Don't bite me... just helping translate this PL stuff.
copy/paste from my translation thread
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Should of translated this one before the chocobo, more important right now lol.
Original Thread Link: http://goo.gl/XXJGt
YoshiP's comment on PL issueこんにちは。
Hello,
たくさんのフィードバックありがとうございます。
Thank you for the many feedbacks.
占有の廃止に伴い想定した一部処理が機能していないことを確認していますので、
こちらはパッチ1.19aで対応を行います。詳細については追ってお知らせいたしますので、今しばらくお待ちいただければと思います。
We have found out that one part of the planned feature is not working correctly after removal of the claiming system.
We will work on this one for 1.19a patch and will update you on details later so please hang in there.
コメントが遅くなった点は大変申し訳ありませんが、一部過激なコメントも見られます。どうか一度落ち着いていただければと思います。フォーラム運営にもご協力いただいて、大変ありがとうございます。
We really apologize for delay of the comment and I see some harsh comments but if you could please calm down. We really thank the forum mods for helping on this one as well.
Original Thread Link: http://goo.gl/Q7oMJ
-------------プロデューサ/ディレクタの吉田です。
Producer/Director Yoshida here,
遅くなってしまい恐縮ですが、吉田からも補足させてください。
Sorry for the delay but let me comment on this as well.
PLは本当に個々人によって単語の捉え方も違いますし、
先行するプレイヤーと、後発のプレイヤーの距離感を縮めるために、
ある程度許容するという方針にブレはありません。
それはあくまでボランティアだったり、PLする側のプレイ時間を消費することで、
仲間や家族、友達のために善意で行う行為だと思っているからです。
There are different feelings towards PL depending on the players view on it but the goal where having new players come closer to older players have not changed.
I believe this is because it's volunteer for the side doing the the PL by spending his/her time helping his friend or family member and doing for good will.
ただ、その範囲は今回の占有改修によって発生することを想定しており、
極端なレベル差がある状態で、PLされる側のキャラクタをPT内に入れたまま放置し、
レベル差分の経験値の減衰が効力を発揮していないことが想定外でした。
We did have an idea about this after after the modification to the claiming system but didn't expect where the person getting PL can be in the party and do nothing and gaining exp without the penalty where it calculates the level difference between the players.
経験値獲得の計算式は、今回のパッチ1.19で根幹のテコ入れが入ったため、
表面上の効力が分かり難くなっており、今回の対応の遅れに繋がっています。
緊急メンテナンスも視野には入れていましたが、パッチ1.19aのリリースが
目前に迫っているため、本件も同時に対応させて頂きます。
There was root changes to the exp gain calculation formula in 1.19 and made it difficult to understand and also reason for the delay.
We thought of having a emergency maintenance but patch 1.19a release is close by so we will have this included in it as well.
混乱について重ねてお詫び致します。
I apologize again and again for the confusion.
I know Bay and them going to give official translations on this one so would just wait for that if you want confirmation on above.
I won't. But perhaps you should include the threads title PLがあまりにも酷すぎる件について.Don't bite me... just helping translate this PL stuff.
As always, thanks for doing the hard work and leaving the fun part (pouring oil into the fires of agony, and pepper into the wounds of despair) to me ^.^/
It really sounds like they're just going to adjust the part where the PL'er can be in the same party and the PL'ee can be AFK on auto-follow. PL'ing will still exist in a big way after the fix, but it'll be a bit less abusive.
You must have missed this part: "and gaining exp without the penalty where it calculates the level difference between the players."
According to that translation, he's saying the error is that they're in the same PT without an XP penalty. That implies that if they're not in the same PT, there's no XP penalty for high level helpers killing mobs a low level player claims by himself.
We did have an idea about this after after the modification to the claiming system but didn't expect where the person getting PL can be in the party and do nothing and gaining exp without the penalty where it calculates the level difference between the players.
Last edited by Raikki; 10-12-2011 at 02:30 AM.
Why do you think they also mentioned the claiming system at the same time? Geez, already thinking up ways to continue exploiting it after they fix it? I am fairly confident they will adjust exp gain for outside-of-party mob assistance.
Oh my god you guys will argue about anything, no wonder this thread is >80 pages long. Whether the fix targets just the "same-party" situation or also calculates the levels of out-of-party combatants we'll find out. The same party thing is how it reads to me, but if you interpret it differently that's fine, we'll see how they do it.
That's a tough line to balance on. Because then the complaint will be that parties with higher level classes/friends keep forcing people out of ideal camps by killing the mobs while they have claim and effectively nerfing their exp. The only real option to make everyone happy is to fix the bug and in tendum not allow people outside the party to act on players in the party or their mobs and those subsequently linked.
It was a system designed with this kind of PLing in mind, and a penalty for outside assistance will only lead to more griefing than helping.
I'm glad SE has finally spoken about the topic. Should close the rift a bit on these forums.
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