Quote Originally Posted by Shneibel View Post
before you start to insult or try to provoke the flame, re-read the fist post of the thread first , re-read your quote and re-read your reply.

remind: this thread is not about grind, not about hardcore vs casual, not about grind fest or not about I love to grind. It is about the exp from party & pl
I did read your 1st post. Reducing exp to the point where people who can afford to play 4 hrs a day should spend a month to lv to 50.

Did u consider the amount of time required to get a decent party?

Did u consider 50 is not the end of it!

Either way, I cannot speak for everyone but for myself when I'm in a normal xp party, it's just the easiest content in the game, or to me it's no skill as simple button bashing. Do u think it need major team work or strategy for xp party? Therefore I prefer this kind of stuff to be as minimal as possible.

For me, i think things like prime battles or hnm back in ff11 is the critical path to learn ur job because this is where u have to maximize ur ability in order to survive. Therefore I prefer more content of this

You may say SE should add low lv content to make low lv ppl happy so that xp curve can be steeper. And that people no need to grind to lv cap asap. But human player will always try to advance higher lv and that's the way it is. So after all, reducing xp gain is simply making ppl suffer in grinding fest.

When ff14 first introduce, one point the director made is this game should not be too intensive as ff11 so no more mass production of "haijin", who play mmo 24/7. Of course that director failed totally and I hope yoship should reiterate this focus.

4hr daily play time is already too intensive unless u r jobless + schooless. With considering there r other ppl who have girlfriend, family and real life friend, it will be even more difficult to get 4 hr on this everyday. U may say if such a case this game is not for ppl like me. Then it's up to SE rather they still want money from the group of ppl like me or not