none of this will happen, but whatever here we go.
1. I hate elemental-shards/crystal/clusters for crafting, I wish they would just remove them, let me craft by getting the needed materials and that should be all
2. We should be able to glamour whatever gear we want into whatever class as long as we are high level enough to wear said gear.
3. I don't really like the holy trinity (DPS-TNK-HLR) and the Team jump-rope that comes with it. Let me chug Potions to heal myself, and use phoenix feathers on dead party members in combat. That most fights, the boss just stands in whatever place the tank is and will barely move. the boss should retaliate and move around and not be scripted, there should be randomness to the fight
4. Positionals and combo timing. The boss is taking a break? well screw your rotation
5. I think underwater combat could be fun, and aerial combat
6. Jump should be implemented to fights, maybe for dodging, but battle arenas are mostly flat and circular so far. I kinda like in Coil turn 1 boss, there were elevated tiles. But since then they have stayed kinda dull =/ and barely straying far off.
Perhaps adding aerial combos too?
7. Those who use the argument, "X shouldn't be implemented because its not realistic" what part of final FANTASY are we not getting? If they really want to add something they will find a way to explain it... or not "tis magic yo" seems to work for diving mounts.
8. We constantly hear the excuses that something takes too much data, yet there is so much useless stuff that could be removed or altered to work without. Stuff like Belts, we don't see them anymore so what is the point. Materia, don't really need it, this way we get rid of the Spiritbond value on gear, one less thing to worry about. HQ materials and items, would cut down on so many items, just keep the NQ as the standard. Gear durability its just an inconvenience.
alright that's it I guess, don't kill me D:


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