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  1. #1171
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Andrien View Post
    Wrong. In ffxi you can get Lv1 to Lv95 in under 1 day. It is called Abyssea party

    Everyone seems to forget that fact, and it is 100x easier to do in ffxi than in ffxiv
    It's not that people are forgetting, it's that Abyssea is a much newer concept. Anyone who played for 4-5 years most likely didn't experience it (myself included). Most of us remember the FFXI with a challenging level curve. It could take casuals a year or more to get their first 75.

    And to throw my opinion out there on the table, I don't necessarily want to see a climb that steep again. But I'd like to see it take months, not days. The steeper curve is one reason I liked Final Fantasy MMOs, and Aion (I honestly think Aion had the level curve just about right, before they went crazy with reductions and double exp weekends). Now that's missing, there's one less thing that makes this game rewarding to me.

    Quote Originally Posted by Erariel View Post
    sry if it is annoying you, but browsing with slow Internet connection with stupid phone is too hard. -.-
    Okay, I'll give you that one. Didn't mean to be rude. It was amusing irony, though.
    (1)
    Last edited by Rowyne; 12-01-2011 at 12:52 AM.

  2. #1172
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by CrystalWeapon View Post
    If you were trying hard and it took you a month to get to 50, then you were doing something wrong. My record while trying hard was 2 and a half weeks to get from lv 1~75. This was pre-abyssea and pre-level sync smn burning. I was bored out of my fucking mind and hid the fact that I had a rdm from every endgame event ls I went to after that.

    I agree that this game is way too fast, but I at least don't get burnt out on any of my jobs duo'ing / solo'ing (leves)/ partying. I'm fairly sure that they are going to remove the drop party form of pl'ing they have now, but I doubt they are going to gimp the exp rates for fighting. My money is on us not hearing anything about it till the changes are made.
    show me where you got from 1-75 on release in 2.5 weeks. the point is the first person on release got there in 1 month. we all know there are the grindaholics. it may be boring, but there is no disputing the fact that some people stared on doing the 24/7 marathons trying to be the first to cap just like there was in this game.

    if it took the full time grinders a month to cap then it's pretty safe to assume that you couldn't do it in 2.5 weeks.....especially once you joined the cap was 75 which meant the sp curve had already been altered.


    edit: i am not talking about xi post abyssea nor am i talking about it after the cap was raised to 75. i was responding to someone talking about how quickly someone hit their first 50 on the original release on xi which was 1 month. they are comparing the 1 month on release of xi to the 8 hours you can do in xiv today and stating you could do it in 1 week in xi if you tried and they are comparable.
    (1)
    Last edited by darkstarpoet1; 12-01-2011 at 01:52 AM.


    http://crystalknights.guildwork.com/

  3. #1173
    Player
    CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Posts
    314
    Character
    Crystal Weapon
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by darkstarpoet1 View Post
    show me where you got from 1-75 on release in 2.5 weeks. the point is the first person on release got there in 1 month. we all know there are the grindaholics. it may be boring, but there is no disputing the fact that some people stared on doing the 24/7 marathons trying to be the first to cap just like there was in this game.

    if it took the full time grinders a month to cap then it's pretty safe to assume that you couldn't do it in 2.5 weeks.....especially once you joined the cap was 75 which meant the sp curve had already been altered.
    I didn't say on release and the exp curve wasn't adjusted till a year or so after my 2nd 75. I'm assuming you are talking about the redux in the curve between (was it... 40~50? or 50~60) something like that. My first two jobs were drg and rdm done around the time that all drg's were marked rmts. The good old days of persecution and drg comradery amongst the ones that stuck with the job.

    Dragoon took me about 5 months due to a lack of love for the job, but rdm only took 2 and a half weeks. It was all the luck of the draw but for jobs that got constant invites it wasn't shit to get to lv 50 quickly. 1~10 (solo) 10~20 (dunes) 21~25ish (qufim) 26~30ish (jungles) 30ish~40ish (Garliage/Crawler's Nest) 40~50 (Altepa + Quicksands). You could blaze through each one of those camps in a day or two of play provided you're hardcoring it. The only reason why people took nearly a year to get their FIRST lv 75 is the fact that you had to take up all possible subjobs, had to do limit breaks, had to get KI's to progress to certain areas, and had to build up gil so that you could purchase equipment. Once you did all your prepwork you could blaze through levels.

