They come in aggro'd to Rathalos unless somebody pulls aggro off him. The Healer can easily do this with cures... but if everyone is dodging accordingly and healer doesn't have to do a big cure immediately, Rathalos can hold the little adds with dmg. All of his attacks hurt the little adds, and the little adds hurt Rathalos. The circle marker should be dropped on adds not only to dmg them, but also to keep hate from the little adds on Rathalos.

I had one farm party so far that did this mechanic "correctly" as far as I'm concerned. The longer the little adds are alive AND attacking Rathalos, the faster you get to the final phase. We typically had adds alive still once the Garula came out, and carried a couple of goats into the final phase... the big fire breath didn't seem to hurt them, but Rathalos' other attacks still do and they died during a poison claw charge.


Quote Originally Posted by Granyala View Post
You're DPS, ofc you like it lol.
Your role in the fight didn't get reduced to 2 buttons after a 40% HP drop.
On top of that, you can DPS while on the move, as a melee. As a caster, with very limited instantaneous abilities, I friggin hate "chicken-run" encounters.
Esp in a game like this where casts are 2 seconds+.
Again, afaik, it isn't dmg that fills the Down Gauge but GCD hits on Rathalos. Weaving oGCD doesn't seem to help. So even for melee and tanks it's better to forego rotations to get more registered hits, f.e. interrupting combos to do Shield Lob, Tomahawk, Javelin, etc. when necessary if you need to dodge outside of melee range. Casters/Healers should only be using GCD spells with cast times shorter than the GCD cooldown to fill the Down Gauge.

Once Rathalos is down everyone can do DPS rotations.