Page 16 of 23 FirstFirst ... 6 14 15 16 17 18 ... LastLast
Results 151 to 160 of 221
  1. #151
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by BruceyBruceyBangBang View Post
    This won't really be a horrible pace of progression when we start getting a level cap increase. Which is said to happen between 1.21-2.0.

    Think about a lowered XP pool when you need a couple hundred thousand XP for one level. :P
    but the problem is right now there is no 50+ you only go up to 50. in a month people have already capped every class in battle. this leads to having 3 months to an entire year before they raise the cap and level again. after they get the ranks they get bored.

    instant gratification = miserable long term failure.
    (2)


    http://crystalknights.guildwork.com/

  2. #152
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    so you move onto the other classes. might as well become self sufficient.
    (2)

  3. #153
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by darkstarpoet1 View Post
    but the problem is right now there is no 50+ you only go up to 50. in a month people have already capped every class in battle. this leads to having 3 months to an entire year before they raise the cap and level again. after they get the ranks they get bored.

    instant gratification = miserable long term failure.
    Again, that is looking at it in terms of a progression based MMO. Which is long gone as being the front and center of a MMO now. It's about heavy content that can be repeatable will alleviation on the progression. Especially when that progression requires multiple max level classes.
    (2)

  4. #154
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    Quote Originally Posted by Mortikhan View Post
    1) PLing is not about increasing your chances of success. It is about eliminating your chance of failure. Some people need to feel like they are always succeeding so they do everything they can not to fail. In most cases they are not looking for the usage of the class so much as a few abilities not inherent to the class they are playing full time. A built in flaw of the armoury system. Kind of like leveling every sub job in FFXI that you can to exploit the best one in any given situation. Just apply this same logic to leveling almost everything in this game.

    2) Pling/fast exp rates as a whole cheapen the experience of the game. It is not about grinding or not grinding. You are missing out on meeting other people in game and learning the class you are playing. You also miss out on tactics you may or may not have seen before. Sure we all want to level quickly but half the fight in other MMO's is how to play as a team to better our gains. If the party aspect of this game is going to net more exp then teamwork should be the focal point of that. Exp chains were supposed to personify that but without BRs and the new way of combos they are putting it back on the individual to perform on their own rather than the group to perform as a whole. There are individual skill sets you learn for soloing and group skill sets you learn to compensate for one another in a party environment. The latter is sorely lacking in this game because most feel the need to be a "superstar".

    3) People are complaining about level 50 content. What about the other levels? Did you notice them as they zoomed by? More than likely you did not. I think when they eliminate guild related skills for guildmarks they should still leave the quests and add three more for each class. 1 for every 5 levels after 20...as limit breaks. Make them with a stretch though (ie. level 40 limit break can be done from levels 38-42 but must be done before you can reach 43). As it stands I can level any class to level 50 without ever going near the guild. That needs to change.
    Wow, so many myths of PL. So many one sided views on an issue that isn't really an issue because people who PL don't affect people who don't PL at all, other than inside their little intolerant minds.


    I am with you on point 3, but they would need to make said quests awesome both in gameplay and story instead of crap like that GC chocobo quest. Yes, that means the quests themselves need to be real content instead of retarded boring legwork.
    (1)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  5. #155
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by BruceyBruceyBangBang View Post
    Again, that is looking at it in terms of a progression based MMO. Which is long gone as being the front and center of a MMO now. It's about heavy content that can be repeatable will alleviation on the progression. Especially when that progression requires multiple max level classes.
    and once again you are stating that is what will be put in later in the life of the game. at this point there is not enough of that content to last so skipping the leveling process is a step too soon.

    if there was more levels above 50 then the rate in which levels are gained would be fine.

    if there was enough content in the game then the rate would be fine.

    the problem is neither of those exist. there is no higher levels nor is there enough content to support the speed in which levels are gained now.

    both of your argument for the fast speed would be completely relevant if either of your arguments existed. i'm not saying that the speed should never be increased. what myself, and others, have stated is there is nothing in game atm to justify the speed it is now.

    right now with the speed to level you can get all battle classes to cap in a week time. patches are coming every few months so there is no need to level at that pace. once more content or levels are increased the move would be completely fine.
    (1)


    http://crystalknights.guildwork.com/

  6. #156
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by darkstarpoet1 View Post
    and once again you are stating that is what will be put in later in the life of the game. at this point there is not enough of that content to last so skipping the leveling process is a step too soon.

