Quote Originally Posted by Zerathor View Post
snip.
Think you are still missing the part that Drain can be used multiple times in row (being only limited by MP), melee HP recovery actions however have cooldowns between uses. Sure it's a DPS loss in comparison but anything can mess up a rotation, not just one action which the player has compete control over to begin with. Using Physick/Vercure/Raise is a DPS loss as well, though it's not the end of the world if a BLM has to use Drain. Unless they are doing something that requires a optimal ongoing damage at all times, it's not that difficult to salvage their rotation if Drain is required. Also Bloodbath is pretty near to useless unless the player is within range of a target to attack, with situations when melee have to move about a lot, they may not always get the full benefit of the action.

Yes it's an MMO but it also has roles, why do we need to balance DPS to have better self healing when there are healers that can do it for us? Solo content there are NPCs to assist, companions or even sustaining items on a short cooldown. Should we just allow each job to be able to tank, heal and DPS all by themselves? Then what is an MMO if our only intention is to sustain ourselves and not rely on cooperation from fellow players. There is too much party-designed content to have such a solo-minded expectation of it.

Anyway this is all doing off topic. Back to SMN Physick...