OP for raid progression? In world first progression where the goal is to see mechanics sure, but beyond that you're just as well off with a summoner.
OP for raid progression? In world first progression where the goal is to see mechanics sure, but beyond that you're just as well off with a summoner.
It’s not “optimized raiding” when people stop dying—that’s just a byproduct of learning the fights enough to not fail mechanics or heal checks. A group can clear content with zero deaths and be far from “optimized”. SE has already shown that they’ve failed with the “selfish DPS” job balance, and they have failed just as much by this “niche value” that RDM seems to have: a value that goes away the minute people stop dying. And, as Dualgunner already said, SMN is still better for prog.
I don’t see anything wrong with all jobs having equal or close to equal balance. And as I already said in response to someone else who said RDM has it’s own niche in content (PotD), jobs shouldn’t be balanced around niches like that, nor should they be balanced around the lowest common denominator.
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And you could just as easily bring a 2nd ranged for BRD + MCH and have similar results. You can even bring a BLM, and as I said, the actual gap between BLM and SMN is minimal at the highest level of play. People want to hate on BLM though because it either brings no party utility what so ever (and for some reason the entire raiding community is now worried about what a class can do for them), or players just aren't skilled enough on the class to show that it "can" be good.
How many groups can clear a fight within one pull, cleanly, every single week? But regardless, what is "forcing" you into SMN beyond that? Savage content doesn't lock you into a caster like Ultima does, you can reasonably play with any composition. You can easily bring double ranged which is still argued by some for speedrunning purposes. The only purposes where SMN matters are for what I mentioned earlier, the 1% of optimized play (and funnily enough, SMN still isn't seen 100% of the time even at our level). Some world prog groups for Ultima still brought RDM and cleared with it, and for speedrun meta SMN is only a confirmed lock for 2 fights this tier right now (monk being better for 2 fights and mch is questionable for the last)
Balanced compared to "what" though? Because what I'm getting from threads like this, is that the community wants classes to be balanced around their skill level rather than what these classes are capable of at the highest level of play (which is the true example of how strong or weak a class can be). Do people understand that "buffing" RDM or nerfing SMN would actually create another balance issue? Because RDM would be absolutely overpowered for progression as it was during deltascape... and so long as it holds the raise and heal utility that it has, it will NEVER have similar damage output to classes like SMN or BLM nor should it. Instead of complaining about "SMN being too strong" (which it isnt btw), people should be asking for a class rework for RDM because frankly the issue is the class itself and what they attempted to do with it.
Last edited by xxPheNoMeNa; 06-18-2018 at 03:00 AM.
While you're not wrong, on the flip side, having glaring disparities in kits for no actual advantage in another area is a sore point for a job, and shoring up those inequities shouldn't be discarded just because "it's viable".
Viability is a poor metric in a game where the the bar is set relatively low.
But people continuously overlook (or simply dont understand) what the advantages of each class are and rather say "but look at parses, RDM is useless after prog", even though those numbers are meaningless for them personally. RDM still has a very clear advantage for progression raiding, and as a whole the balance between casters is relatively ok. Some of the very best RDM players (including Jump) continue to say RDM is in a good place and it has its role.
I think the problem is that even though, RDM has it's advantages, SMN is really just a jack of all trades. rdm is strong for progression, however it's not so strong that it dominates the prog scene which is good because we don't want jobs monopolizing anything. SMN seems oppressive because it's the best caster in FARM by the "communities" standards while still being a very solid choice for prog too.
Last edited by Wayfinder3; 06-18-2018 at 03:04 AM.
"This is what lights the darkness. A chance to make everyone happy!"
—Sora
on a scale of 1 to 3 with 3 being the highest. (this is a scale amongst themselves so even if blm is more like 2.9/3, than a 2. this is how the average player who is told that blm is a meme compared to smn will see it)
SMN is 3/3 in Farm and 2/3 Prog
RDM is 1/3 and 3/3 in prog
BLM is 2/3 in Farm and a 1/3 in prog
This is how the essentially community views the casters among themselves, despite what the "best" rdm's say about it's place, SMN being so versatile allows it to fill a very powerful niche by bringing both aspects of the other 2 casters and the community however misinformed will always aim to take the "best" even if it's exactly applicable to them or if the gap even isn't that big.
My point to you is to explain, that just because you have the "right/accurate" information, doesn't matter when everyone else has what can also be consider "right even if it's inaccurate". Both of you agree that RDM is the weakest caster of the 3, both of you will probably agree that blm is more work for less pay off than smn in prog and possibly even farm. The only difference is you have the full information, and they probably only read the title.
Last edited by Wayfinder3; 06-18-2018 at 03:08 AM.
"This is what lights the darkness. A chance to make everyone happy!"
—Sora
And this is a community issue. People need to really understand how these classes compare to one another. The balance between BLM and SMN for example is very good imo. The problem however is that it's extremely difficult to play BLM optimally, so generally it "looks" like BLM isn't as good when in fact it's very close. Ultimate content is the only case where I would argue playing BLM would actually be true disadvantage. But a lot players would only say "BLM has no utility and SMN buffs my damage, BLM is bad". Then you have RDM and yes their damage is way off the face of the earth compared to the other 2 casters, but they also bring this special utility that is literally unmatched by anything else in the game.
And this goes back to my point about these "advantages" not mattering for 99% of the community. I've never heard speedrunning or world prog groups (including my own) complaining about the strength of Summoner and these are the only two instances where this would even matter. If you're not bleeding edge optimizing, there's nothing stopping you from playing RDM.
Last edited by xxPheNoMeNa; 06-18-2018 at 03:24 AM.
I mean, technically it is. Summoners cover emergency raises while simply doing more damage and having no limitation on range for outputting their full damage, making them more flexible. Once the raise isn't needed, Red Mage is inferior in basically all respects. Sure, the best red mages still leave me in the dust, but that's not a Mage v Mage thing. That's a me thing. That doesn't mean Red Mage is better than I think it is.
It objectively shouldn't lose value the better a party gets. It is the only job where this happens.
That's all. If the raise is the reason that can't happen, I'd rather scrap it, or just make it a proper emergency raise and compensate them for the loss of Verraise.
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