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  1. #51
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Hestzhyen View Post
    The official explanation is that they want to get the digests out faster and that the Twitter updates will reach a wider audience than the forum does. In my mind, though, I see it as them cutting down communication to us even more because we are not as important as the JP players. Especially since those live Twitter updates we got basically told us nothing except that a few things are headed our way. You cannot condense two hours worth of Live Letter into about four tweets, yet that is what we got. They probably expect fans to do all the heavy lifting... as people on reddit have already done.
    Part of me wonders if they did that because they know of Reddit and how much NA players probably use it (those that want to be updated on this stuff, anyway).

    Quote Originally Posted by Vstarstruck View Post
    SE does not know either apparently. Empty content zone with fate running is innovative I guess. You blind fandboyisms is not helping the game improve, you are doing more damage then helping, like that nonsense thread you made. This is the first time I seen someone try to explain being predictable is a good thing, no it isn't.
    Please explain to me how being unpredictable is ever a good thing in the framework of a game.

    Quote Originally Posted by Aster_E View Post
    An app that practically rewards lazy addicts to the game, especially and literally to those who pay extra for it? No coherent words until they mentioned the Moogle Coins. Just... *facepalm*

    I remember in ARR when we got so much content and fixes to things, but also three new dungeons in a patch. I remember in HW when we got two dungeons per patch, the Scholasticate quests that people drudged through for an emote that I don't even see used that often, Hildibrand was tacked on with no duties and no more interaction than giving Hildibrand a massage, the first 24man being unimaginative or uninspired with its mechanics (save for the third boss being literal crap), not that that stopped people from messing up and wiping to the second boss, and people rage quitting over a3s actually being a challenge. You think that 4.3 is going to be larger than usual? We were promised a ton of new content with the system of two dungeons per major raid patch and one dungeon every other patch; a promise hit in part by the need to code the additional housing wards, with the latest addition FINALLY adding a limit per account for houses we can purchase.

    The app is a waste. The limit on houses should always have been there. We should always have been able to retrieve items from the Glam Dresser. Perform should always have had its own interface. Housing wards should have increased by a substantial number from the get-go (would doing more at once have saved time on coding?). Shiro still needs another entrance that isn't in Kugane (which would have helped the server load in the city when Shiro opened). Basically, the lack of oversight on SE's behalf cancels out a lot of time, money, and energy that the devs have to make good on their promise of more, new, fun and exciting content.
    Most of what you've said can be summarized with data = space. Having more space = needing more $$$.

    People like my husband, who get roughly 18 hours of "self time" (9 of which are spent raiding, so GG there goes half) benefit from this application. It's not just "lazy addicts." It's also the hard working middle and lower class that can throw $5 and do menial tasks when it's convenient for them. On a completely. Optional. Free. Application. The $5 is only if you want extra fluff that isn't necessary to progress in the game.

    The other option to getting more space could very well have been simply to increase the subscription costs to the game. I view this as their solution to that - it's literally pay for the extra unnecessary fluff. Not everyone need to pay the extra, but it's there whenever you want it, if you ever want it (same with the retainers through MogStation).

    The glamour dresser was a great idea, but pivoted on players paying attention to what they placed in there, as well as not being more fickle than a feline. Anyone that has placed an item into the dresser can tell you that it removes all of the battle gear stats, crafted names, HQ or NQ information. That's data saved; the first thing I said.

    Do people not understand that game still has only so much space, that they have to work in, without breaking the game, as well as the costs for said space? Neither space nor the funds for the space are infinite.
    (2)
    Last edited by JunseiKei; 04-23-2018 at 06:21 PM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  2. #52
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Well you can take your boat or.......the mistery box!

    The mistery box can be anything! it can even be a boat!
    (0)

  3. #53
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Vhailor View Post
    Speaking personally, I want things that alter how my jobs play in a fundamental way. This is something SE hasn't achieved. Putting it another way, as a White Mage, there is virtually no difference in how I approach a 4-man dungeon at level 50, and how I approach one at level 70. I've got a few more toys, but they don't fundamentally alter my job - they just make certain things easier.
    Full stop.

