Page 83 of 95 FirstFirst ... 33 73 81 82 83 84 85 93 ... LastLast
Results 821 to 830 of 946
  1. #821
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Kaurhz View Post
    And those would now be replaced with people that complain about the content, or lack thereof. But let's ban those too, let's just ban everyone
    guess it is true what people say about sarcasm on the internet.
    Quote Originally Posted by KaivaC View Post
    I think you might've missed the point I was getting at.
    with the post quota we got, why not try to explain it better in this post you made?
    (0)

  2. #822
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,586
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Vstarstruck View Post
    guess it is true what people say about sarcasm on the internet.
    Back at you^^
    (0)

  3. #823
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by Vstarstruck View Post
    with the post quota we got, why not try to explain it better in this post you made?
    I'm not big on writing long posts, for one, and I don't know if I can't write it any clearer without losing my original point or overexplaining it. tldr; WYSIWYG
    (0)

  4. #824
    Player
    era1Ne's Avatar
    Join Date
    Aug 2016
    Posts
    360
    Character
    Kira Thrinaria
    World
    Shiva
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Kaurhz View Post
    Ban the vast majority of the player-base then and see how both your queue times and overall game suffers. I can assure you a half an hour run of a dungeon is much better than an hour queue time. But yeah, heaven forbid people spend more than 15 minutes in a roulette or dungeon... At this point I'm hoping someone is going to call me out for not understanding sarcasm.

    Pretty concerning with the people that are suggesting such perplexing ideas without actually understanding the ramifications that this would have on both the community, queue times. But again, as long as Lv.50+ content is completed in 15 minutes even with the queue times going upwards of 30-45 minutes. Banning players for under performing would just aggregate the underlying issue of their skill level, and the overall skill level of the player-base.
    I agree with you here and imo this would effect much more than just queue times, because as with every game the so called "casual players" outweight "hardcore players" by far in terms of raw numbers. Banning people from content wouldn't make them reconsider their performance, most would just stop playing the game and this would effect the budget of the developers massively. And therefore the content we'll get.

    Personally, i can understand the frustration some people cause during content, because they have a low skill level or a bad attitude. That said, i don't think punishment is the right way to convince them to improve. There need to be tools to assess the own performance and then everyone can decide for themselves, if and where they want to improve. But lets be real here, even with such tools some people won't improve and there is nothing Square Enix can do about it. They can only show those players how they're performing and then it is up to each and everyone to make a decision. After all some people don't have the ability or the will to improve and one of the reasons could be that they are playing this game for the lore, roleplay or story and don't really care about a decent performance.
    (1)
    Last edited by era1Ne; 07-31-2018 at 09:28 PM.

  5. #825
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Kaurhz View Post
    Back at you^^
    I do admit, I was questioning if I should of deleted it after I wrote that.
    Quote Originally Posted by KaivaC View Post
    I'm not big on writing long posts, for one, and I don't know if I can't write it any clearer without losing my original point or overexplaining it. tldr; WYSIWYG
    You just did it again though
    (0)

  6. #826
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Vstarstruck View Post
    You just did it again though
    Their point isn't that difficult to decipher. They are saying that people should be focusing on learning the basics of the job during the MSQ and trying to max out DPS actually hinders that learning. You don't try to learn how to drive a 16 wheeler before learning how to drive in general.

    As a real example that I encountered, a few raid cycles ago, some of my raid members really struggled because they were using a parser. Rather than taking their time to properly learn the mechanics, they would be so focused on their parse number and damage output (unnecessarily, we were way ahead of the DPS check) that we would wipe to mechanics because of it. The solution my raid leader came up with was to ban the DPS from using their own parser (the raid leader still had one running) so that they would only focus on the mechanics, and that solved the problem.

    Parsers are fine, but I do agree with KaivaC that I think player quality would actually decrease if parsers were encouraged in MSQ levelling content.
    (4)

  7. #827
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Personally, I'm more of the opinion that it's not so much that these people are plain bad, or incapable of playing to anyway near an acceptable standard. But rather, there's just no incentive whatsoever to do so for the vast majority of content. Why put effort in when you just don't need to. This is a glaring fault of the game's mainstream content in my eyes and it's been this way for far too long.

    Even something as simple as a potency per second based scoring system at the end of each duty that gave you a private S-A to F or 1 to 5 star style ranking at the end of each duty would have an impact. Giving the player a nudge that they could be performing better.

    It's something I've covered before, and frankly it'd be easy to implement, completely gear agnostic and if done sensibly, it'd also be self maintaining with little to no work needed down the line.
    (5)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  8. #828
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Yes, idiots overuse and obsess about parses. Like any tool it can be misused. More news at 11.

    Personally, I would refuse to raid savage w/o these diagnostic tools available.
    (6)

  9. #829
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Sebazy View Post
    Personally, I'm more of the opinion that it's not so much that these people are plain bad, or incapable of playing to anyway near an acceptable standard. But rather, there's just no incentive whatsoever to do so for the vast majority of content. Why put effort in when you just don't need to. This is a glaring fault of the game's mainstream content in my eyes and it's been this way for far too long.

    Even something as simple as a potency per second based scoring system at the end of each duty that gave you a private S-A to F or 1 to 5 star style ranking at the end of each duty would have an impact. Giving the player a nudge that they could be performing better.

    It's something I've covered before, and frankly it'd be easy to implement, completely gear agnostic and if done sensibly, it'd also be self maintaining with little to no work needed down the line.
    There is some website that can use fflogs to explain where you have uptime problems and explains what you did wrong. For example it will tell you how long you went having aetherflow overflow timer (not using it) My point is, if the playerbase can come up with something like that, why can't SE do it in some form you described?

    Quote Originally Posted by Lambdafish View Post
    Their point isn't that difficult to decipher. They are saying that people should be focusing on learning the basics of the job during the MSQ and trying to max out DPS actually hinders that learning. You don't try to learn how to drive a 16 wheeler before learning how to drive in general.

    As a real example that I encountered, a few raid cycles ago, some of my raid members really struggled because they were using a parser. Rather than taking their time to properly learn the mechanics, they would be so focused on their parse number and damage output (unnecessarily, we were way ahead of the DPS check) that we would wipe to mechanics because of it. The solution my raid leader came up with was to ban the DPS from using their own parser (the raid leader still had one running) so that they would only focus on the mechanics, and that solved the problem.

    Parsers are fine, but I do agree with KaivaC that I think player quality would actually decrease if parsers were encouraged in MSQ levelling content.
    So how do you get people to learn how to play as they go though the early levels? because part of the reason of the big skill gap at 70 is because this is not being done as they learn the game.
    (1)

  10. #830
    Player
    SargentToughie's Avatar
    Join Date
    May 2014
    Posts
    314
    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Vstarstruck View Post
    So how do you get people to learn how to play as they go though the early levels? because part of the reason of the big skill gap at 70 is because this is not being done as they learn the game.
    Another big problem, aside from that, is the fact that there are jobs that change dramatically at level 70. The most egregious examples I can think of are Warrior and Dragoon, both of which get new skills that completely alter the way that they play at max level. How are you supposed to practice proper wrath meter management if Inner Release is your max level skill? How are you supposed to get a rhythm for managing your Eyes and using Gierskogul properly if Life of the Dragon, and Nastrond are only given to you at max level?

    Admittedly, giving players these tools earlier doesn't do much to stop the Heavy Thrust situation, but still.
    (2)
    #notallraiders

Page 83 of 95 FirstFirst ... 33 73 81 82 83 84 85 93 ... LastLast