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  1. #1231
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Vidu View Post
    What I'm getting at is: The old relics, while grindy, always gave you options.
    It is far too early to compare SB's take on relic compared to HW and ARR. With Eureka we have access to only the first part of many.

    That being said while the old relics gave you options, it was in content you had already done to death. At least Eureka is a completely new zone. It really needs more activities but I'd still rather that than "go grind boring fates in questing zones with rng drops, do beast tribe dailies even though you're already capped on reputation, and do this old dungeon".
    (3)

  2. #1232
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Well, it could have been in a box with grey wall and still be a completly new zone...

    I'm one of those who think putting whipped-cream on dog-poop don't make it a dessert.



    And yup, the dog poop totaly is the diadem.
    (12)
    Last edited by Nariel; 03-19-2018 at 03:22 AM.

  3. #1233
    Player
    Marluxia's Avatar
    Join Date
    Feb 2013
    Posts
    85
    Character
    Verse Valendys
    World
    Jenova
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Penthea View Post
    It is far too early to compare SB's take on relic compared to HW and ARR. With Eureka we have access to only the first part of many.

    That being said while the old relics gave you options, it was in content you had already done to death. At least Eureka is a completely new zone. It really needs more activities but I'd still rather that than "go grind boring fates in questing zones with rng drops, do beast tribe dailies even though you're already capped on reputation, and do this old dungeon".
    I get the point you're making here, but Eureka is only a new zone in the sense that it looks marginally different. Functionally it's identical to FATE grinding, Hunts, and Dino-Island Diadem, only made way, way worse by the lack of level sync, unreasonably low XP gains, and all the worst parts of zerging like the NM disappearing and being unable to contribute with anything other than healing and raises.
    (15)

  4. #1234
    Player
    Camiie's Avatar
    Join Date
    Apr 2012
    Posts
    214
    Character
    Camille Blythe
    World
    Ultros
    Main Class
    Samurai Lv 80
    First impression... OK. After doing the prelim quests I ventured outside the town. Saw some level 1 mobs and soloed a few. Saw some indicator come up on my Magia board while I was fighting, but ultimately it didn't change. Saw a bunch of shouts from people several levels higher than me looking for group or asking about the FATE train. Basically I was alone, confused, and not really getting anywhere so I left to queue for EX, do dailies, and play the cactpot.
    (7)

  5. #1235
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Marluxia View Post
    I get the point you're making here, but Eureka is only a new zone in the sense that it looks marginally different. Functionally it's identical to FATE grinding, Hunts, and Dino-Island Diadem, only made way, way worse by the lack of level sync, unreasonably low XP gains, and all the worst parts of zerging like the NM disappearing and being unable to contribute with anything other than healing and raises.
    I don't find it as similar as you seem to. I found the majority of the old relic steps mind numbingly boring. Not just because the steps required you to do content you already did, but there was no degree of any challenge for most of them. All they did was test your patience. I don't fancy grinding fates and quests I can solo in my sleep.

    The point of testing your patience can certainly be made for Eureka as it is certainly lacking a lot, but at least the mobs you're required to fight are actually dangerous. There is a real risk factor from the very beginning. For me that's certainly a huge reason why I enjoy it so much.

    Mobs and party members disappearing though isn't exactly a Eureka problem as it can happen anywhere with enough players. It's a XIV problem. SE should have addressed this before launching Eureka. Ridiculous that they did not.
    (1)
    Last edited by Penthea; 03-19-2018 at 01:35 AM.

  6. #1236
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Penthea View Post
    It is far too early to compare SB's take on relic compared to HW and ARR. With Eureka we have access to only the first part of many.

    That being said while the old relics gave you options, it was in content you had already done to death. At least Eureka is a completely new zone. It really needs more activities but I'd still rather that than "go grind boring fates in questing zones with rng drops, do beast tribe dailies even though you're already capped on reputation, and do this old dungeon".
    It is not too early, this is 4.25, we had 8/12 - 8 man already and getting to the second 24 man soon. This is more middle of the cycle and HW relics had different options at this point to how get it done.

