
Originally Posted by
Sorel
If we as a community prefer circumstances-based leveling speeds, we need to ask ourselves what circumstances should give a fastest rate of leveling, and which circumstances should give the slowest rate of leveling. We would also need to determine the leveling speed limit. What is the maximum number of levels we feel as a community any player in any circumstance should gain in 2 hours?

Originally Posted by
Issac
Honestly, I don't care so much how fast I level up. Okay, maybe a little- I'd prefer it to take a month to reach cap playing 6-8 hours a day(Note: At the very least. Optimally, 3-6 months.). I'd also prefer there to be storyline pitstops along the way. But what I most certainly care about is seeing a group of idiots standing around in their underwear and some rank 1 weapon staring at a lv50 mowing down mobs. Call it a tick.

Originally Posted by
CrystalWeapon
Taking that long to go from 1 to 50 playing 6~8 hours a day would be on a far slower pace of leveling than XI ever had, and I'm talking about pre-abyssea days. It didn't take nearly that long just to get to lv 50. If progression in this game ever slowed down to anywheres near that long to level I'd start pulling out shoes left and right to smack people with.

Originally Posted by
Rowyne
And to throw my opinion out there on the table, I don't necessarily want to see a climb that steep again. But I'd like to see it take months, not days. The steeper curve is one reason I liked Final Fantasy MMOs, and Aion (I honestly think Aion had the level curve just about right, before they went crazy with reductions and double exp weekends). Now that's missing, there's one less thing that makes this game rewarding to me.
OK. For the sake of intelligent debate and discussion, let's work with Isaac's numbers as a starting off point (since he's the only one so far to give some rates he'd prefer to see).
30 days (1 month) @ 6 hours/day = Level 50 in one class (level cap).
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V
180 hours = 50 levels
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V
3.6 hours = 1 level
When it phrased as "reach cap in a month" it seems reasonable, but when you actually break it down to the level per hour, you can see how steep that actually is. You need essentially 4 hours of free time every day devoted to FFXIV just to get a single level.
Perhaps we can increase that rate? Or maybe have better rates depending on the circumstances and content the player is participating in? Should a player doing caravan escorts for 2 hours earn as many levels as a character fighting hard mobs for 2 hours?