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  1. #1
    Player
    Sorel's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by darkstarpoet1 View Post
    edit: the issue with putting on a time frame once you get into the second subgroup is you have to take into consideration of a risk/reward system. if i am rank 40 what sp per hour should i get doing 35, 30, 20, and 10 level mobs? you can't put a set rate on them overall because each would have to be different because i am taking more risks the higher the level project i am taking on.
    I understand what you are saying about risk/reward. But what's the risk? There is no death penalty in FFXIV. Do you mean the equipment durability penalty? Do you think that is enough to be considered a true risk on the player's part? No sarcasm. I'm just asking an honest question.
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    Last edited by Sorel; 12-01-2011 at 05:43 AM. Reason: Added quote so post makes sense.

  2. #2
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Sorel View Post
    I understand what you are saying about risk/reward. But what's the risk? There is no death penalty in FFXIV. Do you mean the equipment durability penalty? Do you think that is enough to be considered a true risk on the player's part? No sarcasm. I'm just asking an honest question.
    the risk is the tougher the mob you are fighting the longer you fight it and the more of a chance to die. if you don't reward the risk associated with doing stuff higher level then people will just spam killing r1 marmots if they give the same sp as raptors and you can kill them 10 times as fast.

    why would i go and fight in a group of r50+ raptors in a group of r40's if i can go by myself and just run through a set of marmots and spriggans and get better sp? i can 1 shot the marmots, but it takes a few seconds to kill the raptors and they may kill me(if i die i get no sp at all).
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    http://crystalknights.guildwork.com/

  3. #3
    Player
    Sorel's Avatar
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    Mar 2011
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    Limsa Lominsa
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    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Sorel View Post
    I understand what you are saying about risk/reward. But what's the risk? There is no death penalty in FFXIV. Do you mean the equipment durability penalty? Do you think that is enough to be considered a true risk on the player's part? No sarcasm. I'm just asking an honest question.
    Quote Originally Posted by darkstarpoet1 View Post
    the risk is the tougher the mob you are fighting the longer you fight it and the more of a chance to die. if you don't reward the risk associated with doing stuff higher level then people will just spam killing r1 marmots if they give the same sp as raptors and you can kill them 10 times as fast.

    why would i go and fight in a group of r50+ raptors in a group of r40's if i can go by myself and just run through a set of marmots and spriggans and get better sp? i can 1 shot the marmots, but it takes a few seconds to kill the raptors and they may kill me(if i die i get no sp at all).
    So the risk is a longer fight, right? But isn't a longer fight almost guaranteed by fighting against higher level mobs anyway? So it's not a risk that can be avoided. It's more like a trade-off or a price. "Fight a tougher enemy that will take longer to kill and use up more of your character's resources in order to level faster."

    But I agree that dying and not gaining XP for the fight is a legitimate risk, though. Especially if higher level fights take more time and resources (MP, HP, time-limited abilities, items, food, etc). Dying makes a player lose the time and resources spent on that particular fight.

    This is why, generally, partying is so attractive. The resources of multiple players are essentially pooled, and the players most efficient at utilizing/conserving a particular resource (HP, MP, TP, etc) draw from the pool to defeat the enemy. Because a party is generally more efficient at dispatching enemies, they gain the most benefit from a reward system based on XP-chaining. A party can keep a chain going longer than a solo player because the solo player only has his own resources to expend. When a solo player tuns low on a resource, he either has to stop or he dies. Either way, he isn't getting a reward during that time.

    Which I guess is why some in the community don't sit well with "powerleveling", in general. It short circuits that risk/trade-off & XP relationship described above. The higher level player uses his resources while the lower level player gets the reward.

    Regardless, to your point that fighting Level 1 Marmots should not earn a player the same reward as fighting Level 50 Raptors ... I certainly agree with that on an individual fight-by-fight basis. But I'm on the fence if it should be true over a period of time.

    If a player spends 2 hours fighting 200 lower level marmots, should he gain fewer levels than if he spent that 2 hours fighting 20 higher level raptors, even if the player would barely tap his resources against the marmot, and nearly fully expended his resources in every raptor fight?
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    Last edited by Sorel; 12-01-2011 at 11:43 AM.

  4. #4
    Player
    Majidah's Avatar
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    Mar 2011
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    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Sorel View Post
    I understand what you are saying about risk/reward. But what's the risk? There is no death penalty in FFXIV. Do you mean the equipment durability penalty? Do you think that is enough to be considered a true risk on the player's part? No sarcasm. I'm just asking an honest question.
    When a player dies he should lose all his souls, he'll then have to run back to get them in order to retrieve them. If he dies in the way they'll be lost forever.
    His HP should be reduced and the enemies should become stronger too.

    Also, if he was alive when this happened the world should turn further into a dark tendency which raises the quantity and power of monsters.

    Oh wait. That's Demon's Souls. But here we whine losing exp is too harsh.
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    Last edited by Majidah; 12-01-2011 at 07:21 AM.