Quote Originally Posted by RiyahArp View Post
The responsibility for either is not particularly hard. Healers only have it hard due to the meta of needing to fill in every cast with DPS when not healing. Tanks are really easy. If anything, its when DPS have that responsibility its worse. As a healer I can always just not do damage in a pinch; a tank can also err on the side of caution and stay in tank stance. But the DPS challenges have no downtime, and it can be harder for them to recover from one death due to slow wipe from enrage.

If you started making DPS responsible you're probably going to make the game very unpleasant, because DPS can't really recover like healers or tanks can. Like i can heal through a healer dying and have them raised in a second, and they can use mp replenishing abilities and can generally power through the stat loss. But A DPS dying is a straight penalty, and too many of those is a guaranteed wipe that often no one can compensate for.
In bare bones basics, a tank's job is to tank, a healer's job is to heal, and a dps's job is to dps.

When a tank can't tank, we can tell quickly, and it's fixed up. When a healer can't heal, we can tell quickly, and it's fixed up. But when a dps can't dps? Suddenly we gotta make it a pain to tell who and why. That's what I mean. Look at bare bones basics. If a tank mitigates properly, keeps threat, and stays alive, he's doing at least his bare bones basics. If a healer keeps everyone at enough health for mechanics, and quickly revives those that die due to mistakes on parts that they had no control over, they are at least doing their bare bones basics.

So I think it's okay if we can see if the dps can do their bare bones basics, since as you even pointed out, tanks and healers are expected to go above and beyond. We really shouldn't be expecting tanks and healers to go above and beyond, while also not considering seeing if the dps knows how to dps. It's one of the reasons my love for healing's completely gone now, even with the fact the healer dps factor was what got me interested, as I was used to traditional always heal never dps ideas.