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Thread: Physick on SMN

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  1. #1
    Player
    Monkerr's Avatar
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    Character
    Setsuko Yamada
    World
    Excalibur
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    Bard Lv 70

    Physick on SMN

    Can you make it scale with Int? You do it for other classes, yet you seem to ignore this issue with SMN. I don't want to hear the lame excuse of SMN isn't a healer, so I can say the same about healers doing DPS if you want to play that childish game. Either make it useful or get rid of it, there is no reason for it to be there if they have no intention of fixing it.
    (3)

  2. #2
    Player
    Rongway's Avatar
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    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Healer DPS is not a fair comparison. Healers need to be able to attack when they're solo. Summoners do not need to be able to heal themselves. The solution to failing solo things on SMN, as it is with any other DD job, is (a) kill the things faster or (b) let the NPCs heal you. Even RDM, which has a usable heal, doesn't use it during standard content except as a Dualcast trigger when they can't cast any of their real spells. If you feel that Physick is a waste of bar space, then replace it with one of your death spell buttons.
    (8)
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    Kurando's Avatar
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    Ku Rando
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    Hyperion
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    Scholar Lv 100
    The thing is that RDM suffers a DPS loss every time it uses Vercure or Verraise, SMN on the other hand would have much less to lose with ongoing DOT and pet damage output, not to mention having the better MP management of the two.

    Hopefully Physick will receive some adjustments come next expac, whether it becomes useable again or is upgraded to something completely different, either is fine.
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
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    Character
    Tani Shirai
    World
    Cactuar
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    Monk Lv 100
    Quote Originally Posted by Kurando View Post
    The thing is that RDM suffers a DPS loss every time it uses Vercure or Verraise, SMN on the other hand would have much less to lose with ongoing DOT and pet damage output, not to mention having the better MP management of the two.

    Hopefully Physick will receive some adjustments come next expac, whether it becomes useable again or is upgraded to something completely different, either is fine.
    Vercure used rotationally in healer-less dungeons or FATEs tends only to take the place of Jolt II, however; thus its fairer comparison would be that potency loss relative to its healing potential.

    240 potency and 3/3 mana lost for 350 potency healing.
    Versus 120 potency lost for effectively 30 potency healing.

    Which seems the fairer trade? The one that outputs half again more than its potency cost, or the one that puts out a quarter its potency cost?
    (0)

  5. #5
    Player Dualgunner's Avatar
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    Lilila Lila
    World
    Coeurl
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    Machinist Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Vercure used rotationally in healer-less dungeons or FATEs tends only to take the place of Jolt II, however; thus its fairer comparison would be that potency loss relative to its healing potential.

    240 potency and 3/3 mana lost for 350 potency healing.
    Versus 120 potency lost for effectively 30 potency healing.

    Which seems the fairer trade? The one that outputs half again more than its potency cost, or the one that puts out a quarter its potency cost?
    You do have to take into account that RDM, unlike SMN, has no other sources of damage running. If they take a GCD to cure, that's a whole GCD of them doing 0 potency, whereas a SMN will have two dots and their pet beating on the enemy while they cast physick.

    That said? Physick should be an INT spell for summoners. It doesn't affect end game balance much, since even RDM doesn't use vercure except to proc dualcast, and summoner doesn't get benefits like that.
    (0)

  6. #6
    Player
    Wiccan026's Avatar
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    Character
    Cerryl Lorinth
    World
    Lamia
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Monkerr View Post
    Can you make it scale with Int? You do it for other classes, yet you seem to ignore this issue with SMN. I don't want to hear the lame excuse of SMN isn't a healer, so I can say the same about healers doing DPS if you want to play that childish game. Either make it useful or get rid of it, there is no reason for it to be there if they have no intention of fixing it.
    Summoner has physik because arcanist has psyhik and arcanist shares the jobs of both summoner and scholar. Based off that their is no reason why they would just "get rid of it" (it's also one of the reasons why they are never going to do a dual role ever again).

    Also if they made physik scale with intelligence they would be more broken in the meta so I don't think they should just adjust it.

    If you feel it has no use to you either remove it from your bar (which I don't recommend) or put it one one of your less used bars.
    (2)

  7. #7
    Player
    Sunako's Avatar
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    Nov 2013
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    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    You can also use drain. It is only 40 potency loss compared to ruin 3(60 with ruination buff). Theoretically it is same potency loss if you use 3x drain or 1x physic. It is pretty fine for solo content.
    (1)
    Last edited by Sunako; 07-29-2018 at 07:49 AM.

  8. #8
    Player
    Reinhardt_Azureheim's Avatar
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    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Or make Physick a Lv 2 SCH action.

    I mean what is so hard about firmly slapping it into the SCH skilltree.
    (4)

  9. #9
    Player
    Kurando's Avatar
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    Character
    Ku Rando
    World
    Hyperion
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    Scholar Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Or make Physick a Lv 2 SCH action.

    I mean what is so hard about firmly slapping it into the SCH skilltree.
    Anything under lvl 30 still belong to the base class, so making it level 2 still means it's accessible to Arcanist. There is also level sync to consider if SCH does content under lvl 30, which although it's not much it still needs access to it. We don't want another Leeches situation....
    (2)

  10. #10
    Player
    Wiccan026's Avatar
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    Character
    Cerryl Lorinth
    World
    Lamia
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Or make Physick a Lv 2 SCH action.

    I mean what is so hard about firmly slapping it into the SCH skilltree.

    It takes less effort to hide the move than for them to code that :P

    In all seriousness it's already pointed out that job abilities start at thirty and that would be way too high to require of the job.
    (0)

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