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Thread: Physick on SMN

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  1. #11
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Zerathor View Post
    I think it's less of NEED physic in a raid, and more of in extreme niche situations being able to pull off a very clutch save on somebody. I think it'd be a little too much given their current power already in dps, mobility, and having a raise.

    It would be neat to see drain become useful though. But I'd be more in favor of making drain like a 5-10 second buff that gives spell vamp on your casts by like 20-30% maybe, with a 90-120s cool down. Even if it did 200-240 potency for blm in the way you described, blm would never use that for how heavy a loss that'd be in comparison to even a f1.
    Well current drain heal around 5 -7% your max hp. If blm would have 240 potency drain it would heal 15 - 20% your max hp. If it would be any stronger than that I think it would be overpowered because it is spam able skill. You still not lose whole potency like physick does and have pretty good amount heal. You are not supposed spam drain, you use it only if you need desperately restore hp. I think it would be huge help for eureka or something like that kind of content. Maybe even raids during progress.
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    Last edited by Sunako; 07-31-2018 at 10:42 PM.