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  1. #11
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Marluxia View Post
    I get the point you're making here, but Eureka is only a new zone in the sense that it looks marginally different. Functionally it's identical to FATE grinding, Hunts, and Dino-Island Diadem, only made way, way worse by the lack of level sync, unreasonably low XP gains, and all the worst parts of zerging like the NM disappearing and being unable to contribute with anything other than healing and raises.
    I don't find it as similar as you seem to. I found the majority of the old relic steps mind numbingly boring. Not just because the steps required you to do content you already did, but there was no degree of any challenge for most of them. All they did was test your patience. I don't fancy grinding fates and quests I can solo in my sleep.

    The point of testing your patience can certainly be made for Eureka as it is certainly lacking a lot, but at least the mobs you're required to fight are actually dangerous. There is a real risk factor from the very beginning. For me that's certainly a huge reason why I enjoy it so much.

    Mobs and party members disappearing though isn't exactly a Eureka problem as it can happen anywhere with enough players. It's a XIV problem. SE should have addressed this before launching Eureka. Ridiculous that they did not.
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    Last edited by Penthea; 03-19-2018 at 01:35 AM.