    I'd love to show you when and where I got my rdm up at, but unfortunately I don't have a timemachine that can take us back before the fishing sytem got changed so I'm afraid it's impossible to show you exactly when / where / how I did it. I just remember how fast I got it up because I was joking with a friend that I could get maxed in a month because I was getting invites w/o seeking due to the job's popularity at the time.

    Now I'm all nastalgic <.< I remember when Tahrongi Canyon had stupidly overpriced chocobos because all the endgame camps were in Bibiki Bay, and Sky.
    (0)

  4. #1174
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Sorel View Post
    If we as a community prefer circumstances-based leveling speeds, we need to ask ourselves what circumstances should give a fastest rate of leveling, and which circumstances should give the slowest rate of leveling. We would also need to determine the leveling speed limit. What is the maximum number of levels we feel as a community any player in any circumstance should gain in 2 hours?
    Quote Originally Posted by Issac View Post
    Honestly, I don't care so much how fast I level up. Okay, maybe a little- I'd prefer it to take a month to reach cap playing 6-8 hours a day(Note: At the very least. Optimally, 3-6 months.). I'd also prefer there to be storyline pitstops along the way. But what I most certainly care about is seeing a group of idiots standing around in their underwear and some rank 1 weapon staring at a lv50 mowing down mobs. Call it a tick.
    Quote Originally Posted by CrystalWeapon View Post
    Taking that long to go from 1 to 50 playing 6~8 hours a day would be on a far slower pace of leveling than XI ever had, and I'm talking about pre-abyssea days. It didn't take nearly that long just to get to lv 50. If progression in this game ever slowed down to anywheres near that long to level I'd start pulling out shoes left and right to smack people with.
    Quote Originally Posted by Rowyne View Post
    And to throw my opinion out there on the table, I don't necessarily want to see a climb that steep again. But I'd like to see it take months, not days. The steeper curve is one reason I liked Final Fantasy MMOs, and Aion (I honestly think Aion had the level curve just about right, before they went crazy with reductions and double exp weekends). Now that's missing, there's one less thing that makes this game rewarding to me.
    OK. For the sake of intelligent debate and discussion, let's work with Isaac's numbers as a starting off point (since he's the only one so far to give some rates he'd prefer to see).

    30 days (1 month) @ 6 hours/day = Level 50 in one class (level cap).
    |
    V
    180 hours = 50 levels
    |
    V
    3.6 hours = 1 level

    When it phrased as "reach cap in a month" it seems reasonable, but when you actually break it down to the level per hour, you can see how steep that actually is. You need essentially 4 hours of free time every day devoted to FFXIV just to get a single level.

    Perhaps we can increase that rate? Or maybe have better rates depending on the circumstances and content the player is participating in? Should a player doing caravan escorts for 2 hours earn as many levels as a character fighting hard mobs for 2 hours?
    (0)

  5. #1175
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Sorel View Post
    OK. For the sake of intelligent debate and discussion, let's work with Isaac's numbers as a starting off point (since he's the only one so far to give some rates he'd prefer to see).

    30 days (1 month) @ 6 hours/day = Level 50 in one class (level cap).
    |
    V
    180 hours = 50 levels
    |
    V
    3.6 hours = 1 level

    When it phrased as "reach cap in a month" it seems reasonable, but when you actually break it down to the level per hour, you can see how steep that actually is. You need essentially 4 hours of free time every day devoted to FFXIV just to get a single level.

    Perhaps we can increase that rate? Or maybe have better rates depending on the circumstances and content the player is participating in? Should a player doing caravan escorts for 2 hours earn as many levels as a character fighting hard mobs for 2 hours?
    i'm inclined to agree with his one month to cap honestly. sure a casual will take longer and a hardcore will take less, but it's a mmo and not a race to the finish. i'm more of a believer in a month based on a 3-4 hours a day idea than 6-8 though. either way i would love to see the pace slowed down some, but not to the point of it taking the fun out of the game itself.
    (1)


    http://crystalknights.guildwork.com/

  6. #1176
    Player
    Abauge_Goga's Avatar
    Join Date
    May 2011
    Location
    Ontario, Canada
    Posts
    189
    Character
    Abauge Decebalus
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    I am a casual player and I only play 3-4 hrs every other day, including the weekends for argument sake.

    I don't mind how fast you level a character tbh because of the limited time I have. I think people that play a lot have issues with it because they run out of stuff to do.

    I wouldn't mind an exp cut simply because it will allow you to develop and learn to enjoy a class, rather than breeze through 50 levels in a few days and having no clue what you are doing.

