so you move onto the other classes. might as well become self sufficient.
so you move onto the other classes. might as well become self sufficient.
This thread is new and exciting, is that a horse over there? brb let me get my baseball bat.
If you max out your character in 1 month because everything is to easy to max out would you pay for another month of subscription? Or would you quit the game and say I'm done nothing left to do and find a new game?
If I max out my characters class in 2-3 days and there was a years worth of content still left to play through...I would have less to object about...but if I can max out and go through all the content within a month and it takes 2/3 or even a year to get new content...and then when the new stuff does come out if it takes me 2 or 3 days to complete it...will I want to stick around?
That is the question everyone should ask when talking about XP...rather then we earning too much or too little XP...




which is exactly what i am talking about. if you cap all your classes and do the little end game there is to do you, and most everyone else, will leave. if they add enough content in the future then i see no issues making leveling easier then, but until then i believe it's a bad idea.If you max out your character in 1 month because everything is to easy to max out would you pay for another month of subscription? Or would you quit the game and say I'm done nothing left to do and find a new game?
If I max out my characters class in 2-3 days and there was a years worth of content still left to play through...I would have less to object about...but if I can max out and go through all the content within a month and it takes 2/3 or even a year to get new content...and then when the new stuff does come out if it takes me 2 or 3 days to complete it...will I want to stick around?
That is the question everyone should ask when talking about XP...rather then we earning too much or too little XP...
http://crystalknights.guildwork.com/
You say that if people hit all their 50s they will leave for a game with MORE stuff to do.which is exactly what i am talking about. if you cap all your classes and do the little end game there is to do you, and most everyone else, will leave. if they add enough content in the future then i see no issues making leveling easier then, but until then i believe it's a bad idea.
I say that if it takes too long to hit their 50s people will leave for a game with FUN stuff to do.
At least my way is more honest. Yours is all about screwing players by passing an inflated grind for content.
It's quality vs quantity![]()
Rarely Plays
See your face upon the clear water. How dirty! Come! Wash your face!
loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

It would be the same issue regardless the problem is not the exp its the lack of content.
Lets say they change it and make it slower. instead of 1-2days people would be doing it and 5-7 days. instead of 1 month it would be 2 months. the only thing that will change is the time they max out. Just because it takes more time to hit max will not increase the life of the game. Why? There will still be no content for them to do once they get to the end. so you are putting in much more effort for virtually the same thing. no matter how slow you level or how fast you level. without content to do the whole idea is pointless.

The dev team needs to figure out how they'll implement party lvling post 50 before touching the exp curve. I dont think this marauder meat grinder fest is the good nor desiered way to go from 50 to 99. Needs to be balanced according to all the new reforms.
XP should rather be normalized (a lvl 50 mob should give the same amount of xp whatever his type is) and linking needs to be ajusted. Again, before touching the xp curve.
Last edited by Maxwell; 11-28-2011 at 11:10 AM. Reason: bad spelling
It's rather pathetic that some people think grinding/leveling is your objective in mmo. So that lvling to cap is what they want to do and prefer a 4hr every day session to lv up a single class.
For me, I just hate grinding the same mobs over and over. It's just boring.
So people think dungeon or prime battles are end of game content? What about SE just add more contents like this to keep us busy for the 4 hr daily play time instead of grinding?
Come on, even add more nm around the world randomly would keep us happier. Like kill 3000 nm will reward you a relic
If they lengthen grinding time again. Then new comer for 1.2 will feel disconnected.
Some people also think that lvling is a way to learn the job. Ya, but it only takes at most a week to learn unless the majority of ff players are idiots




it's rather pathetic that people would want to come into a multiplayer game and not group up to learn how to play their classes. if you want the easy way completion there are plenty of rpg's you can use cheat codes and get there.It's rather pathetic that some people think grinding/leveling is your objective in mmo. So that lvling to cap is what they want to do and prefer a 4hr every day session to lv up a single class.
For me, I just hate grinding the same mobs over and over. It's just boring.
So people think dungeon or prime battles are end of game content? What about SE just add more contents like this to keep us busy for the 4 hr daily play time instead of grinding?
Come on, even add more nm around the world randomly would keep us happier. Like kill 3000 nm will reward you a relic
If they lengthen grinding time again. Then new comer for 1.2 will feel disconnected.
Some people also think that lvling is a way to learn the job. Ya, but it only takes at most a week to learn unless the majority of ff players are idiots
http://crystalknights.guildwork.com/
bwahahahaha!
special needs much?
it's not like the game is complex
but if it's too complex for you go play Hello Kitty's Island Adventure
Rarely Plays
See your face upon the clear water. How dirty! Come! Wash your face!
loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk
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