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  1. #81
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I'm honestly happy there's a lack of major gil sinks outside of housing, because it would just make the botting issue worse then it already is.

    As it stands, I'm not sure why the guys on my server even bother when it's effectively money for nothing (Unless they're secretly involved in RMT).
    (6)

  2. #82
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Fhaerron View Post
    Status symbol?

    A 750M mount is a status symbol?

    The only thing that tells me is that player has nothing else beside FFXIV, online 24/7 and has been playing the market board.
    But, it'll give players a sense of pride and accomplishment© to earn them, just like the Centurio Tiger and Astrope.
    (5)

  3. #83
    Player
    Zuellni's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    217
    Character
    Zuenini Zueni
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    For places like Mor Dhona, Idyllshire and Doma where they're in a constant state of rebuilding, they could add an NPC that takes gil donations to help with the "rebuilding". A list of top 20 donors get listed on a board and every month the largest donor gets a giant statue of himself in the town square. Not sure how difficult that would be but the statue can be an up-scaled static model of the donor in whatever gear they were in at cut-off time. people could come up with weird and funny combinations for the town statues.
    (4)

  4. #84
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    SE is doing the right thing by making Gil worthless while the other un-tradable currencies becomes useful. By making Gil useless, Gil sellers have nothing to make a profit with. Making a product for the elite that cost in the 10s or 100s million will only make Gil sellers flourish. The next step would be to create a new type of Gil that is only obtainable in the new expansion and can only be used to buy the new expansion items. That way there is a greater risk of having to re buy the new expansion and level up again if you're caught botting/selling the new Gil.
    (1)

  5. #85
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,357
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    I'm ok with this.
    Gil only items.
    1000m gil week 1 only 100 players per server can get it, drops by 10m gil a week till at 100m gil then drops 2m gil a week till at 10m then drops 100k a week till 100k for the minon.
    That way 2 years down the road people could get it. but many many people wouldn't wait.

    That is coming from someone that when I feel like I need some gil I can craft 1m gil an hour without trying.

    Also if they wanted a gil sink they would never have reduced housing prices.
    (0)
    Last edited by Kewitt; 02-20-2018 at 02:11 PM.
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  6. #86
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Honestly the problem with money in this game is everything is so easy to get. Right down to the most basic of levels.

    Gathering for example players don't buy materials from other players because it's so easy just to go and get there own. You can hit ~20 items from a single gathering node a lot of the time even on the top tier materials from timed nodes.

    This then means money doesn't circulate or get taken out of the system because instead of buying materials from other players they just go get there own as it's so easy and quick to do.

    This is generally why all the gatherers stuff usually sells for ridiculously cheap prices because there's so much of it about and so few people buying it. Level 70 metals aren't any different in price from a lot of the level 50 ones for example on the market board.

    Then there's crafted stuff. Generally useless to most players because of its i level. A lot of players will never buy 350 crafted gear when they can ger 350 stuff for free in sigma and 360 stuff with tomes. For it's lifespan the crafted stuff is ridiculously over priced. So it's avoided. Once again gil doesn't circulate.

    Then there's simply the amount players get. I lazy moded a lot of the msq and would quite literally teleport to an aetheryte that was less than a minute away on my chocbo just to save time. And as.much as I did that I still finished the msq with more cash than I started. Didn't need to buy anything either cos the quests threw it all at me.

    Talk to 3 npcs and woop level 66 weapon hq one as Well!

    Literally everything is so easy to get and so abundant that gil just sits there accumulating more and more because you just don't need to spend any ever.

    About the only thing that has any value really is materia but the problem there is most players still don't buy it because gear just doesn't last long enough to warrant investing in it.
    (2)

  7. #87
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Dzian View Post
    Honestly the problem with money in this game is everything is so easy to get. Right down to the most basic of levels.

    Gathering for example players don't buy materials from other players because it's so easy just to go and get there own. You can hit ~20 items from a single gathering node a lot of the time even on the top tier materials from timed nodes.

    ....

