Page 11 of 23 FirstFirst ... 9 10 11 12 13 21 ... LastLast
Results 101 to 110 of 221

Thread: Rathalos EX

  1. #101
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,380
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Unlike in MHW you have no real way to dodge the attacks other than simply backing up outside of melee range which cost dps. I still think MHW got the better deal out of the collaboration as the Behemoth fight seems more engaging.

    Overall though I like Rathalos EX. Just wish they would have given us the Flagship monster instead of the classic rathalos
    (0)

  2. #102
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by geekgirl101 View Post
    You're wrong.
    In your eyes perhaps. But in reality, I'm not. Sorry if that sounds harsh, but there really isn't any way to sugar coat it.

    Quote Originally Posted by geekgirl101 View Post
    Rathalos doesn't even give you much of a warning in the final phase that he's coming for you let alone whether you have a perfect connection or not, he just blinks at you and you're dead.
    He does, the fact that there are multitudes of people out there with 50+ kills attests to that. The warnings and signs are there, you just haven't learned how to read them yet.

    Stop blaming it on things out of your control and consider what you can do to improve your approach and you'll get it down no probs. I had to do a similar thing when I first approached Titan HM (gogo NA based EU servers, I feel your pain there).
    (3)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  3. #103
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by JunseiKei View Post
    Like I said in a previous post, Rathalos is absolutely best dodged at melee range; esuna not reaching someone because they are out of range shouldn't ever be a thing.
    I've seen plenty of people nailed at melee range, because it's often random what attack he uses and the safe spot may actually put you in a worse position, like back against a wall. Rath can go and do multiple rushes, or he can easy mode fireball people multiple times. His randomness catches people off guard.

    And yes, mistakes one-shot you. His rush does more damage the closer you are, and some virtually one-shot you do to stunlock and follow-up poison tics. Garula's tankbuster oneshots melee, and even nails unprepared tanks, while the healer is trying to deal with damage on two players. And there are plenty of subtler mistakes a dps can make, like just being out of aoe range forcing healers to use another cure, or getting into the fact that healers can no longer save people in the second half. Your video only shows that s long as dps doesn't make any real mistakes, it's an easy fight.
    (0)

  4. #104
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Derio View Post
    Unlike in MHW you have no real way to dodge the attacks other than simply backing up outside of melee range which cost dps. I still think MHW got the better deal out of the collaboration as the Behemoth fight seems more engaging.

    Overall though I like Rathalos EX. Just wish they would have given us the Flagship monster instead of the classic rathalos
    You can dodge and keep uptime unless he moves away from you then its a simple matter of following him
    (0)

  5. #105
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Uptime doesnt even matter. You could just use your ranged skills as a melee and still contribute.
    (0)

  6. #106
    Player
    DracotheDragon's Avatar
    Join Date
    Aug 2013
    Location
    Somewhere
    Posts
    1,645
    Character
    Asuka Kiyomi
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Sebazy View Post
    It's random, but it isn't really luck. You just need to react faster and not try to finish a cast like the game usually allows you to do.

    Don't be greedy, never stay infront of him (This gives you more time to react when you see him spinning towards you), keep yourself topped and as a SCH, don't forget to spread Adlos off your fairy.
    This
    I play from the uk on a us server and while the latency makes this harder I know as a Rdm I can get two casts off and then move preemptively to avoid him most of the time, though still quite difficult and a pain when hit 5 miles to his left or right

    He is a random fight but once you get the feel for it it becomes a lot easier
    (2)

  7. #107
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Osteichthyes View Post
    I haven't played Monster Hunter, so I don't know how it translates, but the sheer amount of stun + dot makes this so unfun.
    After 14 wipes, that is the basic statement my group buddies uttered. They all play MH, so contrary to me, they knew the abilities and stuff.
    Imho, the combination of split second instagibs (thanks to Stun + DoT) in the second phase and the 3rd dead = wipe makes this so damn tedious that I won't even bother. Neither will they, and boy were they hyped up for the proto dragon mount.

    Maybe, with more gear stuff will stop being instagibs and the encounter will be more manageable or maybe SE will tone it down a notch. As of right now, it falls into the category of "not woth my time because needlessly frustrating".

    BTW: we are all savage raiders, currently progressing on God Kefka, so while certainly not hardcore elite, we aren't keyboard turners either.

    Quote Originally Posted by geekgirl101 View Post
    I still can't get this done in ex. If I'm lucky to find a good party that gets to the final phase the problem here is that Rathalos gives no warning he's gonna charge you. He just turns and charges and any slight delay in latency and no matter how fast you run you cannot avoid being run down. I'm sorry but it needs tweaking because it's too unfair to people who aren't living right next to the data center.
    Run as soon as he turns toward you. Do not try to finish a cast, just run. Always keep your eyes on the boss, never stand in front of him, ever.
    His animations and tells are easily enough to decipher, the problem is, that if you are busy casting and not looking at him, he WILL surprise and instagib you.

    Tedious and unfun, considering FF-XIVs game mechanics are basically incompatible: absolutely.
    Unfair and luck based: not really. Not as range DPS anyway.
    (1)
    Last edited by Granyala; 08-09-2018 at 11:51 PM.

  8. #108
    Player
    Join Date
    Dec 2017
    Location
    Ul'dah
    Posts
    496
    Patience and a good group will get you the win. Got my win today and it felt good. But sadly unless I find a static I won't be able to do it as much as I'd like. :c
    (0)

  9. #109
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ko_ View Post
    Wait. Isnt this what we want? A fight thats actually hard? We been asking for harder 4 mans for years. I say more of this please.
    But he isn't hard, that is the point.
    The hardest part about Rathalos is realizing that the fight design is incompatible with FF-XIVs usual gameplay mechanics and getting people to throw any semblance of "playing your class properly, maximizing output" out of the window and start chicken-running until he is down and safe to DPS.

    Hell, I can't even heal and am relegated to spamming a single frigging button in Phase II, how exactly is that supposed to be "hard" as a healer?

    Hard content: yes, sure. Bring it on.
    INCOMPATIBLE content that makes you incapable of playing your chosen role properly: I do not want more of that.

    To be blunt: If I wanted MH gameplay, I would play MH, not FF-XIV.
    (2)
    Last edited by Granyala; 08-10-2018 at 12:23 AM.

  10. #110
    Player
    Join Date
    Dec 2017
    Location
    Ul'dah
    Posts
    496
    Quote Originally Posted by Granyala View Post
    But he isn't hard, that is the point.
    The hardest part about Rathalos is realizing that the fight design is incompatible with FF-XIVs usual gameplay mechanics and getting people to throw any semblance of "playing your class properly, maximizing output" out of the window and start chicken-running until he is down and safe to DPS.

    Hell, I can't even heal and am relegated to spamming a single frigging button in Phase II, how exactly is that supposed to be "hard" as a healer?

    Hard content: yes, sure. Bring it on.
    INCOMPATIBLE content that makes you incapable of playing your chosen role properly: I do not want more of that.

    To be blunt: If I wanted MH gameplay, I would play MH, not FF-XIV.
    Difficulty is not as flatlined as you would think. Was he the hardest thing lately. No, me getting a clear is proof of that. But it is I think a step in the right direction as its the first 4 man extreme we have, and its fight is something newish. Finding new ways to deal with the fight? Yes it's not perfect but I think it's a good stepping stone to work off of. Like they have to start somewhere rigjt?
    (1)

Page 11 of 23 FirstFirst ... 9 10 11 12 13 21 ... LastLast