When DB was locked behind the Lily system, that made DB unusable, because you are not going to save a lily "just to use DB". When they got rid of needing Cleric Stance, I was estatic because that mechanic was utterly trash and made users make more mistakes because of the stupid meta. When they brought this in, that was basically "well I'm never going to end up using it because Assize and Asylum is far more useful, and the only way to save a lily would be by curing the a target before applying DB otherwise. As I've said, careful what you ask for. I'll take "cooldown reduction" over "locked down". WHM has RNG proc's because otherwise it would be too powerful and would require the entire healing kit potency to be cut in half.
I don't know what the Japanese raid meta is, but seeing as they have a higher clear rate, something is less of an obstacle over there, than it is here. If you're healing like the devs/Yoshi-P/SE intended, then unless the content is so easy as to not requiring healing at all, there is no reason to not be able to have 3 lilies up all the time. If you don't want to play it that way, then you aren't any worse off.
Start asking for changes to the lilies, and they will either lock things behind the lilies or they will gut the potency of other things. Nobody wants that.
Remember from 4.05:
So we lost most of the usability of the Confession stacks, to a point where it's basically unable to be used more than once in any fight, and the potency got nerfed. Did I like the RNG mechanic before? No. But it's not any more useful now, it's like throwing half a cure unless the party has taken so much damage that you can justify casting medica/medica ii/cure iii 3 consecutive times. Assize has the same healing potency as Medica, but it does not grant a confession stack or lily. The lilies don't actually do anything in the first place that justifies fishing for the lily, which is why changing that does nothing in the end. All the lilies do is change the recast time, it doesn't enable Asylum or Assize. And if you are not always using Asylum and Assize you don't end up taking advantage of Secret of the Lily II. Hence the "20% to have 5 second reduction" on the cast time does help, but it's not practical, even if you are using cure as the main cure. I hear that crit noise roughly once per fight. So RNG on top of RNG is just not useful.Plenary Indulgence
Party members will no longer be granted a Confession when HP is restored via Cure and Cure II. They will instead be granted a Confession when HP is restored via Medica, Medica II, or Cure III.
The chance of granting party members a Confession has been increased from 20% to 100%.
The duration of the Confession has been reduced from 30 to 10 seconds.
Healing potency based on the number of stacks of Confession has been reduced from 400 for one stack, 500 for two stacks, and 600 for three stacks to 150 for one stack, 300 for two stacks, and 450 for three stacks.
Recast time increased from 15 to 60 seconds.
Confession stacks will now also be granted to the player casting Medica, Medica II, or Cure III.
Secret of the Lily
Chance healing a party member via Cure will add a Lily to the Healing Gauge increased from 50% to 100%.
How I'd change things, is have oCD reduction tied directly to having the lilies up. So they're always counting down when you've used them and the time reduction is directly a consequence of using Cure and Cure II. Also I'd make any crit heal 100% reduce it by 5 seconds. The Ryumyaku gear(i360) has crit on it, the Dai-Ryumyaku gear (i370) does not, rather it has Determination. Because even though I do get those crits, it's more likely that a player is not going to intentionally meld crit to gear just to fish for this either.
But anyway, where we are right now is not a problem, and I don't want SE trying to fix it by nerfing something else, or locking something else behind the lilies. If anything, evidence suggests that the only other practical thing to tie to the lilies is the actual spell speed, seeing as AST's DPS skills cast time are now lower than their healing spells, where as WHM's healing spells have lower cast times than their DPS spells, yet the potency is lower for AST. Except Aspected Helios cast time which is lower than Medica II.



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