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  1. #11
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jijifli View Post
    But mentioning dps players in the dark, that's an example of what people mean when tanks and healers end up taking all the responsibility.
    The responsibility for either is not particularly hard. Healers only have it hard due to the meta of needing to fill in every cast with DPS when not healing. Tanks are really easy. If anything, its when DPS have that responsibility its worse. As a healer I can always just not do damage in a pinch; a tank can also err on the side of caution and stay in tank stance. But the DPS challenges have no downtime, and it can be harder for them to recover from one death due to slow wipe from enrage.

    If you started making DPS responsible you're probably going to make the game very unpleasant, because DPS can't really recover like healers or tanks can. Like i can heal through a healer dying and have them raised in a second, and they can use mp replenishing abilities and can generally power through the stat loss. But A DPS dying is a straight penalty, and too many of those is a guaranteed wipe that often no one can compensate for.
    (2)
    Last edited by RiyahArp; 07-27-2018 at 04:55 AM.