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  1. #1
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
    Posts
    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by JunseiKei View Post
    Please explain to me how being unpredictable is ever a good thing in the framework of a game.
    I apologize for hopping in between the conversation and maybe I'm misunderstanding, but unpredictable things can absolutely 100% be a good thing in games. I struggle to see how you can say otherwise honestly. This is an MMO, not candy crush, it needs to evolve and take risks to grow.

    Most of what you've said can be summarized with data = space. Having more space = needing more $$$.
    We shouldn't be hamstrung by their circa 2000 database design issues and then be held up for more money to alleviate it. They need to become more efficient and develop solutions that actually solve problems instead of create new ones or simply push it further down the road.

    The glamour dresser was a great idea, but pivoted on players paying attention to what they placed in there, as well as not being more fickle than a feline. Anyone that has placed an item into the dresser can tell you that it removes all of the battle gear stats, crafted names, HQ or NQ information. That's data saved; the first thing I said.

    Do people not understand that game still has only so much space, that they have to work in, without breaking the game, as well as the costs for said space? Neither space nor the funds for the space are infinite.
    Sure it was a good idea; replete with an awful implementation, silly limitations, and was nothing more than a band-aid fix to a larger problem. I would have preferred they simply didn't waste a single iota of effort on this implementation and took another 6 months to a year to design something actually decent.

    I understand they're having space issues. I get it, you get it, we all get it. The thing is though, as consumers it isn't our problem. It's theirs. We shouldn't be saying, oh it's ok because of XYZ. We should be holding them accountable to make good design decisions that grow the game, instead of simply trying to maintain the game.
    (7)

  2. #2
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by KaldeaSahaline View Post
    I apologize for hopping in between the conversation and maybe I'm misunderstanding, but unpredictable things can absolutely 100% be a good thing in games. I struggle to see how you can say otherwise honestly. This is an MMO, not candy crush, it needs to evolve and take risks to grow.
    In case you missed my point the mistery box was an ellgory for beign unpredictable.
    True you could be getting a boat or 2 useless tickets to an useless convention or an open world map with plenty of problems like eureka if you will.

    True you will say it's too similar to what we already had in the game, but you knew that only after it was delivered which is the whole point of beign unpredicrable.

    Problem is ppl want unpredictability to only be a success but reality is, nah it won't be 100%

    Also enough with the charade about the game code, it won't be fixed, no1 will really accept of not playing for many days for them to fix it, I would like to ppl to be more mindful of what they really want and not simply wanting wishful fantasies, which many ppl have been triying to explain.
    Things can be better? sure, but depends if they can be realized or not, if they cannot be it's best to either decide if the game is worth as is or not
    (0)
    Last edited by Remedi; 04-24-2018 at 12:27 AM.

  3. #3
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by KaldeaSahaline View Post
    We shouldn't be hamstrung by their circa 2000 database design issues and then be held up for more money to alleviate it.
    Why are we talking about database issues? The "server limitations" that are mentioned by Square Enix are universally about how much data is transferred to and from the server. It's not a question of being able to store more inventory slots, for instance, it's the ability to process more data per user every time inventory is loaded or updated. Whether the problem is due to initial bad design or something else, solving it is not simple.

    We don't need to say it's OK to have these limitations because of their implementation, but we should acknowledge the level of effort that would be required to fix them. They're probably never going to be fixed in this game, so if that's a deal-breaker, maybe play something else?
    (2)