    I've played a bunch of different games, most as a healer. None of these games have ever done what you are saying SE has failed to do, because why on earth would you change how a class/job is supposed to work fundamentally? Every single game I've played, a healer heals, from level 1 to max. A few of those games, the healers had literally 0 attack spells. If anything, FFXIV is one of the more variable ones because you spend more time DPSing than healing, depending on the fight.

    The other points you brought up make me wonder if you are playing the right genre of game. MMOs have always been lower difficulty curve because anything too difficult alienates the masses (IE: the people that don't want to raid, that probably don't do raids), is about false scarcity and, above all, being social. Funny enough, the things you pointed out that are very successful are exactly the things you want to drive away: things with no difficulty, appeals to both the casual player as the hardcore and is meant to be social activities. There is a reason Balmung is the only limited server anymore; it is "the" social and role-playing hotspot for a large quantity of players.

    FFXIV does not need to encompass all tastes. My husband and I both play other games that are harder. Key words: other games.
    (6)
    Last edited by JunseiKei; 04-23-2018 at 06:40 PM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  4. #54
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
    Posts
    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by JunseiKei View Post
    Please explain to me how being unpredictable is ever a good thing in the framework of a game.
    I apologize for hopping in between the conversation and maybe I'm misunderstanding, but unpredictable things can absolutely 100% be a good thing in games. I struggle to see how you can say otherwise honestly. This is an MMO, not candy crush, it needs to evolve and take risks to grow.

    Most of what you've said can be summarized with data = space. Having more space = needing more $$$.
    We shouldn't be hamstrung by their circa 2000 database design issues and then be held up for more money to alleviate it. They need to become more efficient and develop solutions that actually solve problems instead of create new ones or simply push it further down the road.

    The glamour dresser was a great idea, but pivoted on players paying attention to what they placed in there, as well as not being more fickle than a feline. Anyone that has placed an item into the dresser can tell you that it removes all of the battle gear stats, crafted names, HQ or NQ information. That's data saved; the first thing I said.

    Do people not understand that game still has only so much space, that they have to work in, without breaking the game, as well as the costs for said space? Neither space nor the funds for the space are infinite.
    Sure it was a good idea; replete with an awful implementation, silly limitations, and was nothing more than a band-aid fix to a larger problem. I would have preferred they simply didn't waste a single iota of effort on this implementation and took another 6 months to a year to design something actually decent.

    I understand they're having space issues. I get it, you get it, we all get it. The thing is though, as consumers it isn't our problem. It's theirs. We shouldn't be saying, oh it's ok because of XYZ. We should be holding them accountable to make good design decisions that grow the game, instead of simply trying to maintain the game.
    (7)

  5. #55
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by KaldeaSahaline View Post
    I apologize for hopping in between the conversation and maybe I'm misunderstanding, but unpredictable things can absolutely 100% be a good thing in games. I struggle to see how you can say otherwise honestly. This is an MMO, not candy crush, it needs to evolve and take risks to grow.
    In case you missed my point the mistery box was an ellgory for beign unpredictable.
    True you could be getting a boat or 2 useless tickets to an useless convention or an open world map with plenty of problems like eureka if you will.

    True you will say it's too similar to what we already had in the game, but you knew that only after it was delivered which is the whole point of beign unpredicrable.

    Problem is ppl want unpredictability to only be a success but reality is, nah it won't be 100%

    Also enough with the charade about the game code, it won't be fixed, no1 will really accept of not playing for many days for them to fix it, I would like to ppl to be more mindful of what they really want and not simply wanting wishful fantasies, which many ppl have been triying to explain.
    Things can be better? sure, but depends if they can be realized or not, if they cannot be it's best to either decide if the game is worth as is or not
    (0)
    Last edited by Remedi; 04-24-2018 at 12:27 AM.

  6. #56
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    I understand they're having space issues. I get it, you get it, we all get it. The thing is though, as consumers it isn't our problem. It's theirs.[/QUOTE]

    And how SPECIFICALLY would you suggest they fix these "issues" with dropping content cycles, increasing player subs, or even further micro transactions? Are you going to donate your time and money to SE and fix their issues? Are you willing to redo the game from scratch? You know what's not SE's fault? The fact that you are not wealthy/skilled/capable of making the MMO that you really want on your own. So you come here and demand they change how they choose to run their game because you want something different from what from their side is clearly working... want a PERFECT final fantasy MMO? Maybe try pushing ideas for ff16/17/18/whatever the next mmo they try...
    (0)

  7. #57
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by JunseiKei View Post
    Full stop.

