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Thread: Physick on SMN

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  1. #1
    Player
    Shurrikhan's Avatar
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    Tani Shirai
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    Cactuar
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    Monk Lv 100
    Quote Originally Posted by Kurando View Post
    Oh come on now, like SMN is the only job in the game with near to useless actions for end game content. Repose, Sleep, Tether, Fluid Aura... Is there any excuse to leave these actions as they are? Not really, but Yoshi has explicitly said there is no intention to base Physick on INT.

    You give SMN a working Physick and we'll be back to threads of BLMs complaining they have no practical healing spell (as if they don't complain though about not having a Rez action...)
    They could always, you know, not strip BLMs of half their shielding -- one of them originally a 100% physical mitigation tool on a ridiculously short CD -- and their previously unique anti-magic external...

    Quote Originally Posted by Duskane View Post
    they could just give physick a trait on SMN that changes it completely
    turn it into Nature's Minne/Mantra OGCD or something

    but there is no need to buff physic to work well on SMN
    No one has asked for Physick itself to be buffed. They've been asking that it use one's primary stat, a fundamental given for all other actions and their users, such that it's not as exactly as weak at level 70 as at ~level 20. It is literally stronger in the Cutter's Cry set, just prior to splitting Intelligence from Mind, than on a i370 level 70. That should not be the case.

    Might and Mend can still be retroactively adjusted upon equipping the SMN job crystal not to include healing, or to include only one's healing done to one's pets, in order to reduce it from an effective 400 potency to 280, still lacking the dualcast or burst-heal advantages of RDM. Further, one could increase RDM's Vercure back up to 400 potency, increasing its efficiency by some 14.3%, such that its healing potential, too, is about double its damage potential.

    In either case there's no reason to leave Physick dead in the water, nor to make it any more powerful via a CD effect (say, competing with Bard) than it ought to be.

    If bloat seems an issue, I'd argue that what you should be looking at is Sustain. Attach a HoT component to Physick if/when cast on your pet, and Sustain becomes useless, all without losing that broader functionality.

    Quote Originally Posted by Bourne_Endeavor View Post
    I suspect SMN/SCH will finally be separated come 5.0, thus Physick will simply go away. Scaling it off mind makes RDM entirely obsolete. Granted, it doesn't use Vercure often, but that's one more thing SMN does better. And SMN does a LOT of things better already.
    But, why, though? It makes sense to split the two jobs' experience gains at their branching point if and only if there are lucrative future branched job ideas or if the gameplay Summoner and/or Scholar will, at the only level developers really seem to care about (level cap), improve based on a complete revision of their bottom end actions. So far neither of those things have been hinted at, while the systems already in place could just as easily allow the developers to decide which actions will or will not transfer from Arcanist to Summoner or Scholar; a Scholar's Arcanist (i.e. 1-30) traits are already retroactively changed when equipping the Scholar stone. A split isn't required to trim Physick or Resurrection from Summoner nor, say, Shadowflare or Bane from Scholar, let alone adjust their effects within either job.

    So the real question then becomes... why bother? Apart from the leveling imbalance that's already been around through the entire life of Yoshida XIV, is there any real benefit?

    I disagree also with the idea that giving Summoner a heal that isn't wholly just a joke would somehow kill Vercure, and by extent RDM. RDM is not Vercure, and Vercure would still retain a number of advantages.

    Moreover, you're looking at two jobs that are already foils to each other in terms of general viability. Summoner is the most solid of all casters, and a top 4 performer among DPS. RDM is notoriously... far from either of those qualities. Far greater mana strain from raising, Embolden poor practical parity, necessarily poor CD alignment, and the like are just the tip of the iceberg for that job.
    Let's balance those issues before we decide conclusively what offside mechanics should be barred to either, 'button bloat and design waste be damned'.

    And let's be clear about this: BLM already had its answer to Resurrection in the form of LB-padding Manawall atop its Manaward atop its Apocatastasis. Sure its cross-classed Swiftcast meant a lot more to SMN/SCH than their Physick meant to BLM, but the unique options had their balancing points. Those were since removed, with nothing being provided in their place.

    And then there's the poor parity between, say, Drain and Bloodbath... The caster situation is subtlety to obviously problematic no matter how you look at it. So, yes, such fixes should come first, but to say that SMN should lose utility, or -- as a rule -- be left with obvious crumbled holes in its toolkit, just because it's currently doing well seems ridiculous to me.
    (5)
    Last edited by Shurrikhan; 07-30-2018 at 06:20 AM.

  2. #2
    Player
    Duskane's Avatar
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    Dusk Himmel
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    Ravana
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    Viper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    No one has asked for Physick itself to be buffed. They've been asking that it use one's primary stat
    that is a buff
    (2)

  3. #3
    Player
    Cidel's Avatar
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    Cidel Paratonnerre
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    Hyperion
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    Astrologian Lv 100
    Oh hey, I remember this complaint from June of last year. People rallying to get a potent Physic in 4.1 because RDM. I think instead they just brought back Sustain. Although I also was of the opinion that SMN's Phsyic should have just turned into the pet heal with some new job trait instead of making action bar -1 with Sustain.

