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Thread: Rathalos EX

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  1. #1
    Player
    JunseiKei's Avatar
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    Sep 2013
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    The Mist, Ward 9, Plot 2
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    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by PerrinTaveren View Post
    By luck i meant this: if you stand close to him, you may not have the time to dodge that extremely fast dive move because he faces you and just comes at you. There is almost no cast time, so after stacking if you are unlucky he can just 1 shot you. If not, he can even target you again, and kill you.

    It is random. Random = luck.
    The only things random are what attack he's doing and to whom he's doing them. Getting hit and dying has nothing to do with luck and everything to do with having bad reaction speed or reading the monster's movement.

    Quote Originally Posted by Osteichthyes View Post
    ~snip~
    So, just like Monster Hunter, when you first go from low rank to high rank, or high rank to g rank (and g rank having flat out kill combos where monsters purposely go after you if you get hit, pretty similar to this Rathalos). There's a reason why Monster Hunter was considered a super niche game. It's high learning curve and punishing playstyle kept out a lot of people. However, to say it isn't fun, well, that's an opinion that will change per person.

    Quote Originally Posted by Voltyblast View Post
    ~snip~
    We don't have dodge roll with invincibility frames, but we have a much longer, move telegraph than what is in MonHan.

    There's always been adds in MonHan. They actually toned down how annoying they were and scaled up how much damage monsters did to each other. This video is almost not an exaggeration (this monster is a konchu). The XIV team did a really good job of spoofing elements of Monster Hunter that is very much, well, Monster Hunter. What amuses me is apparently, Bahamut (even Ultimate) doesn't intimidate us enough to render healing magic null and void, but this strange wyvern does.

    Quote Originally Posted by Voltyblast View Post
    Oh well, it's not like there are resistances in monster hunter...
    Eh, there's resistances, but all it really means is will you take full life from a single fire ball, or only 90% of your HP?

    But yeah, if the event is just stressing you out, just put it on the back burner. It's not like it's going away soon.

    Been mostly doing the fight as a SCH, and sometimes on RDM. Personally like the double tank, 1 DPS, 1 healer method, but have done the normal method as well. If you need tips, can post screenshots with advice. Or wait 'til someone makes a guide and, hopefully, points out some of the finer things (like someone said, pretty stand on Rathalos's left side to avoid a lot of his attacks, never stand in front of him, etc.).
    (0)
    Last edited by JunseiKei; 08-09-2018 at 09:56 AM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  2. #2
    Player
    Voltyblast's Avatar
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    Aug 2014
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    735
    Character
    Rama Kagon
    World
    Balmung
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    Warrior Lv 80
    Quote Originally Posted by AxHell View Post
    Yes there are ???
    Sarcasm.
    Google that. You'll learn a thing or two.

    Quote Originally Posted by JunseiKei View Post
    We don't have dodge roll with invincibility frames, but we have a much longer, move telegraph than what is in MonHan.

    There's always been adds in MonHan. They actually toned down how annoying they were and scaled up how much damage monsters did to each other. This video is almost not an exaggeration (this monster is a konchu). The XIV team did a really good job of spoofing elements of Monster Hunter that is very much, well, Monster Hunter. What amuses me is apparently, Bahamut (even Ultimate) doesn't intimidate us enough to render healing magic null and void, but this strange wyvern does.
    Except this isn't "MonHan", this is "Eff-eff-Ex-Ai-Vee", we already have enough fights with adds in them. Honestly, I was fine with the Garula because it's a nice tank buster spammer that feels "ok" but those sheep and coeurl and Yamaa just feel a nuisance. They're not even hard: they're just there to annoy you.
    And again you can't replicate a combat that's supposed to be action with a tab-targetting system that's supposed to feel like a turn based rpg. It simply doesn't feel smooth or fast like, for example, GW2.




    Quote Originally Posted by JunseiKei View Post
    Eh, there's resistances, but all it really means is will you take full life from a single fire ball, or only 90% of your HP?

    Been mostly doing the fight as a SCH, and sometimes on RDM. Personally like the double tank, 1 DPS, 1 healer method, but have done the normal method as well.
    As far as I'm concerned, 10% of hp left is better 0% hp left.
    Correct me if I'm wrong here because I don't know in which universe instakill is better than 10% left of energy. Plus you can still dodge and once you learn the patterns you can dodge "ok" (pretty much like any action game really). I learned the patterns in ffxiv but I still get hit at random for no reason.

    And pretty much the same here: we had 2 tanks and 1 dps/healer with massive hp so they could survive the insta-kill attack. I could basically dodge all of his attacks by the end of the day - even though his fire-attack was so sudden and random that i still get hit - and my team was able to survive ONLY because of their hp pool. Any other team that I had couldn't survive a single hit and they had average gear.
    And the ex fight is supposed to be for ilvl 350! Will be tons of fun with that...

    Quote Originally Posted by JunseiKei View Post
    But yeah, if the event is just stressing you out, just put it on the back burner. It's not like it's going away soon.
    Like I need to be told that, but I suppose I forgot that in the forums you only speak of the goodness and sunshine and never of the issues.

