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  1. #1
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    10% vuln up, 1/6 uptime...about 16% uptime give or take? So about 1.6% rDPS if my math's not off? https://xivrdps.herokuapp.com/encoun...vfhHVnNJdqg/18
    42,184.4 * .016 = 674.9 which is close to that Nin's trick damage (657).

    To have Trick count for >900 dps, total group dps needs to be about 56,500. Which is frankly ridiculous. Where'd you get numbers like that from?
    (1)

  2. #2
    Player
    Megguido's Avatar
    Join Date
    Jul 2017
    Posts
    145
    Character
    Minati Illu
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Dualgunner View Post
    10% vuln up, 1/6 uptime...about 16% uptime give or take?
    So about 1.6% rDPS if my math's not off? https://xivrdps.herokuapp.com/encoun...vfhHVnNJdqg/18
    42,184.4 * .016 = 674.9 which is close to that Nin's trick damage (657).

    To have Trick count for >900 dps, total group dps needs to be about 56,500. Which is frankly ridiculous. Where'd you get numbers like that from?
    Your maths are off because you are not considering a very important detail: burst. It's not because you have 16% uptime on a 10% damage up buff that you will deal 1.6% more damage overall. I'll take WAR as an example. Their IR burst window lasts 10s every 90s, so it has 11% uptime. Though IR windows accounts for 30 to 40% of a WAR's total DPS which is far from the 11% uptime.

    A competent team will synchronize their raid buffs so they can maximize their damage during those.

    Anyway, you can find a NIN bringing more than 900 rDPS here for example. Lots of other teams doing speedkills reach similar amounts.

    EDIT: wrong link, it's fixed now.
    (0)
    Last edited by Megguido; 06-14-2018 at 09:39 PM.

  3. #3
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Megguido View Post
    Your maths are off because you are not considering a very important detail: burst. It's not because you have 16% uptime on a 10% damage up buff that you will deal 1.6% more damage overall. I'll take WAR as an example. Their IR burst window lasts 10s every 90s, so it has 11% uptime. Though IR windows accounts for 30 to 40% of a WAR's total DPS which is far from the 11% uptime.

    A competent team will synchronize their raid buffs so they can maximize their damage during those.

    Anyway, you can find a NIN bringing more than 900 rDPS here for example. Lots of other teams doing speedkills reach similar amounts.
    I think blackcat's app accounts for that
    https://xivrdps.herokuapp.com/encoun...dCkybcY8NKx/19
    That is pretty disgusting though.

    Edit: nvm, you changed link
    (0)

  4. #4
    Player
    Megguido's Avatar
    Join Date
    Jul 2017
    Posts
    145
    Character
    Minati Illu
    World
    Cerberus
    Main Class
    Summoner Lv 90
    @Zerathor, Dualgunner I editted the link, failed miserably my copy/pasting.

    Well timed raid buffs can be very powerful, but we're talking about the best players out there. I'm pretty sure that in a much less coordinated team (PU group, casual / midcore static ?), a BLM can bring as much damage as a NIN because lots of people don't actually know how to use raid buffs efficiently.

    If you boost BLM's damage to be competitive with DRG, BRD or NIN raid+personnal DPS at the highest levels of play, it would be quite OP in a less optimized environment, because you wouldn't need your team to coordinate that much to deal stupidly high amounts of damage. That 900 rDPS trick attack seems OP because the whole team is maximizing their rotation around it. Take a random pick-up group, and TA will be a plain 1.6% rDPS boost.

    EDIT (cause too slow):
    you just don't get the point that complaining about smn won't solve blm endgame situation - no matter how hard u try or how personal u get. you can talk about flogs statistics and compare them to death for the next two weeks and it won't change anything
    People complaining that SMN > BLM can actually complain that SMN, BRD, NIN, MCH, DRG, MNK > BLM
    (2)
    Last edited by Megguido; 06-14-2018 at 09:54 PM.

  5. #5
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Megguido View Post
    @Zerathor, Dualgunner I editted the link, failed miserably my copy/pasting.

    Well timed raid buffs can be very powerful, but we're talking about the best players out there. I'm pretty sure that in a much less coordinated team (PU group, casual / midcore static ?), a BLM can bring as much damage as a NIN because lots of people don't actually know how to use raid buffs efficiently.

    If you boost BLM's damage to be competitive with DRG, BRD or NIN raid+personnal DPS at the highest levels of play, it would be quite OP in a less optimized environment, because you wouldn't need your team to coordinate that much to deal stupidly high amounts of damage.

    People complaining that SMN > BLM can actually complain that SMN, BRD, NIN, MCH, DRG, MNK > BLM
    yeah and it took 2 major expansion and a complete redesign of smns-skillstructure to make him viable for raids at all – how can blm think minor pot buffs would change their problem? I just can't understand this hate and mimimi for no given reason... q.q
    (0)
    Last edited by Neela; 06-14-2018 at 09:58 PM.