    Whelp. Keep rallying. The devs will cave-in to the pressure eventually, right? Right?
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
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    Tani Shirai
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    Cactuar
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    Monk Lv 100
    Quote Originally Posted by Shurrikhan View Post
    No one has asked for Physick itself to be buffed.
    Quote Originally Posted by Duskane View Post
    that is a buff
    Quote Originally Posted by Shurrikhan View Post
    itself
    Buffing Physick itself would be to add an additional effect or increase its potency. Buffing Physick itself would entail a buff to SCH, the complaint I was addressing, as clear from the sentences immediately following your snippet...

    Buffing SMN's use of Physick does not buff Physick itself.

    ...
    Reading comprehension when? Or is this just purposeful omission for comedic effect? Sigh.
    (0)

  5. #5
    Player
    Wiccan026's Avatar
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    Cerryl Lorinth
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    Lamia
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    Red Mage Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Buffing Physick itself would be to add an additional effect or increase its potency. Buffing Physick itself would entail a buff to SCH, the complaint I was addressing, as clear from the sentences immediately following your snippet...

    Buffing SMN's use of Physick does not buff Physick itself.

    ...
    Reading comprehension when? Or is this just purposeful omission for comedic effect? Sigh.
    You do realize if they did this they would have to drop your DPS a bit, is that something you would really want for summoner?
    (0)

  6. #6
    Player
    Zyneste's Avatar
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    Zyneste Azurox
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    Gilgamesh
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    White Mage Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Buffing Physick itself would be to add an additional effect or increase its potency. Buffing Physick itself would entail a buff to SCH, the complaint I was addressing, as clear from the sentences immediately following your snippet...

    Buffing SMN's use of Physick does not buff Physick itself.

    ...
    Reading comprehension when? Or is this just purposeful omission for comedic effect? Sigh.
    To alter any game balance that would shift the effect of one skill from poor to upwards is a buff. If SE created a skill that said "Your next Physick will do 10,000 potency healing" did they just buff physick, even though physick itself didn't change?

    If it gets better, its being buffed lol.
    (0)

  7. #7
    Player
    Zyneste's Avatar
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    Zyneste Azurox
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    Gilgamesh
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    White Mage Lv 80
    The option I would go for is to just change physick into having an additional affect of healing your pet by 30-50% if used on it (compared to sustain which does 24% over its entire duration... #deletesustain) and reworking Drain to be a spell that places a debuff on the target for 8 seconds causing 40% of the damage you deal to the target to be restored to you (Thus costing you a GCD to cast, but allowing you heal with it.) [At 5k DPS over 8 seconds thats 40k DPS done and 16k health healed or 1/3rd this max health over 8 seconds. At the cost of one GC. This is over twice the value of Vercure just spaced out and earned through DPS.]

    Not that I want to make SMN stronger, I just feel it really lacks any sort of self defensive utility. Buffing Drain would also help BLM significantly, without taking away RDM's "specialness" for healing in that Vercure is still approximately as useful as it still procs dualcast, can be used on others and can be used without a target.
    (1)
    Last edited by Zyneste; 07-29-2018 at 11:26 PM.

  8. #8
    Player
    Enkidoh's Avatar
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    Enkidoh Roux
    World
    Balmung
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    Paladin Lv 90
    Physick is a legacy of the cross-class system and had nothing to with end-game SMN or even being needed for SCH - it was because ACN was a class that locked new players to starting in Limsa Lominsa, and because Limsa has no access to the rest of Eorzea until you complete the level 15 main scenario which unlocks airship travel (and the Limsa-Vesper Bay ferry), they needed some way of allowing new players who started as MRD to be able to cross class a healing spell. Players who started in Ul'dah didn't have this issue as they could just travel on foot to Gridania and unlock CNJ for Cure, Limsa players did not have this luxury.

    Thus, ACN was the only way they could add a healing spell as a cross class spell early on for Limsa players (unless you counted the original version of Bloodbath a 'healing' ability). Of course, the cross class system is gone now, but some legacies of it still remain, Physick on SMN being one of them, it's meant to be an early cure spell that helps you out at the start of the game but by end game it's useless (if equipped with SMN).

    I would prefer it if SE added some kind of pet-given buff that increases healing potency irrespective if you're SMN or SCH but other than that, it really is pretty useless as it is now sadly. So I can definitely understand the calls to remove it.
    (0)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  9. #9
    Player
    Kurando's Avatar
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    Ku Rando
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    Hyperion
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    Scholar Lv 100
    Quote Originally Posted by Enkidoh View Post
    snip
    I'm not too sure this is actually true, considering the Arcanist class was not added until phase 4 of the beta testing,. If having access to a healing action was such an important deal they would of introduced the class in an earlier phase so players could adjust to your theory of "that locked new players to starting in Limsa Lominsa".

    Also to add, plenty of players went on to pick many starting classes and never picked up either Conjurer or Arcanist (for additional cross role healing) until later in the game (30+) so it really wasn't necessary to have those spells to play the game.
    (1)

  10. #10
    Player
    Zerathor's Avatar
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    Character
    Jack Cinder
    World
    Excalibur
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    Black Mage Lv 80
    While it's neat to try fixing useless spells in job's arsenals, smn really doesn't need to be more broken. If they lost dps in exchange for their heal being worth using, that'd be fair, but nobody would want that trade.
    (2)

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