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  1. #11
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by JunseiKei View Post
    Full stop.

    I've played a bunch of different games, most as a healer. None of these games have ever done what you are saying SE has failed to do, because why on earth would you change how a class/job is supposed to work fundamentally? Every single game I've played, a healer heals, from level 1 to max. A few of those games, the healers had literally 0 attack spells. If anything, FFXIV is one of the more variable ones because you spend more time DPSing than healing, depending on the fight.

    The other points you brought up make me wonder if you are playing the right genre of game. MMOs have always been lower difficulty curve because anything too difficult alienates the masses (IE: the people that don't want to raid, that probably don't do raids), is about false scarcity and, above all, being social. Funny enough, the things you pointed out that are very successful are exactly the things you want to drive away: things with no difficulty, appeals to both the casual player as the hardcore and is meant to be social activities. There is a reason Balmung is the only limited server anymore; it is "the" social and role-playing hotspot for a large quantity of players.

    FFXIV does not need to encompass all tastes. My husband and I both play other games that are harder. Key words: other games.
    Really? How can anyone see this as logic? Are you really trying to be serious? Since you want to talk about healing, you don't see what wow or FFXI did to change it? Though for ffxi, it might of been a bit more untended but when SCH came out, what you did as WHM/SCH vs the others was def fundamentally different, and WHM/BLM still had some merit with elemental seal and conserve mp trait say if you needed a repose to land as back up, with escape and later warp II. With breaking level 75, a WHM/RDM (less ideal) combo could support with refresh. So even within the same patch, healing changed how you did it based on main job and sub job, this includes blu, dnc, rdm, sch (main) and even backup healing from brd. FFXIV had nothing near this, and the only "change" healing got in ffxiv was gutting it and making it more limiting (gutting stoneskin, making protect and esuna role action, so forth) Wow ofc revamps complete systems semi regularly. being predicable is boring, I can't believe there is 2 people that tried to defend this now. [Also the extreme gutting and nerfs SCH had to deal with in ffxiv for 4.0]

    Where you really being honest with that statement or trying to deflate what other games did to hold FFXIV on a higher pedestal then it should have?

    Quote Originally Posted by Okamimaru View Post
    Quote Originally Posted by KaldeaSahaline View Post
    I understand they're having space issues. I get it, you get it, we all get it. The thing is though, as consumers it isn't our problem. It's theirs. We shouldn't be saying, oh it's ok because of XYZ. We should be holding them accountable to make good design decisions that grow the game, instead of simply trying to maintain the game.
    And how SPECIFICALLY would you suggest they fix these "issues" with dropping content cycles, increasing player subs, or even further micro transactions? Are you going to donate your time and money to SE and fix their issues? Are you willing to redo the game from scratch? You know what's not SE's fault? The fact that you are not wealthy/skilled/capable of making the MMO that you really want on your own. So you come here and demand they change how they choose to run their game because you want something different from what from their side is clearly working... want a PERFECT final fantasy MMO? Maybe try pushing ideas for ff16/17/18/whatever the next mmo they try...
    Do you ever try.. to make a post.. without insulting people?
    (2)
    Last edited by Vstarstruck; 04-24-2018 at 12:49 AM.