    Literally everything is so easy to get and so abundant that gil just sits there accumulating more and more because you just don't need to spend any ever.

    About the only thing that has any value really is materia but the problem there is most players still don't buy it because gear just doesn't last long enough to warrant investing in it.
    I can only take this post are either one of:
    - A poor attempt at exaggeration.
    - Factually wrong.
    - You must be playing on a really low pop server.



    Could be one more thing: and that is what you described maybe the way "you" specifically play, and you are assuming that's the same for everyone. I know because I'm also a pretty frugal player despite being an omni gatherer/crafter. But even then there are times I pay for simple convenience. Like right now I'm not gonna slave myself out gather thousands if not ten thousands piece of material to refine into various ingots/lumbers for my Workshop. Like just today alone I bought 300 Steel ingot for my submarine part. There is another flaw and that is the whole reason people need a gil sink because the wealth has been concentrated on certain population, usually the self-sufficient crafters. But that also implies these players have a lot of gil because people ARE BUYING their stuffs, maybe these crafters themselves don't buy much because they're self-sufficient, but they wouldn't have that much money if nobody buying anything. Unlike other games, the physical amount of gil you can get from in game activities are pretty pitiful comparing to other MMO.

    I don't know the pop for Sargatanas, but on Gilgamesh what you said can not be any more wrong. I was too busy to actually craft anything to sale since I'm spending all my time on my newly acquire mansion in 4.2. But prior to that I can't make things fast enough to sale. The Craft/gather body were stilling selling for 1.2mil a pop, the tool themselves selling for 500k-800k. And remember this has been MONTHs after those item were made available. The first week of 4.2 I sold dozens of the new DoW gears, and my market was only in AIM stuffs, since I don't have enough time to get into the other market. Whole reason why I can afford a Mansion really. And since I have been selling a crap load of housing item, especially those window.

    The reason I suspect if you weren't really just exaggerating things, then it must be your server. I know a couple people on Coeurl, which is listed as a "preferred" server, meaning it must be low pop. I talked to them and was considering moving to have a better chance at housing. But one of the crafter told me that, most item are listed at like 3x the price on Gilgamesh, yet at the same time they're being moved very slowly. He told me like it has been weeks before the last item (on something I forgot) were sold. And usually that's a common sign of server with a death economy: expensive item (due to both rarity and high inflation) and slow turn over time. Whether a server like Gilgamesh is often called the buyer market, price is low, but goods are moved in a much larger volume. That's the reason I decided to stay on Gigamesh instead of moving, a mansion wasn't a good enough incentive playing in a low pop server.
    (1)
    Last edited by Raven2014; 02-20-2018 at 04:24 PM.

  8. #88
    Player
    Rinuko's Avatar
    Join Date
    Jan 2015
    Posts
    1,212
    Character
    Lele Inoch
    World
    Zodiark
    Main Class
    Black Mage Lv 80
    750M eh OP? Yeah people won't turn to RMT to get that amount of gil
    (1)

  9. #89
    Player
    killerVanilla's Avatar
    Join Date
    Nov 2017
    Posts
    17
    Character
    The Shark
    World
    Goblin
    Main Class
    Warrior Lv 100
    I dunno if this is an active/rich server problem or what, but I have never had an issue with not having enough to spend gil on. As a non-crafter, I make most of my money trading materia regularly and the highest I've ever hit is 27mil. That's after months of saving and spending on housing stuff and glamours for the most part. Before I started messing with the daily mb stuff I capped out at about 5.5mil.

    I agree that crafters are in another world compared to the rest of us.
    (0)

  10. #90
    Player
    Chocolys's Avatar
    Join Date
    Aug 2013
    Posts
    552
    Character
    Cait Zilla
    World
    Moogle
    Main Class
    White Mage Lv 70
    No thank you xD
    Reason: kikix12 said it nicely at the end of her previous post:
    However, these are pretty extreme view points and as such...no developer is likely to do them. People would complain about how they're playing an RPG, as a hero, not a life/market simulator...so yeah. Don't expect actual gold sinks in this or any other game.
    (1)

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