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  1. #1
    Player
    Granyala's Avatar
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    Sep 2014
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    1,638
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Remedi View Post
    Frankly speaking, we live in an age where informations go ramparts, if ppl won't spend a few minutes to better understand the job they are playing in any way, that's on them I say.
    It's a videogame, not university. Few people out there are in the habit of hunting for information and learning for themselves. As such, I believe the game itself should contain all the necessary information to play correctly. And still, you will find people not willing to read 3 lines in a tooltip. It can't be helped, not everyone takes a game seriously enough to want to play well.

    Quote Originally Posted by Genoreaper View Post
    I'd like everyone opposed to answer this question not pick and choose little bits to strawman. In regards to me having a personal parser, that I can see built into my hud for fights, what about that offends you or bothers you. Why can't I have it? Maybe if nothing else whIle I'm running the same roulette dungeons every day I want to beat my Previous skills so tell me why my personal parser is such a bother to you
    I would never want a parser in my hud. Combat log analysis is done AFTER the fight. Watching it during the fight is waay too much of a distraction and has no benefit at all.

    Quote Originally Posted by Lambdafish View Post
    I'm very pro-parser and can give you an answer to that. Having a parser is your choice, but parsers promote poor play if you don't already have the fundamental skill to play the game
    Agreed. People focus WAY too much on on that single tiny DPS number, when a parsing combat data has so much more to offer.
    Taking unnecessary risks, as you said, and to the point of meter padding.
    How often had I people waste precious GCDs on a mob that didn't need to be DPSed on due to encounter mechanics while the mob that had to die ASAP lived longer in WoW? I lost count. <_<
    (2)
    Last edited by Granyala; 08-01-2018 at 05:06 PM.

  2. #2
    Player
    Remedi's Avatar
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    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Granyala View Post
    It's a videogame, not university. Few people out there are in the habit of hunting for information and learning for themselves. As such, I believe the game itself should contain all the necessary information to play correctly. And still, you will find people not willing to read 3 lines in a tooltip. It can't be helped, not everyone takes a game seriously enough to want to play well.
    Yes it's a game, but as you say the analysis is done after the fight as such if ppl don't care it's their own fault not the company or the game.
    Since this is a multyplayer game it promotes ppl talking to each other to understand the game and become better if ppl don't do that that's I repeat their own damn fault
    (1)

  3. #3
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
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    1,638
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Remedi View Post
    Yes it's a game, but as you say the analysis is done after the fight as such if ppl don't care it's their own fault not the company or the game.
    Since this is a multyplayer game it promotes ppl talking to each other to understand the game and become better if ppl don't do that that's I repeat their own damn fault
    I never sated otherwise, but when designing you have to take people's mentality into account. "Fault" is completely beside the point here.
    Most players will NOT scour google for information on a fight or their class.
    Usually only raiders do that, because we need the information in order to deliver adequate performance to kill stuff.

    I personally consider it poor design if a game mandates me to go to 3rd party websites in order to play the game at a basic level. For advanced info and fine tuning? Sure. But not for the basics. These should be taught by the game itself. If not, why have a leveling phase in the first place? Why not dump every fresh char as 70 into the world?
    (3)

  4. #4
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
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    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Granyala View Post
    I never sated otherwise, but when designing you have to take people's mentality into account. "Fault" is completely beside the point here.
    Most players will NOT scour google for information on a fight or their class.
    Usually only raiders do that, because we need the information in order to deliver adequate performance to kill stuff.

    I personally consider it poor design if a game mandates me to go to 3rd party websites in order to play the game at a basic level. For advanced info and fine tuning? Sure. But not for the basics. These should be taught by the game itself. If not, why have a leveling phase in the first place? Why not dump every fresh char as 70 into the world?
    TBF you don't really need external help to clear anything beside ultimate atm in the game. Dps checks are lax enough and mechanics are bordering to beign too showy.
    True some jobs have it worse than other on how they work at max lvl, but no games really gives that much training wheel, some don't at all (soulsborne series) and wow for example tells you what your job does at the most basic level, after that you are on your own.

    Problem is if we agree that SE doesn't know how to play this game, we can't really expect them to just tell us how to play the game only for then findining out that those rotation are utter garbage and ppl should follow player drivens one.
    It's better if this is left up to us honestly.

    But then again we can agree to disagree
    (0)

  5. #5
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
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    1,638
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Remedi View Post
    Problem is if we agree that SE doesn't know how to play this game, we can't really expect them to just tell us how to play the game only for then findining out that those rotation are utter garbage and ppl should follow player drivens one.
    It's better if this is left up to us honestly.
    While designers typically have different goals in mind and sometimes overlook things that crafty players find out, I think it's a bit arrogant to assume that they don't know how to play the game they have created.

    Though some decisions indeed range from questionable ... to bat shit insane.
    Then again, they are Japanese, some measure of insanity comes with the territory I guess.

    Quote Originally Posted by Lambdafish View Post
    Practising rotations on a dummy with a parser open, that was the argument being made in regards to learning by theorycrafting
    That's a lot of practicing in order to get the statistical fluctuations under control.
    I always get a good chuckle when some poor sod gets +100 crit on his gear and subsequently runs to the dummy to find out whether he does more damage now. :S
    Even simulationcraft had difficulty with that one and there I could run 100k iterations of a 10 Minute fight.
    (3)
    Last edited by Granyala; 08-02-2018 at 01:34 AM.

  6. #6
    Player
    Elixirboy's Avatar
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    Aug 2013
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    69
    Character
    Adria Serra
    World
    Hyperion
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Granyala View Post
    I think it's a bit arrogant to assume that they don't know how to play the game they have created.
    Although I can't find it in writing, I remember reading that SE's internal testers could not beat A3S or A4S without godmode.
    (1)

  7. #7
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
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    1,638
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Elixirboy View Post
    Although I can't find it in writing, I remember reading that SE's internal testers could not beat A3S or A4S without godmode.
    I would not expect them to be able to do so. In a business environment, their testers don't have enough manhours at their disposal to progress a raid encounter in the manner we, as players, do.
    (5)

  8. #8
    Player
    Remedi's Avatar
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    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Granyala View Post
    While designers typically have different goals in mind and sometimes overlook things that crafty players find out, I think it's a bit arrogant to assume that they don't know how to play the game they have created.

    Though some decisions indeed range from questionable ... to bat shit insane.
    Then again, they are Japanese, some measure of insanity comes with the territory I guess. .
    Eh I agree, I honestly don't think they are that clueless but I'm just going with the flow at this point

    Quote Originally Posted by Elixirboy View Post
    Although I can't find it in writing, I remember reading that SE's internal testers could not beat A3S or A4S without godmode.
    They never said that outright, they simply told a bit about how their testing works and ppl have filled the gaps with what they wanted to hear
    (2)

  9. #9
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by Remedi View Post
    They never said that outright, they simply told a bit about how their testing works and ppl have filled the gaps with what they wanted to hear
    The explanation I heard was that they did test A3S and A4S, but not thoroughly. Like they tested each phase separately, so the testers were going into each phase with all of their cooldowns available, which is why some of the A3S DPS checks were really really absurd in a real environment.
    (1)