Results -9 to 0 of 109

Thread: Physick on SMN

Threaded View

  1. #11
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Zerathor View Post
    I think it's less of NEED physic in a raid, and more of in extreme niche situations being able to pull off a very clutch save on somebody. I think it'd be a little too much given their current power already in dps, mobility, and having a raise.

    It would be neat to see drain become useful though. But I'd be more in favor of making drain like a 5-10 second buff that gives spell vamp on your casts by like 20-30% maybe, with a 90-120s cool down. Even if it did 200-240 potency for blm in the way you described, blm would never use that for how heavy a loss that'd be in comparison to even a f1.
    Quote Originally Posted by Sunako View Post
    Well current drain heal around 5 -7% your max hp. If blm would have 240 potency drain it would heal 15 - 20% your max hp. If it would be any stronger than that I think it would be overpowered because it is spam able skill. You still not lose whole potency like physick does and have pretty good amount heal. You are not supposed spam drain, you use it only if you need desperately restore hp. I think it would be huge help for eureka or something like that kind of content. Maybe even raids during progress.
    Thats why I suggested removing drain as a DPS skill. Make it a 0 potency debuff on a target. Heal a % back of the damage you deal over a short amount of time. At 40% damage dealt returned as health over an 8 second period, a 5k DPS player can restore 16,000 HP. [16,000 of 40,000 over a ~10 second timer period, including the cast of the spell. Vercure heals about 9k per GCD as comparison] The % heal itself and the duration could be adjusted but I feel this is much better approach than Drain in its current state.

    This keeps drain relevant, doesn't overshadow the perks of vercure and RDM's healing identity and doesn't change the role of the DPS anymore than a heal spell would.

    Physick's overhaul would be to just make it a large chunk heal on pets only.
    (2)
    Last edited by Zyneste; 07-31-2018 at 11:21 PM.