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Thread: 4.25 and beyond

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  1. #1
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    @Remedi: But then they should not go out of their way to say that we will get new content for this. Because I am not much of a fan of dungeons since they are mostly boring but it was still something that the majority of the playerbase did and its a bit different if you have at least one more dungeon in the roulette instead of a coin flip. If this was nothing but PR talk and we just lost another part of our regular content for nothing...well then shame on them!

    You know what I would like as a new kind of content (and maybe its something from other games..I dont know I did not play 11 or WoW):

    Have worldwide messages that certain settlements are under attack. Maybe not the main cities but they could create the settlements all around the world for that. (So that players from all levels can do it a bit) People can either ignore the message or they can go to the settlements and defend it. Unlike fates it should be a bit more difficult and you should see the destruction the attack causes. Put some necessary ventors there and people will try to defend it. If they dont manage to do it, its first lost to the enemy and will look even worse. But people can still either get it back or maybe it will be released by the actions of the city states a few days later. Then you can have personal quests for crafters and gatherers. Gatheres could harvest special plants for medicine, something to eat for the people there or just stuff for rebuilding things. And the crafters can give them special items too. You will have a time limit of maybe a few real life days to do the quests and there will be an overall tracker and if the necessary amount of things are done, the settlement will be back to its original state at the end of the timer. This way people can help if they want and next to exp they could gain a special currency which they than can use to buy special items. This way you will have a carrot but imo this is way more fun than a simple fate and would feel like we did something for the world. This was just for one settlement but they could have lots of more all around the world and the more you help the more you could also gain some kind of reputation and maybe even unlock more stuff there and have people talk different to you too.
    (2)
    Last edited by Alleo; 03-13-2018 at 07:04 PM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  2. #2
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Alleo View Post
    @Remedi: But then they should not go out of their way to say that we will get new content for this. Because I am not much of a fan of dungeons since they are mostly boring but it was still something that the majority of the playerbase did and its a bit different if you have at least one more dungeon in the roulette instead of a coin flip. If this was nothing but PR talk and we just lost another part of our regular content for nothing...well then shame on them!
    .
    They will work to new content in place of the ones we lost the point is that the dev time spent on hard mode was not that much because they were working on something they already created, that's the whole reason why we won't have AV, toto.rak, cutter's cry and dzemael, they would need to recreate the dungeons again to make them work for an hm.
    Meanwhile new content from the ground up is time intensive to make and time is a finite resource, with the relatively fast update schedule we have there's not really a great deal of time to really make something unique, that's also why I said Wow patch cycle doesn't introduce much either, because they pool most resources to make a somewhat new system for the next expansion, while sometimes their patches have features that takes 15 mins to make like the selfie cam (their words, not mine)
    (0)

  3. #3
    Player

    Join Date
    Feb 2018
    Posts
    34
    It seems you people dont value what you have.
    I come from a free mmorpg created by Gameforge. There the dungeons arent synced. Before 90 you are trash, and when you reach level 90 is when you can begin to enjoy the game a bit. Necessary items for upgrading weapons and armours are all paid with real money. But they let people trade them, so people who can spend money control the market and they put abusive prices. Enhancement rates for gear are ridiculously low too, doesnt matter if you spend money or not. They make roulettes and loot cages too without revealing the success/fail rates. PVP is seriously unbalanced too. And some jobs are clearly better than others causing endless debate.
    In other games you even havent small features. They release main quests and a couple of new dungeons with new gear and thats all. My point is this game is nearly as boring/abusive how you are painting it
    (0)

  4. #4
    Player
    MuseTraveller's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    586
    Character
    Mihn Saruihn
    World
    Malboro
    Main Class
    Bard Lv 80
    Quote Originally Posted by Redname View Post
    Snip
    Again, it's not about not appreciating what we have, rather we don't want something we love to stagnate and wither on the long run. We begin to see negative effects form the repeating formula and so we discuss how and why we feel this way. If we didn't care, we'd have silently unsubscribed by now.
    (6)

  5. #5
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Kiraine Kalivarsa
    World
    Faerie
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Redname View Post
    I come from a free mmorpg created by Gameforge.
    Found your problem.

    I'm paying for a service here. If they can't provide value to justify their subscription - they certainly aren't helping matters with this cash shop horseshit - then I stop paying for the service. Easy-peasy. It's even easier these days when everyone and their mother is releasing "Games as a Service," and the MMO genre has a plethora of free-to-play games (of varying quality).
    (6)

  6. #6
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Redname View Post
    It seems you people dont value what you have.
    Hmm

    Before 90 you are trash, and when you reach level 90 is when you can begin to enjoy the game a bit.
    You're trash here if you are under the current min ilvl for the "pro" content.

    Necessary items for upgrading weapons and armours are all paid with real money.
    With how the cash shop is going, It wouldn't surprise me if they add this.

    But they let people trade them, so people who can spend money control the market and they put abusive prices.
    Lots of gil buyers already do that. Happens in every game

    Enhancement rates for gear are ridiculously low too, doesnt matter if you spend money or not.
    Eureka seems to say hi

    They make roulettes and loot cages too without revealing the success/fail rates. PVP is seriously unbalanced too. And some jobs are clearly better than others causing endless debate.
    This happens here too, like in every mmo.

    They release main quests and a couple of new dungeons with new gear and thats all.
    We've been having this since 4.0

    Conclusion: FFXIV currently behaves like a Free MMO, but we pay for it.
    (7)
    If you say so.

  7. #7
    Player
    Molic's Avatar
    Join Date
    Mar 2012
    Location
    Limsa
    Posts
    232
    Character
    Molic Evac
    World
    Sargatanas
    Main Class
    Carpenter Lv 70
    Initial Impression of Eureka:

    Having a lot of fun lvling up in a party. Got to lvl 3 in probably 40mins then went to do the quest to get the second magia point. A lot of fun to kinda be in a party and chat with people while trying to kill stuff. We farmed lvl 4,5,6 stuff at lvl 1-3. World seems big and dangerous actually so you gotta be careful where you run through. Not sure about the elemental wheel yet, probably be more useful for higher levels later. Feels different then what we usually get though so thats cool.
    (1)
    Last edited by Molic; 03-14-2018 at 09:48 AM.

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