Eh I agree, I honestly don't think they are that clueless but I'm just going with the flow at this point
They never said that outright, they simply told a bit about how their testing works and ppl have filled the gaps with what they wanted to hear


Eh I agree, I honestly don't think they are that clueless but I'm just going with the flow at this pointWhile designers typically have different goals in mind and sometimes overlook things that crafty players find out, I think it's a bit arrogant to assume that they don't know how to play the game they have created.
Though some decisions indeed range from questionable ... to bat shit insane.
Then again, they are Japanese, some measure of insanity comes with the territory I guess..
They never said that outright, they simply told a bit about how their testing works and ppl have filled the gaps with what they wanted to hear
The explanation I heard was that they did test A3S and A4S, but not thoroughly. Like they tested each phase separately, so the testers were going into each phase with all of their cooldowns available, which is why some of the A3S DPS checks were really really absurd in a real environment.




Pretty much this. Quite the amusing oversight, it did make for a mostly good raid tier though!The explanation I heard was that they did test A3S and A4S, but not thoroughly. Like they tested each phase separately, so the testers were going into each phase with all of their cooldowns available, which is why some of the A3S DPS checks were really really absurd in a real environment.
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Nah, that award goes to Deltascape.
I never did Gordias when it was relevant; I didn’t do it until LONG after it was nerfed and made irrelevant, and I will agree that it was poorly tested and tuned. But some of the fights (Oppressor, Living Liquid) just seemed better than some of the tiers after it. The best raid tier award goes to Midas, though. Most raiders tend to agree that, outside of Coil, it’s the best.
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Gordias was such a hardline dps check that if your job wasn't in the meta, there was no real way you could get into a static, far more than at any other point in the game's recent history. It was so bad that even Yoshi admitted they messed up with the difficulty, and it was even pointed out that 98% of all Gordias Savage clear groups involved a Scholar because of their effective dps as a healer.Nah, that award goes to Deltascape.
I never did Gordias when it was relevant; I didn’t do it until LONG after it was nerfed and made irrelevant, and I will agree that it was poorly tested and tuned. But some of the fights (Oppressor, Living Liquid) just seemed better than some of the tiers after it. The best raid tier award goes to Midas, though. Most raiders tend to agree that, outside of Coil, it’s the best.
In fact, I'd argue that Midas was only good because of how bad the previous raid tier was. No matter how bad any other raid tier may be, Gordias is the only one post-ARR where devs openly said "we messed up" in regard to any raid tier.




That doesn't mean the actual concept was poor though, just their execution. Many raiders will speak fondly over Living Liquid yet despise Manipulator, not because of the latter's challenged. Just due to how boring the fight was. If they pushed Living Liquid into the final boss slot, reworked A2S a little so one person wasn't effectively out each week, Gordias would have been fine.Gordias was such a hardline dps check that if your job wasn't in the meta, there was no real way you could get into a static, far more than at any other point in the game's recent history. It was so bad that even Yoshi admitted they messed up with the difficulty, and it was even pointed out that 98% of all Gordias Savage clear groups involved a Scholar because of their effective dps as a healer.
In fact, I'd argue that Midas was only good because of how bad the previous raid tier was. No matter how bad any other raid tier may be, Gordias is the only one post-ARR where devs openly said "we messed up" in regard to any raid tier.
You'd argue inaccurately then. Midas' popularity is widely accredited to the more intricate boss designs, and how fantastic Brute Justice was as a fight. They could probably have brought A6S down slightly more, but otherwise Midas simply fixed all the mistakes Gordias made. Creator, despite being significantly easier, also delivered some stellar fight design, Refurbishor notwithstanding. Delta and Sigma is where it went downhill.


Which was a fight that was near a week 1 clear in a world where crafted weapons were not yet a thing so what is the point exactly?.The explanation I heard was that they did test A3S and A4S, but not thoroughly. Like they tested each phase separately, so the testers were going into each phase with all of their cooldowns available, which is why some of the A3S DPS checks were really really absurd in a real environment.
The real gear check was A4S not A3S and that is corroborated by the world first group.
What they said in the interwiew is only part of their testing process, which btw they reiterated recently for the new ultimate, they do use the invincibility cheat engine, but it's used for the starting phase to better understand mechanics and then they proceed to a phase by phase testing culminating to a more real enviroment testing.
I don't understand why ppl need to go so hard into this crusade of saying the devs don't know their own game and twisting their own words for it like it's something happening only here.
Anyway it's for this reason too that I think SE shouldn't tell exact rotations or be clear on many factors, if ppl can't trust the dev team I don't understand how they can expect them to teach other players how to play
Last edited by Remedi; 08-02-2018 at 07:11 PM.
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