    if there was more levels above 50 then the rate in which levels are gained would be fine.

    if there was enough content in the game then the rate would be fine.

    the problem is neither of those exist. there is no higher levels nor is there enough content to support the speed in which levels are gained now.

    both of your argument for the fast speed would be completely relevant if either of your arguments existed. i'm not saying that the speed should never be increased. what myself, and others, have stated is there is nothing in game atm to justify the speed it is now.

    right now with the speed to level you can get all battle classes to cap in a week time. patches are coming every few months so there is no need to level at that pace. once more content or levels are increased the move would be completely fine.
    There is enough content. As I stated before, but I will again since you like to skip ahead and assume what I mean in my posts. You just look at it as very little because you've completed most of it already. For a new player starting right now, there is an overwhelming amount of content to partake in even if that player is magically propelled to 50 in 2-3 days.

    Then you have to anticipate later they will have content surrounding jobs and even more instanced content. Clearly, both of us cannot know the ultimate plan on why progression is the way it is without a direct answer, but an educated assumption would be that the game is attempting to grow into a content heavy MMO instead of a dated progression heavy MMO. Which is a good thing. I don't think this progression pace is going to last forever though.

    The reasoning I'd see this as a good thing is that for returning players, and players who are interested enough to pay to play, they don't have to be cock blocked entirely by slow and grindy progression if they don't want it. However, come 2.0 I can see this changing when it's deemed fit to call a legitimate release.
    (1)

  7. #157
    Player

    Join Date
    Apr 2011
    Location
    Uldah
    Posts
    126
    This thread is new and exciting, is that a horse over there? brb let me get my baseball bat.
    (0)

  8. #158
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by BruceyBruceyBangBang View Post
    There is enough content. As I stated before, but I will again since you like to skip ahead and assume what I mean in my posts. You just look at it as very little because you've completed most of it already. For a new player starting right now, there is an overwhelming amount of content to partake in even if that player is magically propelled to 50 in 2-3 days.

    Then you have to anticipate later they will have content surrounding jobs and even more instanced content. Clearly, both of us cannot know the ultimate plan on why progression is the way it is without a direct answer, but an educated assumption would be that the game is attempting to grow into a content heavy MMO instead of a dated progression heavy MMO. Which is a good thing. I don't think this progression pace is going to last forever though.

    The reasoning I'd see this as a good thing is that for returning players, and players who are interested enough to pay to play, they don't have to be cock blocked entirely by slow and grindy progression if they don't want it. However, come 2.0 I can see this changing when it's deemed fit to call a legitimate release.
    it would only be overwhelming if they have the mental capacity of a 5 year old. there has been very few things added since release. if i can complete it all then they can too. by stating they can't you are just saying that they can't set goals and reach them without the easy mode handouts. congrats, it's a tough skill to master being able to take up for and insult the same group of people at once, but you made it look easy.

    once again if the people that started on release could complete the stuff in game then the people coming in after them can do the same thing. to state they cannot is pure insulting to those people.
    (1)


    http://crystalknights.guildwork.com/

  9. #159
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    Quote Originally Posted by darkstarpoet1 View Post
    it would only be overwhelming if they have the mental capacity of a 5 year old. there has been very few things added since release. if i can complete it all then they can too. by stating they can't you are just saying that they can't set goals and reach them without the easy mode handouts. congrats, it's a tough skill to master being able to take up for and insult the same group of people at once, but you made it look easy.

    once again if the people that started on release could complete the stuff in game then the people coming in after them can do the same thing. to state they cannot is pure insulting to those people.
    just stop talking please, it's embarrassing.
    (2)

  10. #160
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    If you max out your character in 1 month because everything is to easy to max out would you pay for another month of subscription? Or would you quit the game and say I'm done nothing left to do and find a new game?

    If I max out my characters class in 2-3 days and there was a years worth of content still left to play through...I would have less to object about...but if I can max out and go through all the content within a month and it takes 2/3 or even a year to get new content...and then when the new stuff does come out if it takes me 2 or 3 days to complete it...will I want to stick around?

    That is the question everyone should ask when talking about XP...rather then we earning too much or too little XP...
    (2)

Page 16 of 23 FirstFirst ... 6 14 15 16 17 18 ... LastLast

Tags for this Thread