    What can I say, enjoy the fight: I'm going back to monster hunter.
    The REAL one.
    (5)
    Last edited by Voltyblast; 08-08-2018 at 07:25 PM. Reason: OMG they fixed the 1000 word limit?!

  3. #3
    Player
    TheGrimace's Avatar
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    Knives Jonquil
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    Hyperion
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    Maybe Voltyblast should Google "how to calm down."
    (6)

  4. #4
    Player
    Kahnom's Avatar
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    Aug 2014
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    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    This fight has pushed my BLM skill to the limit.
    Must dodge everything while sustain my dps as high as possible.
    I hate that dive though ... my 250 ping barely dodge that shit.
    I can’t even drop my concentration even for a second.

    I can just play melee and stick at his left flank to avoid all thoses shits I said above though-
    But it feel so good when I can dodge everything and do high dps in the fight that forced me to move a lot.

    Even A3S as blm i didn’t have to move this much.
    (3)

  5. #5
    Player
    Riko_Futatabi's Avatar
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    Character
    Riko Futatabi
    World
    Excalibur
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    Black Mage Lv 90
    The fight really shows how unsatisfying dodging is in FFXIV. We just move to sides or in/out it's so slooow and boring. And FFXIVs funny netcode can sometimes get you hit when you looked clear of an attack. The fight would be fun if our ability to evade was always present, not restricted to some job skills only a few Jobs get such as DRGs backflip and BLMs somewhat functional teleport and even those are on long enough cooldowns to not be viable all the time. Again, this fight just highlights XIVs unsatisfying combat in terms or being able to react swiftly to an incoming attack.

    I doubt they'll ever add an ever-present ability for all jobs to evade an attack via diving, roll dodging or w/e type of dodge that fits the Job. But who knows, this fight like I said twice before, highlights XIVs unsatisfying combat in terms of evading attacks.
    (11)
    Last edited by Riko_Futatabi; 08-08-2018 at 08:37 PM.

  6. #6
    Player
    alimdia's Avatar
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    Ali Lifesaver
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    Gilgamesh
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    Marauder Lv 80
    Quote Originally Posted by Riko_Futatabi View Post
    The fight really shows how unsatisfying dodging is in FFXIV. We just move to sides or in/out it's so slooow and boring. And FFXIVs funny netcode can sometimes get you hit when you looked clear of an attack. The fight would be fun if our ability to evade was always present, not restricted to some job skills only a few Jobs get such as DRGs backflip and BLMs somewhat functional teleport. Again, this fight just highlights XIVs unsatisfying combat in terms or being able to react swiftly to an incoming attack.
    That I agree with, people who haven't played action games wouldn't get it but fights like this are very exciting when you have to time evades, moving to the side on top of dealing with long cast times makes it not fun.
    (1)

  7. #7
    Player
    MomomiMomi's Avatar
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    Momomi Momi
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    Behemoth
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    Quote Originally Posted by Riko_Futatabi View Post
    The fight really shows how unsatisfying dodging is in FFXIV. We just move to sides or in/out it's so slooow and boring.
    You put your [right leg] in,
    You put your [right leg] out;
    You put your [right leg] in,
    And you shake it all about.
    You do the hokey pokey,
    And you turn yourself around.
    That's what it's all about!

    - Every FF14 boss fight ever.
    (6)

  8. #8
    Player
    Ekimmak's Avatar
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    May 2015
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    Character
    Carlo Vinne
    World
    Faerie
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    Warrior Lv 80
    Quote Originally Posted by Riko_Futatabi View Post
    I doubt they'll ever add an ever-present ability for all jobs to evade an attack via diving, roll dodging or w/e type of dodge that fits the Job. But who knows, this fight like I said twice before, highlights XIVs unsatisfying combat in terms of evading attacks.
    The moment they do add some sort of dynamic dodge skill or block or something along those lines, I officially leave. When ping gets bad, MMOs get cancerous enough as is. I've dropped enough Superhero MMOs to know how unpleasant it would be if they brought that into here.

    That sort of high-action quick-reflexes gameplay has its place... and it's not in any genre that has "Online" in the title.
    (0)

  9. #9
    Player
    Nora_of_Mira's Avatar
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    Nora Origo
    World
    Excalibur
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    Dragoon Lv 80
    Quote Originally Posted by PerrinTaveren View Post



    The problem is, fight is so random and mostly luck based, (it literally flew towards me the moment i spawned after death which i can't react THAT fast), i find it really REALLY bothersome to kill this thing 50 times.
    Welcome to Monster Hunter. As a MH vet, his animations are pretty much the same as the real version so I managed to dodge his attacks going in blind. It just takes practice. I love this event.
    (5)

  10. #10
    Player
    shao32's Avatar
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    arcadis
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    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    i consider rathalos EX is perfect, the fight is easy and dont have any complicated mechanic, ppl need to learn to watch and react better, but i will admit this kind of fight benefict more the phisical ranged more that any onther job.
    (4)

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