it's rather pathetic that people would want to come into a multiplayer game and not group up to learn how to play their classes. if you want the easy way completion there are plenty of rpg's you can use cheat codes and get there.It's rather pathetic that some people think grinding/leveling is your objective in mmo. So that lvling to cap is what they want to do and prefer a 4hr every day session to lv up a single class.
For me, I just hate grinding the same mobs over and over. It's just boring.
So people think dungeon or prime battles are end of game content? What about SE just add more contents like this to keep us busy for the 4 hr daily play time instead of grinding?
Come on, even add more nm around the world randomly would keep us happier. Like kill 3000 nm will reward you a relic
If they lengthen grinding time again. Then new comer for 1.2 will feel disconnected.
Some people also think that lvling is a way to learn the job. Ya, but it only takes at most a week to learn unless the majority of ff players are idiots
http://crystalknights.guildwork.com/
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