Page 1 of 32 1 2 3 11 ... LastLast
Results 1 to 10 of 316
  1. #1
    Player
    RainDurell's Avatar
    Join Date
    Apr 2015
    Posts
    110
    Character
    Rain Durell
    World
    Cerberus
    Main Class
    Black Mage Lv 100

    So about Summoner...

    I think its kind of unfair that SMN is literally 2nd top dps, higher than all melee dps including the "selfish" utility-less SAM, while remaining almost fully mobile and with the ability to combat res.

    To put it into perspective, SMN is only slightly behind BLM in terms of DPS, and they get to have far more mobility than BLM, which in turn makes BLM an unfavorable option for UwU, as SMN will most likely do more damage than BLM because they arent punished badly by the massive amount of movement mechanics in UwU.

    Top that off with them having a combat res and a dps increase utility, they deal the highest damage out of every other job while providing amazing utility.

    What I'm trying to say is, SMN does far too much damage on a single target for the amount of mobility and utility they bring.
    Makes no sense to me why its okay for them to dish more damage than ALL other jobs, outside of BLM, which like I said will also probably be outdpsed in a fight as movement intensive as UwU
    (7)

  2. #2
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Well if you check any singletarget fight like o6s
    https://www.fflogs.com/statistics/21...=52&dataset=95
    , samurai lead that pretty well. Summoner aoe damage is usually that what make you catch up other jobs and make it look it is doing more than anything else. Especially for UwU you can cheese lot damage hitting multiple plumes at same time. Most summoner aoe damage is ogcd so you can burst your aoe with deathflare, akh morn and painflare before anybody else have time to hit them that much. What makes you think blm can keep up with summoner while melee can not is because blm have really good burst aoe as well like triple flare, foul and aoe thunder.
    (2)

  3. #3
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    It's all correct. They'll never make it ballanced though. Unfortunately we'll be stuck on smn for the rest of stormblood for any meaningful content.
    (5)
    Last edited by Zerathor; 06-11-2018 at 07:11 PM.

  4. #4
    Player
    TelosNox's Avatar
    Join Date
    Dec 2013
    Posts
    113
    Character
    Liandrin Saruni
    World
    Shiva
    Main Class
    Summoner Lv 70
    It is very content specific.

    O5 has the add phase and some relevant downtime phases for melee. That's why he is ahead there.

    O6 has no downtime and no adds. You see: SMN is behind

    O7 has adds and relevant downtime as well + lots of movement. That's why SMN is ahead but BLM is bad here (SAM is better)

    O8 (Kefka) no adds and not so much movement BUT downtimes are favorable for SMN because they happen during cooldown phase. That's why he can keep up with SAM and BLM here

    O8 (God) no adds, not so much movement, nearly no downtime. SAM and BLM are ahead, SMN is 3rd.

    Yes SMN is in a good position for this raidtier. But is it really OP? Let there be more fights like O6 in the next raidtier and SMN will fall behind.
    (7)

  5. #5
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Unfortunately, it appears that your bias is getting the better of you at this point. Your comments read like you are just a BLM that believes they should be doing the most damage all the time because they aren't allowed to move. Both BLM and SMN are in really good places right now, so I feel like the devs time would be better spent helping out the heavily underperforming jobs (like RDM). Having one job just be better all the time is just bad design.
    (10)

  6. #6
    Player
    RainDurell's Avatar
    Join Date
    Apr 2015
    Posts
    110
    Character
    Rain Durell
    World
    Cerberus
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Tex_Mex View Post
    snip
    RDM is in a bad spot, i agree, but that isn't the subject I'm talking about. And I completely agree that having one job being better all the time is bad, that's why I started this topic, SMN IS better most if not all the time, I'm not saying "buff blm", I'm saying that for the amount of utility and mobility smn have, they shouldn't be doing more damage than ALL melee dps. They should be somewhere on par with DRG/NIN, not above.
    (4)

  7. #7
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Tex_Mex View Post
    snip .
    BLM is in a good spot atm, but for how minimal their gain is, (especially on certain fights) it's not spectacular enough to ignore a missing raise that smn brings. SMN is in a really BS strong place as THE meta caster.

    Rdm could use some help though
    (3)

  8. #8
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by RainDurell View Post
    RDM is in a bad spot, i agree, but that isn't the subject I'm talking about. And I completely agree that having one job being better all the time is bad, that's why I started this topic, SMN IS better most if not all the time, I'm not saying "buff blm", I'm saying that for the amount of utility and mobility smn have, they shouldn't be doing more damage than ALL melee dps. They should be somewhere on par with DRG/NIN, not above.
    Im fairly certain that if you add on the rDPS contribution of NIN and DRG to their pDPS, they are easily competing with (or likely surpassing) the total for both BLM and SMN. Melee DPS are still in a pretty darn good spot right now as well. (Though there is a good argument to be made about the nature of damage debuffs - looking at you piercing debuff) This is honestly some of the best class balance we've ever seen out of SE.
    (2)

  9. #9
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Zerathor View Post
    BLM is in a good spot atm, but for how minimal their gain is, (especially on certain fights) it's not spectacular enough to ignore a missing raise that smn brings. SMN is in a really BS strong place as THE meta caster.

    Rdm could use some help though
    I still don't think that nerfing SMN is the right solution. If you want to argue for anything, choose to buff BLM utility or something like that. BLM used to have the niche that it would never run out of MP, but this got removed with SB when resource management for all classes basically became a joke. Maybe some sort of group utility like a raid wide magic damage barrier could be introduced. That would fit with the job and add some non DPS related flavor to the game.
    (3)

  10. #10
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Tex_Mex View Post
    snip.
    Utility would be neat, but it won't happen. If it did, they'd nerf their damage as well. Meaning a blm playing at maximum potential would be equal to a smn. How good does one shield need to be to be equal to being able to raise? It'd be a lot or have a low cd.
    (1)

Page 1 of 32 1 2 3 11 ... LastLast