    "go grind boring fates in questing zones with rng drops, do beast tribe dailies even though you're already capped on reputation, and do this old dungeon"

    you summed up diadem 3.0, that is what you are doing. I guess giving an illusion of a new place makes it better.
    +1 Vidu

    Quote Originally Posted by Marluxia View Post
    I get the point you're making here, but Eureka is only a new zone in the sense that it looks marginally different. Functionally it's identical to FATE grinding, Hunts, and Dino-Island Diadem, only made way, way worse by the lack of level sync, unreasonably low XP gains, and all the worst parts of zerging like the NM disappearing and being unable to contribute with anything other than healing and raises.
    +1

    Quote Originally Posted by Penthea View Post
    I don't find it as similar as you seem to.
    Because you are being blind. You seem to take things at face value, not really looking into the deeper meanings of things. I hope you do not have such approaches to everything you see.

    but there was no degree of any challenge for most of them.
    There is no degree of challenge in diadem 3.0. so what is your point?

    The point of testing your patience can certainly be made for Eureka as it is certainly lacking a lot, but at least the mobs you're required to fight are actually dangerous. There is a real risk factor from the very beginning. For me that's certainly a huge reason why I enjoy it so much.
    No they are not, it does not take much distance of running to make things reset in ffxiv. It is really annoying as a caster, to worry about how you are moving so you do not mistakenly make it reset. Nothing in ffxiv can be dangerous due to this. All it is is simply annoying.

    Quote Originally Posted by Infindox View Post
    I just found a big flaw: most people don't want to do Pazuzu when he pops, unless you got a PF to do so, and then not even that is a sure thing. Had to waste a pop of him because no one wanted to come.
    big flaw is people no-lifing it making too much of a gap between those that can only play 1 hr or 2 at a time.
    (7)
    Last edited by Vstarstruck; 03-19-2018 at 01:59 AM.

  7. #1237
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Penthea View Post
    It is far too early to compare SB's take on relic compared to HW and ARR. With Eureka we have access to only the first part of many.
    I will look forward to someone claiming the same thing next expansion when it'll be the same song and dance at that point as well lol
    (9)

  8. #1238
    Player
    Marluxia's Avatar
    Join Date
    Feb 2013
    Posts
    85
    Character
    Verse Valendys
    World
    Jenova
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Penthea View Post
    The point of testing your patience can certainly be made for Eureka as it is certainly lacking a lot, but at least the mobs you're required to fight are actually dangerous. There is a real risk factor from the very beginning. For me that's certainly a huge reason why I enjoy it so much.
    I think this is definitely a valid point given how tepid and unthreatening most of FFXIV's content is; a sense of danger can be quite engaging.

    At the same time, I protest that point because Eureka's difficulty (and by extension, the perceived danger of the zone) is entirely artificial; level disparities result in taking more damage and doing less damage. It's a numbers game of checking if your number (in this case, your elemental level) is high enough to not die, or to kill something fast enough before the heat death of the universe.

    Once you hit the appropriate level, or level 20, almost nothing can reasonably threaten you, especially with mounts and aetherytes serving as an additional convenience factor.

    It's certainly not as sleep-inducingly easy as running Dusk Vigil on level sync, sure, and the artificial difficulty is the intrinsic flaw that comes from simplistic MMO combat systems, so it's not really FFXIV's fault that it's like this, but I do think there are more ways of conveying danger and risk than the Lineage 2 style of "Check your level".
    (6)

  9. #1239
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Isn't that what most of XI was though? Artificial difficulty by mob level?

    At least the NMs have some challenge and mechanics to them, and the regular enemies can be dangerous if you aren't careful. How many people get rekt by death noodles?
    (1)

  10. #1240
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Marluxia View Post
    I get the point you're making here, but Eureka is only a new zone in the sense that it looks marginally different. Functionally it's identical to FATE grinding, Hunts, and Dino-Island Diadem, only made way, way worse by the lack of level sync, unreasonably low XP gains, and all the worst parts of zerging like the NM disappearing and being unable to contribute with anything other than healing and raises.
    If I may
    Since HW there have been also complaint about the blatant reuse of old content for relic grind and also there was a content during the atma stage about not getting any easier getting multiple relics.
    This have been somewhat fixed since once you get to 20 your farm of crystals goes up considerably and the only roadblock are pazuzu's deather but that can be tracked on by some external tool, not to mention that this time eureka is a content created for the relic which as I said plently it is also a bad design for obvious reason

    EDIT to save posts @Derio: Those are mostly my gripes about the content, frankly while I think that the idea of creating something only for the relic is good on paper, they didn't add anything else that could entice ppl in coming, also while the social aspect in the zone imho is good I don't think it's enough to justify coming there once you have everything you want from it
    (2)
    Last edited by Remedi; 03-19-2018 at 02:03 AM.

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