There is no way.
Well, with some of your ideas so far, it was a valid question.It should be obvious that SE should do that, and that I have to actually state such....
I wasn't encouraging it. Just stating a well known fact.If by RMT you mean Real Money Transaction - that should NEVER be encouraged because that's how the gil farmers make their money, rip off accounts, and do a whole host of not good things.
I gave you a real example of people having alts on friends list. You said that should get fixed, then said people should be able to use houses to pass stuff to alts, you apparently meant they should be able to use FC chest to do it, except I have alts in multiple FCs, so to me, that's a super silly idea. Especially when you consider that most people don't have access to most items in their FC's chest.Give me an actual example on something that matters, and not some weird bug that's basically about placing daisies in your house. Otherwise your point is frivolous.
I really don't understand how me saying 100-200 houses would be reclaimed and you translated that into 2-3 wards somehow turned into 8-12 wards worth of houses being added back in. There is no way there's 480-720 houses that would get reclaimed per server from people owning multiple houses. I know of 3 people with multiple houses. All of them have 2 personal houses. With housing being a huge interest of mine, I often talk to people about housing. If you assume that about 5% of homeowners have 2 houses, then you'd be reclaiming 216 houses with your no grandfathering take all the extra houses away stance.If the existing stock gets 2-3 wards per neighborhood freed up (I think it's probably higher) because of forcing release, it's still going to help the situation because that's adding in 8-12 wards back into the pool.
Instanced housing would actually help a lot, since it would only put a load on the server when people were inside the instance of the house. (And technically we already have instanced housing, it's called apartments. And it's probably why they said they'll look into trying to make small, medium, and large apartments because that would be easier on the servers than continuing to add more and more wards like some people want.) I think you're very confused about the technical side of things, so I'll just save you any further embarrassment by not pointing out further flaws about this.That and SE needs to start adding more and more wards.
Instance housing is not the solution here because that's going to put far more stress on the server than you think it will, and have load times that aren't basically instant because the server will have to fetch the instanced house from disk to load into memory, rather than just having the entire ward already in memory and being able to quickly work with the ward.
If you can't argue the technical side, please stop.
Um, look at your equation. You did 4*18 because there are 18 WARDS in each district, so we're at 18 wards. My math is fine. Thanks for proving that you just want to fight though. If you must see my math though here goes:Your math sucks, we're at 4*18 = 72 wards total.
Total Wards Needed = Total Houses Needed/(4*60)
NA has at least 8 servers with over 10k "active" players. If you do a base line of 12,000 needed houses (10,000 for players, 2,000 for FCs), then you end up with needing 50 wards. Like I said before, that still wouldn't be enough for Balmung, Leviathan, Greg, Cactuar, or Excalibur. It might be enough for Hyperion, Behemoth, and Sargatanas. Though the smaller servers would be swimming in extra houses.