    I've played a bunch of different games, most as a healer. None of these games have ever done what you are saying SE has failed to do, because why on earth would you change how a class/job is supposed to work fundamentally? Every single game I've played, a healer heals, from level 1 to max. A few of those games, the healers had literally 0 attack spells. If anything, FFXIV is one of the more variable ones because you spend more time DPSing than healing, depending on the fight.

    The other points you brought up make me wonder if you are playing the right genre of game. MMOs have always been lower difficulty curve because anything too difficult alienates the masses (IE: the people that don't want to raid, that probably don't do raids), is about false scarcity and, above all, being social. Funny enough, the things you pointed out that are very successful are exactly the things you want to drive away: things with no difficulty, appeals to both the casual player as the hardcore and is meant to be social activities. There is a reason Balmung is the only limited server anymore; it is "the" social and role-playing hotspot for a large quantity of players.

    FFXIV does not need to encompass all tastes. My husband and I both play other games that are harder. Key words: other games.
    Really? How can anyone see this as logic? Are you really trying to be serious? Since you want to talk about healing, you don't see what wow or FFXI did to change it? Though for ffxi, it might of been a bit more untended but when SCH came out, what you did as WHM/SCH vs the others was def fundamentally different, and WHM/BLM still had some merit with elemental seal and conserve mp trait say if you needed a repose to land as back up, with escape and later warp II. With breaking level 75, a WHM/RDM (less ideal) combo could support with refresh. So even within the same patch, healing changed how you did it based on main job and sub job, this includes blu, dnc, rdm, sch (main) and even backup healing from brd. FFXIV had nothing near this, and the only "change" healing got in ffxiv was gutting it and making it more limiting (gutting stoneskin, making protect and esuna role action, so forth) Wow ofc revamps complete systems semi regularly. being predicable is boring, I can't believe there is 2 people that tried to defend this now. [Also the extreme gutting and nerfs SCH had to deal with in ffxiv for 4.0]

    Where you really being honest with that statement or trying to deflate what other games did to hold FFXIV on a higher pedestal then it should have?

    Quote Originally Posted by Okamimaru View Post
    Quote Originally Posted by KaldeaSahaline View Post
    I understand they're having space issues. I get it, you get it, we all get it. The thing is though, as consumers it isn't our problem. It's theirs. We shouldn't be saying, oh it's ok because of XYZ. We should be holding them accountable to make good design decisions that grow the game, instead of simply trying to maintain the game.
    And how SPECIFICALLY would you suggest they fix these "issues" with dropping content cycles, increasing player subs, or even further micro transactions? Are you going to donate your time and money to SE and fix their issues? Are you willing to redo the game from scratch? You know what's not SE's fault? The fact that you are not wealthy/skilled/capable of making the MMO that you really want on your own. So you come here and demand they change how they choose to run their game because you want something different from what from their side is clearly working... want a PERFECT final fantasy MMO? Maybe try pushing ideas for ff16/17/18/whatever the next mmo they try...
    Do you ever try.. to make a post.. without insulting people?
    (2)
    Last edited by Vstarstruck; 04-24-2018 at 12:49 AM.

  8. #58
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Vstarstruck View Post
    final fantasy 11, final fantasy 11, OMG, final fantasy 11!
    Hi there perhaps it's the Roman numerals that are confusing you... this is final fantasy 14 not final fantasy 11... you seem to be in the wrong game... sounds like you are really wanting final fantasy 11: Remake...
    (2)

  9. #59
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    I don't think you need to change the jobs fundamentally. My issue is more that you can do everything you can to advance your main combat class in a single day if you are casual, and the primary way of boosting an alt class now is to stand around half afk 80% of the time in Eureka. Content in general is pretty narrow, and the template of it hasn't changed much since HW.
    (1)
    Last edited by RiyahArp; 04-24-2018 at 12:57 AM.

  10. #60
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Vstarstruck View Post
    Do you ever try.. to make a post.. without insulting people?
    Are you talking to me or are you doing some sort of daily affirmation and accidentally typed it out?
    (3)

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