    After 1.20/1.21, when the classes/jobs are going to get completelly changed this may not be an issue anymore, we will have to wait and see.
    (1)

  7. #1177
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    love how people argue on the subject matter but even more how some try to bring it in threw logic and intelligent thinking, trying to be nice and give options on the subject. it makes no sense to me, you can only have one or the other in my opinion. you can't have a grind and not have a grind, it doesn't work. the world would self implode.

    it's like having a cash shop but you can earn those items in the world but takes a long time to do, why in any lifetime would anyone want to go earn it? you pay 10bucks for it and i spend 3months to try and get it? a mmo needs to be one or the other. yeah you can argue on how much time is enough but reality is it will always be to short or to long for many and can't make all happy.

    i'ma stick with one and only solution, separate servers or same servers with multiple set type rules to pick from. until they start to do this every mmo will lose part of there players or not see them come at all. having some people grind and some not is not the same game for either, it's 2 different games, only difference is one becomes pointless.

    granted it looks like ffxiv is trying to go away from the grind but there will be other mmo's people who like the journey should be able to go to. you can't try selling a mmo as both. it does not work. i'm sure by 2.0 the pl'ing days like we have them now will be gone ...that or a lot of it's player base. either way, there are ways to make both happy, divide them!!
    (0)

  8. #1178
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Sorel View Post
    OK. For the sake of intelligent debate and discussion, let's work with Isaac's numbers as a starting off point (since he's the only one so far to give some rates he'd prefer to see).

    30 days (1 month) @ 6 hours/day = Level 50 in one class (level cap).
    |
    V
    180 hours = 50 levels
    |
    V
    3.6 hours = 1 level

    When it phrased as "reach cap in a month" it seems reasonable, but when you actually break it down to the level per hour, you can see how steep that actually is. You need essentially 4 hours of free time every day devoted to FFXIV just to get a single level.

    Perhaps we can increase that rate? Or maybe have better rates depending on the circumstances and content the player is participating in? Should a player doing caravan escorts for 2 hours earn as many levels as a character fighting hard mobs for 2 hours?
    Quote Originally Posted by darkstarpoet1 View Post
    i'm inclined to agree with his one month to cap honestly. sure a casual will take longer and a hardcore will take less, but it's a mmo and not a race to the finish. i'm more of a believer in a month based on a 3-4 hours a day idea than 6-8 though. either way i would love to see the pace slowed down some, but not to the point of it taking the fun out of the game itself.
    Using DarkstarPoet's numbers:

    30 days (1 month) @ 3 hours/day = Level 50 in one class (level cap).
    |
    V
    90 hours = 50 levels
    |
    V
    1.8 hours = 1 level

    Twice as fast. More appealing to the gamer that has a day job and/or family. Two hours after the kids are put to bed will get net her a level. 5 levels a week, maybe more on the weekend. Seems like a reasonable rate, no? But should such a rate be applied to every activity under every circumstance? Should such a player gain levels at this rate playing solo? Or should she have this rate of leveling while in a party? What about Crafting? Or Gathering? Or Questing? Should she get a level after completing 2 hours of quests?
    (0)
    Last edited by Sorel; 12-01-2011 at 03:19 AM.

  9. #1179
    Player

    Join Date
    Sep 2011
    Posts
    22
    Someone explain to me how to get this insane XP, as leveling otherwise is an extremely long grind once your out of leves... I'm still level 17 and out of leves and have no idea what else to do besides grind? Screw that... Grinding is lame.
    (1)

  10. #1180
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Sorel View Post
    Using DarkstarPoet's numbers:

    30 days (1 month) @ 3 hours/day = Level 50 in one class (level cap).
    |
    V
    90 hours = 50 levels
    |
    V
    1.8 hours = 1 level

    Twice as fast. More appealing to the gamer that has a day job and/or family. Two hours after the kids are put to bed will get net her a level. 5 levels a week, maybe more on the weekend. Seems like a reasonable rate, no? But should such a rate be applied to every activity under every circumstance? Should such a player gain levels at this rate playing solo? Or should she have this rate of leveling while in a party? What about Crafting? Or Gathering? Or Questing? Should she get a level after completing 2 hours of quests?
    Leveling differs on how much EXP you get from the mob and how high your chains get.
    Leveling differs also on how much EXP you need to level up (example: level 1, 100 exp. level 50, 50k exp).

    What you wrote isn't an average. It follows a flawed logic.
    (0)

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