Results -9 to 0 of 347

Threaded View

  1. #10
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Vhailor View Post
    As opposed to the improved reaction when SE says nothing? Feedback and player involvement will never please everyone. It's almost guaranteed to please them more than utter silence, however.


    Not necessarily. People don't always make rational decisions, and MMOs benefit tremendously from momentum. WoW, for instance, is a piece of shit by modern standards, but millions and millions of people have memories, characters, and friends that keep them active. FFXIV has a similar sort of core, much of it inherited from FFXI and XIV 1.0 - particularly since it's the only major MMO available for consoles.

    The major risk right now, as I see it, is new MMO releases - particularly the eventual successor to XIV. Any non-FF MMO that generates significant buzz, anything that draws away entire groups of friends, is going to be a huge threat to XIV if it also features a more responsive development team. And that's to say nothing of the eventual successor to XIV, which may well prove to be an epic flop. I would never, ever invest in a new SE MMO at this point - because they haven't shown any sort of desire to learn or evolve.

    Community outreach can resolve these concerns. It can help inoculate FFXIV against the ever-present threat of new MMO releases, and it can help ensure that XIV's successor enjoys a strong, built-in core of early adopters just as FFXI guaranteed such a scenario for FFXIV.
    I see, so basically they will not see the effects immediately, but acting like this does not give them a bright future, only time will tell I suppose. I guess the domino effect can be a real theory in practice with this. "I play x game because my friends do" will not hold if said friends are playing something else.

    WoW has very nice functionality and customer support compared to here, that may be a reason they have subs despite the game itself being outdated.

    I also take it the sinking cost fallacy needs to be considered.
    So, it must be really, really fun. A game with this many players must promise potent, unadulterated joy, right? Actually, the lasting appeal of Farmville has little to do with fun. To understand why people commit to this game and what it can teach you about the addictive nature of investment, you must first understand how your fear of loss leads to the sunk cost fallacy.
    fitting

    ironically, it ended up being an unexpected reply to this:
    Quote Originally Posted by KisaiTenshi View Post
    People quickly burn out of gachapon-fueled games once they realize they are spending far more than they would on a subscription game, and young adults/teens are especially vulnerable to these crappy low-quality P2W games. But in order to get people to pay for a subscription game, the game has to have a high quality appeal to it. So far there is nothing better than FFXIV out there. Only ESO and BDO have come out since that use a subscription model. Neither of them are popular.

    According to gamerankings, The only thing more popular than FFXIV is Skyrim. LoL is #3, and WoW is #4. Minecraft is #10.
    I wonder how much SE is aware of this, and trying to hike mog station prices for this reason to "milk it as much as possible" before the burn out crash. After all he did say this himself:
    ....
    well it as something on the likes if "It is the second expansion, if we keep doing the same thing over and over people will get board"
    (0)
    Last edited by Vstarstruck; 04-03-2018 at 01:18 AM.